mirror of
https://github.com/EpicEricEE/ShopChest.git
synced 2024-11-08 20:01:25 +01:00
Fix removing double chest shops without chests
When AreaShop integration was enabled and a region with double chest shops was reset and sold/unrented, those shops woudn't be removed. A method to remove a shop by its ID was introduced as a fix.
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9c7170e109
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@ -57,7 +57,7 @@ public class AreaShopListener implements Listener {
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for (IWrappedRegion r : WorldGuardWrapper.getInstance().getRegions(shop.getLocation())) {
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for (IWrappedRegion r : WorldGuardWrapper.getInstance().getRegions(shop.getLocation())) {
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if (generalRegion.getLowerCaseName().equals(r.getId())) {
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if (generalRegion.getLowerCaseName().equals(r.getId())) {
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plugin.getShopUtils().removeShop(shop, true);
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plugin.getShopUtils().removeShopById(shop.getID(), true);
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break;
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break;
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}
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}
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}
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}
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@ -15,6 +15,7 @@ import org.bukkit.util.Vector;
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import java.util.*;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.stream.Collectors;
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public class ShopUtils {
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public class ShopUtils {
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@ -114,10 +115,11 @@ public class ShopUtils {
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addShop(shop, addToDatabase, null);
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addShop(shop, addToDatabase, null);
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}
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}
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/** Remove a shop
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/** Remove a shop. May not work properly if double chest doesn't exist!
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* @param shop Shop to remove
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* @param shop Shop to remove
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* @param removeFromDatabase Whether the shop should also be removed from the database
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* @param removeFromDatabase Whether the shop should also be removed from the database
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* @param callback Callback that - if succeeded - returns null
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* @param callback Callback that - if succeeded - returns null
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* @see ShopUtils#removeShopById(int, boolean, Callback)
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*/
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*/
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public void removeShop(Shop shop, boolean removeFromDatabase, Callback<Void> callback) {
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public void removeShop(Shop shop, boolean removeFromDatabase, Callback<Void> callback) {
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plugin.debug("Removing shop (#" + shop.getID() + ")");
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plugin.debug("Removing shop (#" + shop.getID() + ")");
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@ -146,14 +148,57 @@ public class ShopUtils {
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}
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}
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/**
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/**
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* Remove a shop
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* Remove a shop. May not work properly if double chest doesn't exist!
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* @param shop Shop to remove
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* @param shop Shop to remove
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* @param removeFromDatabase Whether the shop should also be removed from the database
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* @param removeFromDatabase Whether the shop should also be removed from the database
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* @see ShopUtils#removeShopById(int, boolean)
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*/
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*/
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public void removeShop(Shop shop, boolean removeFromDatabase) {
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public void removeShop(Shop shop, boolean removeFromDatabase) {
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removeShop(shop, removeFromDatabase, null);
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removeShop(shop, removeFromDatabase, null);
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}
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}
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/**
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* Remove a shop by its ID
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* @param shopId ID of the shop to remove
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* @param removeFromDatabase Whether the shop should also be removed from the database
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* @param callback Callback that - if succeeded - returns null
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*/
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public void removeShopById(int shopId, boolean removeFromDatabase, Callback<Void> callback) {
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Map<Location, Shop> toRemove = shopLocation.entrySet().stream()
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.filter(e -> e.getValue().getID() == shopId)
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.collect(Collectors.toMap(Map.Entry::getKey, Map.Entry::getValue));
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plugin.debug(String.format("Removing %d shop(s) with ID %d", toRemove.size(), shopId));
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if (toRemove.isEmpty()) {
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if (callback != null) callback.callSyncResult(null);
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return;
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}
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toRemove.forEach((loc, shop) -> {
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shopLocation.remove(loc);
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shop.removeItem();
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shop.removeHologram();
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});
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// Database#removeShop removes shop by ID so this only needs to be called once
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if (removeFromDatabase) {
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plugin.getShopDatabase().removeShop(toRemove.values().iterator().next(), callback);
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} else {
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if (callback != null) callback.callSyncResult(null);
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}
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}
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/**
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* Remove a shop by its ID
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* @param shopId ID of the shop to remove
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* @param removeFromDatabase Whether the shop should also be removed from the database
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*/
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public void removeShopById(int shopId, boolean removeFromDatabase) {
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removeShopById(shopId, removeFromDatabase, null);
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}
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/**
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/**
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* Get the shop limits of a player
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* Get the shop limits of a player
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* @param p Player, whose shop limits should be returned
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* @param p Player, whose shop limits should be returned
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