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https://github.com/EpicEricEE/ShopChest.git
synced 2024-11-23 19:16:41 +01:00
Changed/Fixed hologram appearing
I didn't like the look of the performance saving, as the hologram would appear at a lower distance then it would disappear
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@ -21,17 +21,9 @@ public class HologramUpdateListener implements Listener {
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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public void onPlayerMove(PlayerMoveEvent e) {
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if (e.getFrom().getBlockX() == e.getTo().getBlockX()
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&& e.getFrom().getBlockZ() == e.getTo().getBlockZ()
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&& e.getFrom().getBlockY() == e.getTo().getBlockY()) {
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return;
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}
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Player p = e.getPlayer();
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Location playerLocation = p.getLocation();
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double hologramDistanceSquared = plugin.getShopChestConfig().maximal_distance;
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hologramDistanceSquared *= hologramDistanceSquared;
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double hologramDistanceSquared = Math.pow(plugin.getShopChestConfig().maximal_distance, 2);
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for (Shop shop : plugin.getShopUtils().getShops()) {
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Block b = shop.getLocation().getBlock();
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@ -296,12 +296,12 @@ public class ShopInteractListener implements Listener {
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executor.sendMessage(LanguageUtils.getMessage(LocalizedMessage.Message.SHOP_CREATED));
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for (Player p : location.getWorld().getPlayers()) {
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if (p.getLocation().distanceSquared(location) <= config.maximal_distance) {
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if (p.getLocation().distanceSquared(location) <= Math.pow(config.maximal_distance, 2)) {
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if (shop.getHologram() != null) {
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shop.getHologram().showPlayer(p);
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}
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}
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if (p.getLocation().distanceSquared(location) <= config.maximal_item_distance) {
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if (p.getLocation().distanceSquared(location) <= Math.pow(config.maximal_item_distance, 2)) {
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if (shop.getItem() != null) {
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shop.getItem().setVisible(p, true);
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}
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