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https://github.com/EpicEricEE/ShopChest.git
synced 2024-11-23 11:07:05 +01:00
Added config value "maximal-item-distance"
This should fix the issue, that shop items are despawning and not spawning again after the chunk unloads. The item spawn delay was removed.
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@ -106,15 +106,15 @@ public class Config {
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/** Whether the item amount should be calculated to fit the available money or inventory space **/
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public boolean auto_calculate_item_amount;
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/** Delay in ticks after a player joins, when the shop item spawn packets should be sent to the player **/
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public long item_spawn_delay;
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/** Amount the hologram should be lifted **/
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public double two_line_hologram_lift;
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/** The maximum distance between a player and a shop to see the hologram **/
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public double maximal_distance;
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/** The maximum distance between a player and a shop to see the shop item **/
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public double maximal_item_distance;
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/** The price a player has to pay in order to create a normal shop **/
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public double shop_creation_price_normal;
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@ -286,7 +286,6 @@ public class Config {
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shopLimits_group = (plugin.getConfig().getConfigurationSection("shop-limits.group") == null) ? new HashSet<String>() : plugin.getConfig().getConfigurationSection("shop-limits.group").getKeys(true);
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shopLimits_player = (plugin.getConfig().getConfigurationSection("shop-limits.player") == null) ? new HashSet<String>() : plugin.getConfig().getConfigurationSection("shop-limits.player").getKeys(true);
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blacklist = (plugin.getConfig().getStringList("blacklist") == null) ? new ArrayList<String>() : plugin.getConfig().getStringList("blacklist");
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item_spawn_delay = plugin.getConfig().getLong("item-spawn-delay");
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buy_greater_or_equal_sell = plugin.getConfig().getBoolean("buy-greater-or-equal-sell");
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hopper_protection = plugin.getConfig().getBoolean("hopper-protection");
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two_line_prices = plugin.getConfig().getBoolean("two-line-prices");
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@ -298,6 +297,7 @@ public class Config {
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remove_shop_on_error = plugin.getConfig().getBoolean("remove-shop-on-error");
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two_line_hologram_lift = plugin.getConfig().getDouble("two-line-hologram-lift");
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maximal_distance = plugin.getConfig().getDouble("maximal-distance");
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maximal_item_distance = plugin.getConfig().getDouble("maximal-item-distance");
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shop_creation_price_normal = plugin.getConfig().getDouble("shop-creation-price.normal");
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shop_creation_price_admin = plugin.getConfig().getDouble("shop-creation-price.admin");
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default_limit = plugin.getConfig().getInt("shop-limits.default");
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@ -25,19 +25,37 @@ public class ShopItemListener implements Listener {
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this.shopUtils = plugin.getShopUtils();
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerJoin(final PlayerJoinEvent e) {
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long spawnDelay = plugin.getShopChestConfig().item_spawn_delay;
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@EventHandler
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public void onPlayerMove(PlayerMoveEvent e) {
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Player p = e.getPlayer();
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for (Shop shop : shopUtils.getShops()) {
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if (shop.getLocation().distance(p.getLocation()) <= plugin.getShopChestConfig().maximal_item_distance) {
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shop.getItem().setVisible(p, true);
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} else {
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shop.getItem().setVisible(p, false);
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}
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}
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}
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if (spawnDelay > 0) {
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Bukkit.getScheduler().runTaskLater(plugin, new Runnable() {
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@Override
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public void run() {
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for (Shop shop : plugin.getShopUtils().getShops()) {
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shop.getItem().setVisible(e.getPlayer(), true);
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}
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}
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}, spawnDelay);
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@EventHandler
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public void onPlayerTeleport(PlayerTeleportEvent e) {
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Player p = e.getPlayer();
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for (Shop shop : shopUtils.getShops()) {
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if (shop.getLocation().distance(e.getTo()) <= plugin.getShopChestConfig().maximal_item_distance) {
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shop.getItem().setVisible(p, true);
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} else {
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shop.getItem().setVisible(p, false);
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}
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}
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}
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@EventHandler
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public void onPlayerJoin(final PlayerJoinEvent e) {
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Player p = e.getPlayer();
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for (Shop shop : shopUtils.getShops()) {
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if (shop.getLocation().distance(p.getLocation()) <= plugin.getShopChestConfig().maximal_item_distance) {
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shop.getItem().setVisible(p, true);
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}
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}
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}
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@ -18,12 +18,6 @@ show-shop-items: true
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# The file may get large! Please enable this setting when reporting bugs.
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enable-debug-log: false
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# Set the delay in ticks (20 ticks = 1 second) after a player joins, when the spawn packets of the
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# floating shop item should be sent to the player. If you experience errors, that the items won't spawn
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# after joining, you may increase this value a bit. You can also set this to '0' to send the packets
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# without a delay after joining.
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item-spawn-delay: 20
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# Set whether the buy- and sell price should be arranged below each other.
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# The first line will be the buy price with the message "message.hologram.only-buy",
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# the second line will be the sell price with the message "message.hologram.only-sell".
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@ -60,10 +54,12 @@ append-potion-level-to-item-name: false
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# This might be useful if you're removing shop chests with WorldEdit, resetting plots, or similar
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remove-shop-on-error: false
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# Set the maximal distance to the shop where the player can see the hologram.
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# Value MUST be a number (e.g. 1, 1.5, 2.75, ...)
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# Set the maximal distance (in blocks) to the shop where the player can see the hologram.
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maximal-distance: 1.75
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# Set the maximal distance (in blocks) to the shop where the player can see the floatig shop item.
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maximal-item-distance: 40
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# Set the time in seconds between automatic shop reloads.
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# You can set this to 0 to disable automatic shop reloads.
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auto-reload-time: 1200
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