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https://github.com/EpicEricEE/ShopChest.git
synced 2024-11-23 11:07:05 +01:00
Improve listeners performances
This should slightly improve performances, especially with a lot of shops. Now shops are updated only on block changes and not every move event. It also uses distanceSquared instead of distance to avoid sqrt operations.
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@ -20,8 +20,17 @@ public class HologramUpdateListener implements Listener {
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@EventHandler
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public void onPlayerMove(PlayerMoveEvent e) {
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if (e.getFrom().getBlockX() == e.getTo().getBlockX()
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&& e.getFrom().getBlockZ() == e.getTo().getBlockZ()
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&& e.getFrom().getBlockY() == e.getTo().getBlockY()) {
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return;
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}
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Player p = e.getPlayer();
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Location playerLocation = p.getLocation();
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double hologramDistanceSquared = plugin.getShopChestConfig().maximal_distance;
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hologramDistanceSquared *= hologramDistanceSquared;
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for (Shop shop : plugin.getShopUtils().getShops()) {
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Block b = shop.getLocation().getBlock();
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@ -36,7 +45,7 @@ public class HologramUpdateListener implements Listener {
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Location shopLocation = shop.getLocation();
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if (playerLocation.getWorld().equals(shopLocation.getWorld())) {
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if (playerLocation.distance(shop.getHologram().getLocation()) <= plugin.getShopChestConfig().maximal_distance) {
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if (playerLocation.distanceSquared(shop.getHologram().getLocation()) <= hologramDistanceSquared) {
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if (!shop.getHologram().isVisible(p)) {
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shop.getHologram().showPlayer(p);
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}
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@ -4,7 +4,9 @@ import de.epiceric.shopchest.ShopChest;
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import de.epiceric.shopchest.shop.Shop;
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import de.epiceric.shopchest.utils.ShopUtils;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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@ -25,38 +27,26 @@ public class ShopItemListener implements Listener {
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this.shopUtils = plugin.getShopUtils();
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}
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@EventHandler
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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public void onPlayerMove(PlayerMoveEvent e) {
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Player p = e.getPlayer();
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for (Shop shop : shopUtils.getShops()) {
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if (shop.getLocation().distance(p.getLocation()) <= plugin.getShopChestConfig().maximal_item_distance) {
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shop.getItem().setVisible(p, true);
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} else {
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shop.getItem().setVisible(p, false);
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}
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}
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if (e.getFrom().getBlockX() == e.getTo().getBlockX()
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&& e.getFrom().getBlockZ() == e.getTo().getBlockZ()
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&& e.getFrom().getBlockY() == e.getTo().getBlockY()) {
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return;
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}
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@EventHandler
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updateShopVisibility(e.getPlayer(), true);
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}
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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public void onPlayerTeleport(PlayerTeleportEvent e) {
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Player p = e.getPlayer();
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for (Shop shop : shopUtils.getShops()) {
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if (shop.getLocation().distance(e.getTo()) <= plugin.getShopChestConfig().maximal_item_distance) {
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shop.getItem().setVisible(p, true);
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} else {
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shop.getItem().setVisible(p, false);
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}
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}
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updateShopVisibility(e.getPlayer(), true, e.getTo());
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}
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@EventHandler
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public void onPlayerJoin(final PlayerJoinEvent e) {
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Player p = e.getPlayer();
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for (Shop shop : shopUtils.getShops()) {
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if (shop.getLocation().distance(p.getLocation()) <= plugin.getShopChestConfig().maximal_item_distance) {
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shop.getItem().setVisible(p, true);
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}
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}
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public void onPlayerJoin(PlayerJoinEvent e) {
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updateShopVisibility(e.getPlayer(), false);
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}
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@EventHandler
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@ -66,6 +56,27 @@ public class ShopItemListener implements Listener {
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}
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}
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private void updateShopVisibility(Player p, boolean hideIfAway) {
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updateShopVisibility(p, hideIfAway, p.getLocation());
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}
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private void updateShopVisibility(Player p, boolean hideIfAway, Location playerLocation) {
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double itemDistanceSquared = plugin.getShopChestConfig().maximal_item_distance;
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itemDistanceSquared *= itemDistanceSquared;
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World w = p.getWorld();
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for (Shop shop : shopUtils.getShops()) {
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Location shopLocation = shop.getLocation();
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if (w.equals(shopLocation.getWorld()) && shopLocation.distanceSquared(playerLocation) <= itemDistanceSquared) {
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shop.getItem().setVisible(p, true);
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} else if (hideIfAway) {
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shop.getItem().setVisible(p, false);
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}
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}
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}
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@EventHandler(priority = EventPriority.HIGH)
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public void onBlockPlace(BlockPlaceEvent e) {
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Block b = e.getBlockPlaced();
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@ -55,7 +55,7 @@ append-potion-level-to-item-name: false
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remove-shop-on-error: false
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# Set the maximal distance (in blocks) to the shop where the player can see the hologram.
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maximal-distance: 1.75
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maximal-distance: 2
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# Set the maximal distance (in blocks) to the shop where the player can see the floatig shop item.
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maximal-item-distance: 40
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