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https://github.com/EpicEricEE/ShopChest.git
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2951ef8349
commit
e08b09fe3f
@ -126,9 +126,15 @@ public class Config {
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**/
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**/
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public boolean invert_mouse_buttons;
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public boolean invert_mouse_buttons;
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/** Amount the hologram should be lifted **/
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/** Amount a hologram with two price-lines should be lifted **/
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public double two_line_hologram_lift;
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public double two_line_hologram_lift;
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/** Amount a hologram with one price-line should be lifted **/
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public double one_line_hologram_lift;
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/** Amount every hologram should be lifted **/
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public double hologram_lift;
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/** The maximum distance between a player and a shop to see the hologram **/
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/** The maximum distance between a player and a shop to see the hologram **/
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public double maximal_distance;
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public double maximal_distance;
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@ -324,6 +330,8 @@ public class Config {
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remove_shop_on_error = plugin.getConfig().getBoolean("remove-shop-on-error");
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remove_shop_on_error = plugin.getConfig().getBoolean("remove-shop-on-error");
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invert_mouse_buttons = plugin.getConfig().getBoolean("invert-mouse-buttons");
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invert_mouse_buttons = plugin.getConfig().getBoolean("invert-mouse-buttons");
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two_line_hologram_lift = plugin.getConfig().getDouble("two-line-hologram-lift");
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two_line_hologram_lift = plugin.getConfig().getDouble("two-line-hologram-lift");
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one_line_hologram_lift = plugin.getConfig().getDouble("one-line-hologram-lift");
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hologram_lift = plugin.getConfig().getDouble("hologram-lift");
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maximal_distance = plugin.getConfig().getDouble("maximal-distance");
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maximal_distance = plugin.getConfig().getDouble("maximal-distance");
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maximal_item_distance = plugin.getConfig().getDouble("maximal-item-distance");
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maximal_item_distance = plugin.getConfig().getDouble("maximal-item-distance");
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shop_creation_price_normal = plugin.getConfig().getDouble("shop-creation-price.normal");
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shop_creation_price_normal = plugin.getConfig().getDouble("shop-creation-price.normal");
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@ -190,8 +190,15 @@ public class Shop {
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}
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}
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}
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}
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if (holoText.length == 3 && holoText[2] != null)
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holoLocation.add(0, plugin.getShopChestConfig().hologram_lift, 0);
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if (plugin.getShopChestConfig().two_line_prices) {
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if (holoText.length == 3 && holoText[2] != null) {
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holoLocation.add(0, plugin.getShopChestConfig().two_line_hologram_lift, 0);
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holoLocation.add(0, plugin.getShopChestConfig().two_line_hologram_lift, 0);
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} else {
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holoLocation.add(0, plugin.getShopChestConfig().one_line_hologram_lift, 0);
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}
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}
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hologram = new Hologram(plugin, holoText, holoLocation);
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hologram = new Hologram(plugin, holoText, holoLocation);
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}
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}
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@ -50,12 +50,21 @@ enable-vendor-messages: true
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# (The messages can be found and modified in the specified language file)
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# (The messages can be found and modified in the specified language file)
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two-line-prices: false
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two-line-prices: false
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# Set the amount (may be negative) the hologram should be lifted in the y-axis,
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# Set the amount (may be negative) a hologram should be lifted in the y-axis,
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# when "two-line-prices" is set to true and buying and selling is enabled at the shop.
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# when "two-line-prices" is set to true and buying and selling is enabled at the shop.
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# The higher the number, the higher will the hologram be.
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# The higher the number, the higher will the hologram be.
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# A value of '1' equals to one block, and a value of '0.25' is equal to the height of one line.
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# A value of '1' equals to one block, and a value of '0.25' is equal to the height of one line.
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two-line-hologram-lift: 0.25
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two-line-hologram-lift: 0.25
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# Set the amount (may be negative) a hologram should be lifted in the y-axis,
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# when "two-line-prices" is set to true and only buying or selling is enabled at the shop.
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one-line-hologram-lift: 0
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# Set the amount (may be negative) a hologram should be lifted in the y-axis.
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# If the hologram lift is already increased by the values above, the holograms will
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# still be lifted by the here specified amount. This also works with 'two-line-prices' disabled.
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hologram-lift: 0
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# Set whether players should be allowed to sell their items, even if the amount they have, is
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# Set whether players should be allowed to sell their items, even if the amount they have, is
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# lower than the amount, the shop owner has set for the given price, or if the inventory of the chest
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# lower than the amount, the shop owner has set for the given price, or if the inventory of the chest
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# doesn't have enough space for all the items, but only for a few, or if the player only has enough money for
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# doesn't have enough space for all the items, but only for a few, or if the player only has enough money for
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