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Shop chests can only be broken with an axe
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@ -12,6 +12,7 @@ import de.epiceric.shopchest.language.LocalizedMessage;
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import de.epiceric.shopchest.shop.Shop;
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import de.epiceric.shopchest.utils.Permissions;
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import de.epiceric.shopchest.utils.ShopUtils;
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import de.epiceric.shopchest.utils.Utils;
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import de.epiceric.shopchest.worldguard.ShopFlag;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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@ -29,8 +30,11 @@ import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.inventory.InventoryMoveItemEvent;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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public class ChestProtectListener implements Listener {
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@ -80,7 +84,10 @@ public class ChestProtectListener implements Listener {
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final Shop shop = shopUtils.getShop(e.getBlock().getLocation());
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Player p = e.getPlayer();
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if (p.isSneaking()) {
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ItemStack item = Utils.getPreferredItemInHand(p);
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List<Material> axes = Arrays.asList(Material.WOOD_AXE, Material.STONE_AXE, Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE);
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if (p.isSneaking() && item != null && axes.contains(item.getType())) {
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plugin.debug(String.format("%s tries to break %s's shop (#%d)", p.getName(), shop.getVendor().getName(), shop.getID()));
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if (shop.getShopType() == Shop.ShopType.ADMIN) {
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