ShopChest/src/main/java/de/epiceric/shopchest/utils/ClickType.java

223 lines
6.7 KiB
Java

package de.epiceric.shopchest.utils;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.OfflinePlayer;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scheduler.BukkitTask;
import de.epiceric.shopchest.ShopChest;
import de.epiceric.shopchest.shop.Shop.ShopType;
import de.epiceric.shopchest.shop.ShopProduct;
public class ClickType {
private static Map<UUID, ClickType> playerClickType = new HashMap<>();
private static Map<UUID, BukkitTask> playerTimers = new HashMap<>();
private EnumClickType enumClickType;
public ClickType(EnumClickType enumClickType) {
this.enumClickType = enumClickType;
}
/**
* Clear click types, cancel timers, and reset game modes
*/
public static void clear() {
playerClickType.forEach((uuid, ct) -> {
if (ct instanceof SelectClickType) {
Player p = Bukkit.getPlayer(uuid);
if (p != null)
p.setGameMode(((SelectClickType) ct).getGameMode());
}
});
playerTimers.forEach((uuid, timer) -> timer.cancel());
}
/**
* Gets the click type of a player
*
* @param player Player whose click type should be gotten
* @return The Player's click type or <b>null</b> if he doesn't have one
*/
public static ClickType getPlayerClickType(OfflinePlayer player) {
return playerClickType.get(player.getUniqueId());
}
/**
* Removes the click type from a player and cancels the 15 second timer
*
* @param player Player to remove the click type from
*/
public static void removePlayerClickType(OfflinePlayer player) {
UUID uuid = player.getUniqueId();
if (playerClickType.get(uuid) instanceof SelectClickType && player instanceof Player) {
// Reset gamemode player has select click type
((Player) player).setGameMode(((SelectClickType) playerClickType.get(uuid)).gameMode);
}
playerClickType.remove(uuid);
// If a timer is still running, cancel it
Optional.ofNullable(playerTimers.get(uuid)).ifPresent(task -> task.cancel());
playerTimers.remove(uuid);
}
/**
* Sets the click type of a player and removes it after 15 seconds
*
* @param player Player whose click type should be set
* @param clickType Click type to set
*/
public static void setPlayerClickType(OfflinePlayer player, ClickType clickType) {
UUID uuid = player.getUniqueId();
if (playerClickType.get(uuid) instanceof SelectClickType && player instanceof Player) {
// Reset gamemode player has select click type
((Player) player).setGameMode(((SelectClickType) playerClickType.get(uuid)).gameMode);
}
playerClickType.put(uuid, clickType);
// If a timer is already running, cancel it
Optional.ofNullable(playerTimers.get(uuid)).ifPresent(task -> task.cancel());
if (clickType.getClickType() != EnumClickType.SELECT_ITEM) {
// Remove ClickType after 15 seconds if player has not clicked a chest
playerTimers.put(uuid, new BukkitRunnable() {
@Override
public void run() {
playerClickType.remove(uuid);
}
}.runTaskLater(ShopChest.getInstance(), 300));
}
}
/**
* @return Type of the click type
*/
public EnumClickType getClickType() {
return enumClickType;
}
public enum EnumClickType {
CREATE, REMOVE, INFO, OPEN, SELECT_ITEM
}
public static class CreateClickType extends ClickType {
private ShopProduct product;
private double buyPrice;
private double sellPrice;
private ShopType shopType;
public CreateClickType(ShopProduct product, double buyPrice, double sellPrice, ShopType shopType) {
super(EnumClickType.CREATE);
this.product = product;
this.sellPrice = sellPrice;
this.buyPrice = buyPrice;
this.shopType = shopType;
}
/**
* Returns the item, the player has hold in his hands
*/
public ShopProduct getProduct() {
return product;
}
/**
* Returns the buy price, the player has entered
*/
public double getBuyPrice() {
return buyPrice;
}
/**
* Returns the sell price, the player has entered
*/
public double getSellPrice() {
return sellPrice;
}
/**
* Returns the shop type, the player has entered
*/
public ShopType getShopType() {
return shopType;
}
}
public static class SelectClickType extends ClickType {
private ItemStack itemStack;
private GameMode gameMode;
private int amount;
private double buyPrice;
private double sellPrice;
private ShopType shopType;
public SelectClickType(GameMode gameMode, int amount, double buyPrice, double sellPrice, ShopType shopType) {
super(EnumClickType.SELECT_ITEM);
this.gameMode = gameMode;
this.amount = amount;
this.sellPrice = sellPrice;
this.buyPrice = buyPrice;
this.shopType = shopType;
}
/**
* Returns the selected item (or {@code null} if no item has been selected)
*/
public ItemStack getItem() {
return itemStack;
}
/**
* Sets the selected item
* @param itemStack The item to set as selected
*/
public void setItem(ItemStack itemStack) {
this.itemStack = itemStack;
}
/**
* Returns the gamemode, the player was in before entering creative mode
*/
public GameMode getGameMode() {
return gameMode;
}
/**
* Returns the amount, the player has entered
*/
public int getAmount() {
return amount;
}
/**
* Returns the buy price, the player has entered
*/
public double getBuyPrice() {
return buyPrice;
}
/**
* Returns the sell price, the player has entered
*/
public double getSellPrice() {
return sellPrice;
}
/**
* Returns the shop type, the player has entered
*/
public ShopType getShopType() {
return shopType;
}
}
}