legacy should only spawn single particles when asking for one

This commit is contained in:
jascotty2 2019-09-08 10:40:42 -05:00
parent e60876690b
commit 13865e10f0

View File

@ -145,11 +145,11 @@ public class LegacyParticleEffects {
}
public static void createParticle(Location l, Type e) {
createParticle(l, e, 0F, 0F, 0F, 1, 3, null);
createParticle(l, e, 0F, 0F, 0F, 1, 0, null);
}
public static void createParticle(Location l, Type e, List<Player> localOnly) {
createParticle(l, e, 0F, 0F, 0F, 1, 3, localOnly);
createParticle(l, e, 0F, 0F, 0F, 1, 0, localOnly);
}
public static void createParticle(Location l, Type e, float effectSpeed, int amountOfParticles) {