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legacy should only spawn single particles when asking for one
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@ -145,11 +145,11 @@ public class LegacyParticleEffects {
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}
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}
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public static void createParticle(Location l, Type e) {
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public static void createParticle(Location l, Type e) {
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createParticle(l, e, 0F, 0F, 0F, 1, 3, null);
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createParticle(l, e, 0F, 0F, 0F, 1, 0, null);
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}
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}
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public static void createParticle(Location l, Type e, List<Player> localOnly) {
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public static void createParticle(Location l, Type e, List<Player> localOnly) {
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createParticle(l, e, 0F, 0F, 0F, 1, 3, localOnly);
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createParticle(l, e, 0F, 0F, 0F, 1, 0, localOnly);
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}
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}
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public static void createParticle(Location l, Type e, float effectSpeed, int amountOfParticles) {
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public static void createParticle(Location l, Type e, float effectSpeed, int amountOfParticles) {
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