Fix enchant book loot

This commit is contained in:
ceze88 2023-04-11 19:23:05 +02:00
parent 3dd3a31f25
commit 1455cf2d1c
1 changed files with 21 additions and 0 deletions

View File

@ -4,9 +4,11 @@ import com.google.gson.annotations.SerializedName;
import com.songoda.core.compatibility.CompatibleMaterial;
import com.songoda.core.utils.ItemUtils;
import com.songoda.core.utils.TextUtils;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.EntityType;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.EnchantmentStorageMeta;
import java.util.ArrayList;
import java.util.Arrays;
@ -149,6 +151,25 @@ public class Loot {
return null;
}
//Create enchantment book
if (item.getType().equals(Material.ENCHANTED_BOOK)) {
EnchantmentStorageMeta meta = (EnchantmentStorageMeta) item.getItemMeta();
for (Map.Entry<String, Integer> entry : this.enchants.entrySet()) {
if (entry.getValue() == null) continue;
//TODO add random enchants
// if (entry.getKey().equalsIgnoreCase("RANDOM")) {
// item = ItemUtils.applyRandomEnchants(item, entry.getValue());
//
// continue;
// }
meta.addStoredEnchant(Enchantment.getByName(entry.getKey()), entry.getValue(), true);
}
item.setItemMeta(meta);
return item;
}
Map<Enchantment, Integer> enchants = new HashMap<>();
for (Map.Entry<String, Integer> entry : this.enchants.entrySet()) {
if (entry.getValue() == null) continue;