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add play functions for sounds
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@ -1,6 +1,9 @@
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package com.songoda.core.compatibility;
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package com.songoda.core.compatibility;
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import org.bukkit.Location;
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import org.bukkit.Sound;
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import org.bukkit.Sound;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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/**
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/**
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* Sounds that are compatible with server versions 1.7+ <br>
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* Sounds that are compatible with server versions 1.7+ <br>
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@ -915,12 +918,67 @@ public enum CompatibleSound {
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return sound != null ? sound : UI_BUTTON_CLICK.sound;
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return sound != null ? sound : UI_BUTTON_CLICK.sound;
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}
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}
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/**
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* Send a sound to a specific player
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*
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* @param sendTo player to send the sound to
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*/
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public void play(Player sendTo) {
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sendTo.playSound(sendTo.getLocation(), getSound(), 1F, 1F);
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}
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/**
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* Send a sound to a specific player
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*
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* @param sendTo player to send the sound to
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* @param volume the volume of the sound
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* @param pitch the pitch of the sound
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*/
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public void play(Player sendTo, float volume, float pitch) {
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sendTo.playSound(sendTo.getLocation(), getSound(), volume, pitch);
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}
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/**
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* Send a sound to a specific player
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*
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* @param sendTo player to send the sound to
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* @param location where the sound should come from
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* @param volume the volume of the sound
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* @param pitch the pitch of the sound
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*/
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public void play(Player sendTo, Location location, float volume, float pitch) {
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sendTo.playSound(sendTo.getLocation(), getSound(), volume, pitch);
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}
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/**
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* Play a sound in a world
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*
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* @param sendTo world to send the sound to
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* @param location where the sound should come from
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* @param volume the volume of the sound
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* @param pitch the pitch of the sound
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*/
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public void play(World sendTo, Location location, float volume, float pitch) {
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sendTo.playSound(location, getSound(), volume, pitch);
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}
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/**
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* Stop a currently active sound from playing for a player
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*
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* @param sendTo player to stop the sound for
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*/
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public void stop(Player sendTo) {
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if (ServerVersion.isServerVersionAtLeast(ServerVersion.V1_10)) {
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sendTo.stopSound(getSound());
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}
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}
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/**
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/**
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* Check to see if this sound is available on this server.
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* Check to see if this sound is available on this server.
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*
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*
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* @return Returns false if we are using a different sound.
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* @return Returns false if we are using a different sound.
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*/
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*/
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public boolean isMatch() {
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public boolean usesCompatibility() {
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return !compatibilityMode;
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return !compatibilityMode;
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}
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}
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