add play functions for sounds

This commit is contained in:
jascotty2 2019-09-09 09:42:50 -05:00
parent 1783fa18ac
commit 584c28b880

View File

@ -1,6 +1,9 @@
package com.songoda.core.compatibility;
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.entity.Player;
/**
* Sounds that are compatible with server versions 1.7+ <br>
@ -915,12 +918,67 @@ public enum CompatibleSound {
return sound != null ? sound : UI_BUTTON_CLICK.sound;
}
/**
* Send a sound to a specific player
*
* @param sendTo player to send the sound to
*/
public void play(Player sendTo) {
sendTo.playSound(sendTo.getLocation(), getSound(), 1F, 1F);
}
/**
* Send a sound to a specific player
*
* @param sendTo player to send the sound to
* @param volume the volume of the sound
* @param pitch the pitch of the sound
*/
public void play(Player sendTo, float volume, float pitch) {
sendTo.playSound(sendTo.getLocation(), getSound(), volume, pitch);
}
/**
* Send a sound to a specific player
*
* @param sendTo player to send the sound to
* @param location where the sound should come from
* @param volume the volume of the sound
* @param pitch the pitch of the sound
*/
public void play(Player sendTo, Location location, float volume, float pitch) {
sendTo.playSound(sendTo.getLocation(), getSound(), volume, pitch);
}
/**
* Play a sound in a world
*
* @param sendTo world to send the sound to
* @param location where the sound should come from
* @param volume the volume of the sound
* @param pitch the pitch of the sound
*/
public void play(World sendTo, Location location, float volume, float pitch) {
sendTo.playSound(location, getSound(), volume, pitch);
}
/**
* Stop a currently active sound from playing for a player
*
* @param sendTo player to stop the sound for
*/
public void stop(Player sendTo) {
if (ServerVersion.isServerVersionAtLeast(ServerVersion.V1_10)) {
sendTo.stopSound(getSound());
}
}
/**
* Check to see if this sound is available on this server.
*
* @return Returns false if we are using a different sound.
*/
public boolean isMatch() {
public boolean usesCompatibility() {
return !compatibilityMode;
}