mirror of
https://github.com/songoda/SongodaCore.git
synced 2024-12-25 18:07:50 +01:00
CompatibleParticleHandler: Minor code cleanup
This commit is contained in:
parent
7ff7a46bf5
commit
6a3fe4691f
@ -4,6 +4,7 @@ import org.bukkit.Color;
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
@ -209,10 +210,11 @@ public class CompatibleParticleHandler {
|
||||
|
||||
public static void spawnParticles(ParticleType type, Location location, int count) {
|
||||
if (ServerVersion.isServerVersionAtOrBelow(ServerVersion.V1_8)) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
float xx = (float) (1 * (Math.random() - Math.random()));
|
||||
float yy = (float) (1 * (Math.random() - Math.random()));
|
||||
float zz = (float) (1 * (Math.random() - Math.random()));
|
||||
|
||||
Location at = location.clone().add(xx, yy, zz);
|
||||
LegacyParticleEffects.createParticle(at, type.compatibleEffect);
|
||||
}
|
||||
@ -223,7 +225,7 @@ public class CompatibleParticleHandler {
|
||||
|
||||
public static void spawnParticles(ParticleType type, Location location, int count, double offsetX, double offsetY, double offsetZ) {
|
||||
if (ServerVersion.isServerVersionAtOrBelow(ServerVersion.V1_8)) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
float xx = (float) (offsetX * (Math.random() - Math.random()));
|
||||
float yy = (float) (offsetY * (Math.random() - Math.random()));
|
||||
float zz = (float) (offsetZ * (Math.random() - Math.random()));
|
||||
@ -281,12 +283,13 @@ public class CompatibleParticleHandler {
|
||||
float xx = (float) (radius * (Math.random() - Math.random()));
|
||||
float yy = (float) (radius * (Math.random() - Math.random()));
|
||||
float zz = (float) (radius * (Math.random() - Math.random()));
|
||||
if (player == null)
|
||||
if (player == null) {
|
||||
location.getWorld().spawnParticle(Particle.REDSTONE, location, count, xx, yy, zz, 1, new Particle.DustOptions(Color.fromBGR(blue, green, red), size));
|
||||
else
|
||||
} else {
|
||||
player.spawnParticle(Particle.REDSTONE, location, count, xx, yy, zz, 1, new Particle.DustOptions(Color.fromBGR(blue, green, red), size));
|
||||
}
|
||||
} else if (ServerVersion.isServerVersionAtLeast(ServerVersion.V1_9)) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
float xx = (float) (radius * (Math.random() - Math.random()));
|
||||
float yy = (float) (radius * (Math.random() - Math.random()));
|
||||
float zz = (float) (radius * (Math.random() - Math.random()));
|
||||
@ -298,10 +301,11 @@ public class CompatibleParticleHandler {
|
||||
}
|
||||
} else {
|
||||
// WE NEED MAGIC!
|
||||
for (int i = 0; i < count; i++) {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
float xx = (float) (radius * (Math.random() - Math.random()));
|
||||
float yy = (float) (radius * (Math.random() - Math.random()));
|
||||
float zz = (float) (radius * (Math.random() - Math.random()));
|
||||
|
||||
Location at = location.clone().add(xx, yy, zz);
|
||||
LegacyParticleEffects.createParticle(at, LegacyParticleEffects.Type.REDSTONE,
|
||||
red / 255F, green / 255F, blue / 255F, 1F,
|
||||
@ -310,16 +314,18 @@ public class CompatibleParticleHandler {
|
||||
}
|
||||
}
|
||||
|
||||
public static void bonemealSmoke(Location l) {
|
||||
final org.bukkit.World w = l.getWorld();
|
||||
w.playEffect(l, Effect.SMOKE, BlockFace.SOUTH_EAST);
|
||||
w.playEffect(l, Effect.SMOKE, BlockFace.SOUTH);
|
||||
w.playEffect(l, Effect.SMOKE, BlockFace.SOUTH_WEST);
|
||||
w.playEffect(l, Effect.SMOKE, BlockFace.EAST);
|
||||
w.playEffect(l, Effect.SMOKE, BlockFace.SELF);
|
||||
w.playEffect(l, Effect.SMOKE, BlockFace.WEST);
|
||||
w.playEffect(l, Effect.SMOKE, BlockFace.NORTH_EAST);
|
||||
w.playEffect(l, Effect.SMOKE, BlockFace.NORTH);
|
||||
w.playEffect(l, Effect.SMOKE, BlockFace.NORTH_WEST);
|
||||
public static void bonemealSmoke(Location loc) {
|
||||
World world = loc.getWorld();
|
||||
assert world != null;
|
||||
|
||||
world.playEffect(loc, Effect.SMOKE, BlockFace.SOUTH_EAST);
|
||||
world.playEffect(loc, Effect.SMOKE, BlockFace.SOUTH);
|
||||
world.playEffect(loc, Effect.SMOKE, BlockFace.SOUTH_WEST);
|
||||
world.playEffect(loc, Effect.SMOKE, BlockFace.EAST);
|
||||
world.playEffect(loc, Effect.SMOKE, BlockFace.SELF);
|
||||
world.playEffect(loc, Effect.SMOKE, BlockFace.WEST);
|
||||
world.playEffect(loc, Effect.SMOKE, BlockFace.NORTH_EAST);
|
||||
world.playEffect(loc, Effect.SMOKE, BlockFace.NORTH);
|
||||
world.playEffect(loc, Effect.SMOKE, BlockFace.NORTH_WEST);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user