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Add compatibility with player specific redstone particles.
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@ -5,7 +5,9 @@ import org.bukkit.Effect;
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import org.bukkit.Location;
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import org.bukkit.Particle;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.stream.Stream;
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@ -218,7 +220,11 @@ public class CompatibleParticleHandler {
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}
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public static void redstoneParticles(Location location, int red, int green, int blue) {
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redstoneParticles(location, red, green, blue, 1F, 1, 0);
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redstoneParticles(location, red, green, blue, 1F, 1, 0, null);
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}
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public static void redstoneParticles(Location location, int red, int green, int blue, float size, int count, float radius) {
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redstoneParticles(location, red, green, blue, size, count, radius, null);
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}
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/**
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@ -232,19 +238,25 @@ public class CompatibleParticleHandler {
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* @param count how many particles to spawn
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* @param radius how far to spread out the particles from location
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*/
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public static void redstoneParticles(Location location, int red, int green, int blue, float size, int count, float radius) {
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public static void redstoneParticles(Location location, int red, int green, int blue, float size, int count, float radius, Player player) {
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if (ServerVersion.isServerVersionAtLeast(ServerVersion.V1_13)) {
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float xx = (float) (radius * (Math.random() - Math.random()));
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float yy = (float) (radius * (Math.random() - Math.random()));
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float zz = (float) (radius * (Math.random() - Math.random()));
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location.getWorld().spawnParticle(Particle.REDSTONE, location, count, xx, yy, zz, 1, new Particle.DustOptions(Color.fromBGR(blue, green, red), size));
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if (player == null)
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location.getWorld().spawnParticle(Particle.REDSTONE, location, count, xx, yy, zz, 1, new Particle.DustOptions(Color.fromBGR(blue, green, red), size));
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else
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player.spawnParticle(Particle.REDSTONE, location, count, xx, yy, zz, 1, new Particle.DustOptions(Color.fromBGR(blue, green, red), size));
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} else if (ServerVersion.isServerVersionAtLeast(ServerVersion.V1_9)) {
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for (int i = 0; i < count; i++) {
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float xx = (float) (radius * (Math.random() - Math.random()));
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float yy = (float) (radius * (Math.random() - Math.random()));
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float zz = (float) (radius * (Math.random() - Math.random()));
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Location at = location.clone().add(xx, yy, zz);
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location.getWorld().spawnParticle(Particle.REDSTONE, at, 0, red / 255F, green / 255F, blue / 255F, size); // particle, location, count, red, green, blue, extra data
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if (player == null)
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location.getWorld().spawnParticle(Particle.REDSTONE, at, 0, red / 255F, green / 255F, blue / 255F, size); // particle, location, count, red, green, blue, extra data
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else
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player.spawnParticle(Particle.REDSTONE, at, 0, red / 255F, green / 255F, blue / 255F, size); // particle, location, count, red, green, blue, extra data
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}
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} else {
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// WE NEED MAGIC!
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@ -254,7 +266,8 @@ public class CompatibleParticleHandler {
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float zz = (float) (radius * (Math.random() - Math.random()));
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Location at = location.clone().add(xx, yy, zz);
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LegacyParticleEffects.createParticle(at, LegacyParticleEffects.Type.REDSTONE,
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red / 255F, green / 255F, blue / 255F, 1F, 0, null);
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red / 255F, green / 255F, blue / 255F, 1F,
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0, player == null ? null : Collections.singletonList(player));
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}
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}
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}
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