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prevent gui double-click item move with unlocked cells
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parent
0efb48639f
commit
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@ -9,16 +9,19 @@ import java.util.Map;
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import java.util.UUID;
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import java.util.stream.Collectors;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.event.inventory.InventoryAction;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryType.SlotType;
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import org.bukkit.event.server.PluginDisableEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.Plugin;
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/**
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@ -132,6 +135,7 @@ public class GuiManager {
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if (!(event.getWhoClicked() instanceof Player)) {
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return;
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}
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Inventory openInv = event.getInventory();
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final Player player = (Player) event.getWhoClicked();
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Gui gui;
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@ -139,6 +143,20 @@ public class GuiManager {
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&& ((GuiHolder) openInv.getHolder()).manager.uuid.equals(manager.uuid)) {
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gui = ((GuiHolder) openInv.getHolder()).getGUI();
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if (event.getClick() == ClickType.DOUBLE_CLICK) {
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// always cancel this event if there are matching gui elements, since it tends to do bad things
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ItemStack clicked = event.getCursor();
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if(clicked != null && clicked.getType() != Material.AIR) {
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int cell = 0;
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for(ItemStack it : gui.inventory.getContents()) {
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if(!gui.unlockedCells.getOrDefault(cell++, false) && clicked.isSimilar(it)) {
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event.setCancelled(true);
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break;
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}
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}
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}
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}
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if (event.getSlotType() == SlotType.OUTSIDE) {
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if (!gui.onClickOutside(manager, player, event)) {
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event.setCancelled(true);
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