Merge branch 'development' into 'master'

2.0.2

See merge request Songoda/songodaupdater!5
This commit is contained in:
Jacob Scott 2019-09-02 21:37:46 +00:00
commit f8d21060ae
3 changed files with 21 additions and 3 deletions

View File

@ -4,7 +4,7 @@ stages:
variables:
name: "SongodaCore"
path: "/builds/$CI_PROJECT_PATH"
version: "2.0.1"
version: "2.0.2"
build:
stage: build

View File

@ -567,7 +567,7 @@ public class Gui {
for (int i = 0; i < cells; ++i) {
final ItemStack item = cellItems.get(i);
inventory.setItem(i, item != null ? item : blankItem);
inventory.setItem(i, item != null ? item : (unlockedCells.getOrDefault(i, false) ? AIR : blankItem));
}
return inventory;
@ -584,7 +584,7 @@ public class Gui {
final int cells = rows * 9;
for (int i = 0; i < cells; ++i) {
final ItemStack item = cellItems.get(i);
inventory.setItem(i, item != null ? item : blankItem);
inventory.setItem(i, item != null ? item : (unlockedCells.getOrDefault(i, false) ? AIR : blankItem));
}
}

View File

@ -9,16 +9,19 @@ import java.util.Map;
import java.util.UUID;
import java.util.stream.Collectors;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.inventory.InventoryAction;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.inventory.InventoryType.SlotType;
import org.bukkit.event.server.PluginDisableEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.Plugin;
/**
@ -132,6 +135,7 @@ public class GuiManager {
if (!(event.getWhoClicked() instanceof Player)) {
return;
}
Inventory openInv = event.getInventory();
final Player player = (Player) event.getWhoClicked();
Gui gui;
@ -139,6 +143,20 @@ public class GuiManager {
&& ((GuiHolder) openInv.getHolder()).manager.uuid.equals(manager.uuid)) {
gui = ((GuiHolder) openInv.getHolder()).getGUI();
if (event.getClick() == ClickType.DOUBLE_CLICK) {
// always cancel this event if there are matching gui elements, since it tends to do bad things
ItemStack clicked = event.getCursor();
if(clicked != null && clicked.getType() != Material.AIR) {
int cell = 0;
for(ItemStack it : gui.inventory.getContents()) {
if(!gui.unlockedCells.getOrDefault(cell++, false) && clicked.isSimilar(it)) {
event.setCancelled(true);
break;
}
}
}
}
if (event.getSlotType() == SlotType.OUTSIDE) {
if (!gui.onClickOutside(manager, player, event)) {
event.setCancelled(true);