SongodaCore/NMS/NMS-v1_17_R1/src/main/java/com/songoda/core/nms/v1_17_R1/world/SWorldImpl.java

70 lines
2.3 KiB
Java

package com.songoda.core.nms.v1_17_R1.world;
import com.songoda.core.nms.world.SWorld;
import net.minecraft.core.BlockPosition;
import net.minecraft.server.level.WorldServer;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.block.state.IBlockData;
import net.minecraft.world.level.chunk.Chunk;
import net.minecraft.world.level.entity.LevelEntityGetter;
import net.minecraft.world.level.entity.PersistentEntitySectionManager;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.craftbukkit.v1_17_R1.CraftWorld;
import org.bukkit.craftbukkit.v1_17_R1.block.data.CraftBlockData;
import org.bukkit.entity.LivingEntity;
import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.List;
public class SWorldImpl implements SWorld {
private final World world;
private static Field fieldG;
static {
try {
fieldG = WorldServer.class.getDeclaredField("G");
} catch (NoSuchFieldException ex) {
ex.printStackTrace();
}
fieldG.setAccessible(true);
}
public SWorldImpl(World world) {
this.world = world;
}
@Override
public List<LivingEntity> getLivingEntities() {
List<LivingEntity> list = new ArrayList<>();
try {
WorldServer worldServer = ((CraftWorld) this.world).getHandle();
LevelEntityGetter<net.minecraft.world.entity.Entity> entities = ((PersistentEntitySectionManager<Entity>) fieldG.get(worldServer)).d();
entities.a().forEach((mcEnt) -> {
org.bukkit.entity.Entity bukkitEntity = mcEnt.getBukkitEntity();
if (bukkitEntity instanceof LivingEntity && bukkitEntity.isValid()) {
list.add((LivingEntity) bukkitEntity);
}
});
} catch (IllegalAccessException ex) {
ex.printStackTrace();
}
return list;
}
@Override
public void setBlockFast(int x, int y, int z, Material material) {
WorldServer serverLevel = ((CraftWorld) this.world).getHandle();
Chunk levelChunk = serverLevel.getChunkIfLoaded(x >> 4, z >> 4);
IBlockData blockState = ((CraftBlockData) material.createBlockData()).getState();
levelChunk.setType(new BlockPosition(x & 0xF, y, z & 0xF), blockState, true);
}
}