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The previous implementation would not cache the result for Materials without a furnace result. So it would always check all recepies before return null. We now just populate the whole cache instead of populating each Material<->Result combination one-by-one. We are already iterating all the recepies anyways and EpicFurnaces should be the only plugin to use this method. So there's actually not even a memory-consumtion trade-off right now because over time it would be like this anyway – Just with worse performance |
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src/main/java/com/craftaro/core/compatibility | ||
pom.xml |