Since it was virually no different from one, this has been replaced by a String.
Additionally, the interpreter for start scripts can now be changed from cmd.exe to git bash on windows systems by using the `bash` or `sh` commands.
The fallback server chosen when a server goes down is now chosen based on SubServers' confidence that the server can recieve the player in question.
If there is a tie, the first server to achieve a high score is chosen. Servers meeting these requirements will get the highest score currently possible:
-> Fallback servers should not be white-listed (`Restricted: false`)
-> Fallback servers should be visible (`Hidden: false`)
-> Fallback subservers should be running
-> SubServers trusts that fallback servers connected to SubData are online
Stop Actions will is the replacement for both the Auto Restart and Temporary flags. To define that the server should restart on stop, use the RESTART keyword. To get the same result that you would get using the temporary flag, use the REMOVE_SERVER keyword.
Additionally, there is now a DELETE_SERVER keyword. This keyword does the same thing as the REMOVE_SERVER keyword, except it deletes the directory on the server ran from.
If you would like nothing special to happen when the server stops, use the NONE keyword.
The Download group of packets was in desperate need for a restructuring.
Now, instead of using `DownloadServerList` to list everything, different object types now are downloaded through their own seperate packets. (Improving network efficiency)
- Proxies connected to Redis are downloaded on startup/reload
- Named proxies are no longer removed on disconnect
- Proxies now show up in `/sub list`
- Proxies now have Add/Remove events in the API
- Proxies are included in the response of the `DownloadServerList` packet
This was a change I made to the Lang API a while back, and now it has made it's way into SubData.
Packets are now tied to channels (`n`) and then handles (`h`) within those channels.
SubServers.Bungee & SubServers.Host now use the more standardised build signature system when deciding on if it should update SubServers.Client. This means it can also differentiate two snapshot builds of the same version from eachother.
Spigot 1.13 has a compatabilty layer for old bukkit names, this will allow you to take advantage of that.
1.12: `bukkit:grass` -> `minecraft:grass`
1.13: `bukkit:grass` -> `minecraft:grass_block`
1.13: `grass` -> `minecraft:grass`
All builds of commonly updated SubServers apps are now auto-signed with a unique Snapshot ID simalar to the ones Mojang uses. This will replace the beta version number for unreleased builds.
This commit removes the org.JSON library where alternatives are already provided (Bungee & Bukkit provide Gson). This change was made to improve compatability with BungeeCord plugins and reduce file sizes.
This means big changes to the SubData API, which heavily relied on org.JSON. Now we submit our data through YAMLSection to be converted and sent over the network.
The last three commits were changes to the way Vanilla-Patch.jar is downloaded. For compatability reasons, the old system will remain in place for now.