This is a change to how packets are transferred; the API has not been changed.
While the difference may be unnoticable when using unencrypted packets, because of MessagePack's compact size and better handling of byte values encrypted packets should transfer faster.
The Download group of packets was in desperate need for a restructuring.
Now, instead of using `DownloadServerList` to list everything, different object types now are downloaded through their own seperate packets. (Improving network efficiency)
The proxies section of the list command now functions like the rest. You can hover over proxies in-game to get more status information on them.
The colors shown are as follows:
Green (Optimal): Proxy is connected to both Redis and SubData
Blue (Available): Proxy is connected to SubData only
White (External): Proxy is connected to Redis only
Red (Disabled): Proxy is offline
- Proxies connected to Redis are downloaded on startup/reload
- Named proxies are no longer removed on disconnect
- Proxies now show up in `/sub list`
- Proxies now have Add/Remove events in the API
- Proxies are included in the response of the `DownloadServerList` packet
This was a change I made to the Lang API a while back, and now it has made it's way into SubData.
Packets are now tied to channels (`n`) and then handles (`h`) within those channels.
This version of SubServers.Client has the same features as the Bukkit version, minus the chest interface.
This feature may be added in the future once the documentation surrounding chest interfaces becomes more thorough.