ME1312
8a5a0cdc4b
Fixes to ping adjustment for global player count
2023-01-10 00:57:31 -05:00
ME1312
cf07e86a09
Mirror the listeners field
2022-12-18 14:30:32 -05:00
ME1312
41dd2d69d0
Add subservers:input
for 1.19+
...
This is a simple plugin message channel that simulates chat spoofing.
2022-06-15 11:54:36 -04:00
ME1312
e4300e76e2
Make our bukkit events async
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Also, #76 store signs in instance
2022-04-05 19:26:50 -04:00
ME1312
58ae08db1e
Improved efficiency when accessing maps
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Also, #75 Support for hosts, groups, and external servers on signs
2022-03-18 11:57:38 -04:00
ME1312
7433fc04a8
#75 Added Server Signs
2022-03-17 00:18:34 -04:00
ME1312
aef7a164e6
Update default templates
2021-11-30 23:55:50 -05:00
ME1312
92151d75d0
Update GalaxiEngine (again)
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This update removes string unescaping from ObjectMap.
This will surely fix a ton of yet unfound bugs that exist from us simply picking the wrong method.
2021-10-24 14:53:15 -04:00
ME1312
3e074e365d
Update GalaxiEngine
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The changes this time are to some of GalaxiEngine's core utilities... which means it took a lot of work this time.
2021-10-24 00:14:07 -04:00
ME1312
16c373b336
Assign a short-hand for getting player data
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/sub info u ME1312
2021-10-21 21:31:59 -04:00
ME1312
5d3664cbc7
Rebuild local RemotePlayer cache before reconnecting
2021-10-06 14:11:26 -04:00
ME1312
16b170df1e
Updated stats for nerds
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Our bstats pages have been reorganised so you can have an easier time finding what you're looking for.
There's also a new versioning stat available for proxies. That'll be neat once we get some data.
2021-07-28 02:28:16 -04:00
ME1312
ef1c593607
SubServers.Sync.Velocity #64 (Preview)
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And automatic external server definitions
2021-07-09 01:46:10 -04:00
ME1312
1533987bf5
Feature creep commit
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This commit has 3 new features in it:
-> Internal Templates
-> The new Purpur Template
-> Changes to External Logging
2021-06-24 23:06:53 -04:00
ME1312
7d6396ec1c
Allow targeting multiple RemotePlayers
2021-06-15 00:09:51 -04:00
ME1312
2a9c74f601
Add action methods to RemotePlayer
2021-06-13 21:31:59 -04:00
ME1312
de0e9a676d
Remove some unused internal classes
2021-06-12 17:14:31 -04:00
ME1312
6258256081
Minor API corrections to template swapping
2021-04-15 00:45:04 -04:00
ME1312
ce38355c91
Less debugging.
2021-04-14 13:42:51 -04:00
ME1312
d0177ce055
More debugging!
2021-04-13 17:35:06 -04:00
ME1312
5898371780
Add some debug messages
2021-04-13 17:32:41 -04:00
ME1312
a992ec7c52
Better legacy API emulation
2021-03-13 11:51:32 -05:00
ME1312
620db38e9b
Corrections to legacy formatting
2021-03-08 12:02:28 -05:00
ME1312
59d3404abf
Update GalaxiEngine
2021-02-21 04:40:43 -05:00
ME1312
811d65b68a
Secure the compatibility plugin
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This commit moves the loadable section of the compatibility plugin to an anonymous class to prevent misuse of that section of code.
2021-02-15 00:28:06 -05:00
ME1312
3dea3b67d0
Rework SubServers.Bungee's app lifecycle
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SubServers.Bungee now puts code in 2 new places to better load/unload it's data.
When supported, this should give it better compatabilty with ordanary plugins. Also, it no longer has to 'shutdown' to handle /greload. Isn't that neat?
2021-02-06 23:53:03 -05:00
ME1312
9af8dd02ce
Update SubData
2021-01-21 14:28:23 -05:00
ME1312
fe4f19e713
Rewrite SmartFallback's Fallback process
2020-12-04 23:30:36 -05:00
ME1312
bcd7f4f3c3
Update SubData
2020-11-23 00:25:00 -05:00
ME1312
4ea69298a3
Optimize imports
2020-11-16 15:34:59 -05:00
ME1312
8d21771857
Update GalaxiEngine
2020-11-14 02:07:25 -05:00
ME1312
c0197759f4
ClientCommon API
2020-11-14 00:29:29 -05:00
ME1312
34b406e3ae
BungeeCommon API
2020-11-13 22:41:56 -05:00
ME1312
96a3cf797e
Update SubData
2020-11-11 16:07:22 -05:00
ME1312
c62363bdef
Make the compatibility plugin loadable
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Some BungeeCord API calls require an actual plugin object. This is a problem.
Fortunately, the 2020 builds of BungeeCord provide a protected constructor that is actually usable by SubServers, so we implemented it.
2020-11-11 02:35:02 -05:00
ME1312
489b25f48d
Update SubData
2020-11-07 11:35:25 -05:00
ME1312
0136419960
Override fallback servers when using Reconnect
2020-08-29 06:57:38 -04:00
ME1312
29dbd107c0
More debug options
2020-08-24 12:11:16 -04:00
ME1312
fa82e0ab96
More debug messages
2020-08-24 12:04:21 -04:00
ME1312
6e60138a79
Add an error checking thread for player sync
2020-08-22 20:01:58 -04:00
ME1312
e9c0075144
Misc fixes regarding the last few commits
2020-08-21 18:33:09 -04:00
ME1312
443e3c2d44
Favor new connections over the old ones
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This is a change to the rules that govern what happens when the same UUID connects to the same network more than once. It is now more BungeeCord like in nature.
2020-08-19 15:24:05 -04:00
ME1312
d43aae8486
Allow command overrides to be disabled seperately
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This also leaves room for disabling overrides in other features in the future.
2020-08-18 20:03:59 -04:00
ME1312
26490dc140
Use single-threaded I/O for StopAction
2020-08-13 18:26:22 -04:00
ME1312
b18f047d53
Disallow the same UUID to make multiple connections to a multi-proxy network
2020-08-12 20:18:55 -04:00
ME1312
efc12e0649
Fix possible player data desyncs
2020-07-25 05:43:42 -04:00
ME1312
891913dbe3
Ditch RedisBungee. Long live the RemotePlayer API
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RedisBungee has been abandoned by it's developers. So we're abanding it too.
SubServers.Sync will now finally pick up the slack and sync basic player information between proxies over their SubData connection.
2020-07-25 01:20:59 -04:00
ME1312
db8aff55f6
Allow plugins to modify the result of ping_passthrough
2020-07-03 20:23:27 -04:00
ME1312
d76d0347e5
Add more features to Smart Fallback
2020-07-03 17:14:59 -04:00
ME1312
312d010585
Some more compatibility changes
2020-06-25 19:47:30 -04:00