Commit Graph

55 Commits

Author SHA1 Message Date
ME1312
ad24b0deb3
Trigger reconnect sequence for linking errors, too 2023-08-12 00:07:05 -04:00
ME1312
8a5a0cdc4b
Fixes to ping adjustment for global player count 2023-01-10 00:57:31 -05:00
ME1312
307ac43df0
Fix PacketExControlPlayer 2022-05-28 05:59:33 -04:00
ME1312
58ae08db1e
Improved efficiency when accessing maps
Also, #75 Support for hosts, groups, and external servers on signs
2022-03-18 11:57:38 -04:00
ME1312
8a18b6f5d1
Some minor fixes 2022-02-14 12:53:55 -05:00
ME1312
6d457200fe
Remove individual packet versioning 2021-12-01 22:25:54 -05:00
ME1312
7179911d4c
Allow commands to be sent to external servers 2021-12-01 04:50:25 -05:00
ME1312
a0b8df47ac
Update PacketExSyncPlayer 2021-11-24 04:52:39 -05:00
ME1312
92151d75d0
Update GalaxiEngine (again)
This update removes string unescaping from ObjectMap.

This will surely fix a ton of yet unfound bugs that exist from us simply picking the wrong method.
2021-10-24 14:53:15 -04:00
ME1312
3e074e365d
Update GalaxiEngine
The changes this time are to some of GalaxiEngine's core utilities... which means it took a lot of work this time.
2021-10-24 00:14:07 -04:00
ME1312
ef1c593607
SubServers.Sync.Velocity #64 (Preview)
And automatic external server definitions
2021-07-09 01:46:10 -04:00
ME1312
1fff679005
Fix multi-line JSON message parsing 2021-06-15 01:47:06 -04:00
ME1312
7d6396ec1c
Allow targeting multiple RemotePlayers 2021-06-15 00:09:51 -04:00
ME1312
2a9c74f601
Add action methods to RemotePlayer 2021-06-13 21:31:59 -04:00
ME1312
4d081f6e4f
Don't fire edit events for temporary modifications 2021-06-06 01:28:22 -04:00
ME1312
9af8dd02ce
Update SubData 2021-01-21 14:28:23 -05:00
ME1312
4ea69298a3
Optimize imports 2020-11-16 15:34:59 -05:00
ME1312
8d21771857
Update GalaxiEngine 2020-11-14 02:07:25 -05:00
ME1312
c0197759f4
ClientCommon API 2020-11-14 00:29:29 -05:00
ME1312
34b406e3ae
BungeeCommon API 2020-11-13 22:41:56 -05:00
ME1312
96a3cf797e
Update SubData 2020-11-11 16:07:22 -05:00
ME1312
6e60138a79
Add an error checking thread for player sync 2020-08-22 20:01:58 -04:00
ME1312
e9c0075144
Misc fixes regarding the last few commits 2020-08-21 18:33:09 -04:00
ME1312
fa77eeeab0
Allow a subserver's template to be changed 2020-08-19 21:15:55 -04:00
ME1312
443e3c2d44
Favor new connections over the old ones
This is a change to the rules that govern what happens when the same UUID connects to the same network more than once. It is now more BungeeCord like in nature.
2020-08-19 15:24:05 -04:00
ME1312
efc12e0649
Fix possible player data desyncs 2020-07-25 05:43:42 -04:00
ME1312
891913dbe3
Ditch RedisBungee. Long live the RemotePlayer API
RedisBungee has been abandoned by it's developers. So we're abanding it too.

SubServers.Sync will now finally pick up the slack and sync basic player information between proxies over their SubData connection.
2020-07-25 01:20:59 -04:00
ME1312
bb0dd55c95
#50 #46 Selecting Multiple Servers
This commit includes the following major changes and additions:
-> New Command & Permission Formatting
-> RemotePlayer API
-> SubData with Blocks
2020-06-12 01:45:49 -04:00
ME1312
51d3c31220
Add SubCreatedEvent 2019-12-18 02:49:40 -05:00
ME1312
bfcb076cfd
Update SubData 2019-10-18 18:24:58 -04:00
ME1312
bccbfb39c9
Add a grace period on rogue SubServer detection
Async subdata shenanigans made rogue SubServer detection a little inacurrate. Specifically in regards to the last commit.

This is the fix to that
2019-08-30 15:44:54 -04:00
ME1312
30dd28547f
Add a post-start event 2019-06-25 17:13:27 -04:00
ME1312
be8f87d17c
Add the Update command
And several related UI changes to SubServers.Client
2019-06-16 23:13:48 -04:00
ME1312
b808a62fcb
Add support for GalaxiBungee 2019-05-16 18:36:41 -04:00
ME1312
185b6b84bb
Mirror changes in SubServers.Sync 2019-05-13 22:02:38 -04:00
ME1312
361acf7b17
Add a dedicated restart packet
I don't reccommend using this packet over the start & stop combination because of the lack of feedback you get in comparision.

However, if the server sending the packet is requesting to restart itself then this is your only option, so that's why it's here.
2019-01-20 17:49:12 -05:00
ME1312
fcde0bc845
Add Version support to YAMLConfig 2019-01-17 12:44:47 -05:00
ME1312
75a872252f
#35 Add command line variables to SubServers
Also, a fix for #34
2019-01-17 10:39:15 -05:00
ME1312
622ef32b4e
#32 Update the utility class 2019-01-14 18:28:18 -05:00
ME1312
6218b873ca
Expand on the API for restricted servers 2019-01-10 15:52:38 -05:00
ME1312
52c6da2517
Choose fallback based on confidence score
The fallback server chosen when a server goes down is now chosen based on SubServers' confidence that the server can recieve the player in question.

If there is a tie, the first server to achieve a high score is chosen. Servers meeting these requirements will get the highest score currently possible:
-> Fallback servers should not be white-listed (`Restricted: false`)
-> Fallback servers should be visible (`Hidden: false`)
-> Fallback subservers should be running
-> SubServers trusts that fallback servers connected to SubData are online
2018-10-14 03:26:23 -04:00
ME1312
ba2a69a568
Make the port argument optional
Not sure what port to use? Now SubServers can decide on a port number on it's own.
2018-10-08 17:07:44 -04:00
ME1312
7cd9c9bc4c
Switch SubData Packets from JSON to MessagePack encoding
This is a change to how packets are transferred; the API has not been changed.

While the difference may be unnoticable when using unencrypted packets, because of MessagePack's compact size and better handling of byte values encrypted packets should transfer faster.
2018-08-23 22:32:49 -04:00
ME1312
cb7b3964f2
Send off reload packet only when api.ready 2018-08-10 15:58:17 -04:00
ME1312
545565512b
Restructure the Download packet group
The Download group of packets was in desperate need for a restructuring.

Now, instead of using `DownloadServerList` to list everything, different object types now are downloaded through their own seperate packets. (Improving network efficiency)
2018-08-09 14:54:56 -04:00
ME1312
4aa943953f
Flesh out the Proxy API
- Proxies connected to Redis are downloaded on startup/reload
- Named proxies are no longer removed on disconnect
- Proxies now show up in `/sub list`
- Proxies now have Add/Remove events in the API
- Proxies are included in the response of the `DownloadServerList` packet
2018-08-05 17:41:17 -04:00
ME1312
75b9b688cc Rewrite SubData API for JSON dependancy changes
This commit removes the org.JSON library where alternatives are already provided (Bungee & Bukkit provide Gson). This change was made to improve compatability with BungeeCord plugins and reduce file sizes.

This means big changes to the SubData API, which heavily relied on org.JSON. Now we submit our data through YAMLSection to be converted and sent over the network.
2018-04-14 21:53:51 -04:00
ME1312
56f8d3dfba Remove package.xml requirement for SubServers.Host 2018-02-19 17:59:51 -05:00
ME1312
92c649eabe Make Name field optional for SubServers.Client
SubServers.Bungee can now link servers to subdata clients via connection address and port number.

Since this still has the chance to fail, the `Name` field will appear if no servers were found this way, and will be used the same as before. SubCreator made servers will still have the `Name` value present and filled out for assurance.
2018-01-29 01:04:36 -05:00
ME1312
754b418e7d Register SubServers.Sync Proxies to name for API access 2018-01-22 10:01:33 -05:00