Commit Graph

24 Commits

Author SHA1 Message Date
ME1312
3e074e365d
Update GalaxiEngine
The changes this time are to some of GalaxiEngine's core utilities... which means it took a lot of work this time.
2021-10-24 00:14:07 -04:00
ME1312
ef1c593607
SubServers.Sync.Velocity #64 (Preview)
And automatic external server definitions
2021-07-09 01:46:10 -04:00
ME1312
dfabbcf4ad
Add missing static methods to platform-specific api 2021-06-15 05:15:18 -04:00
ME1312
0a6fdb337f
Fix constructor overrides 2021-06-15 04:23:26 -04:00
ME1312
1fff679005
Fix multi-line JSON message parsing 2021-06-15 01:47:06 -04:00
ME1312
7d6396ec1c
Allow targeting multiple RemotePlayers 2021-06-15 00:09:51 -04:00
ME1312
517074f2b3
Remove some unnecessary conversions 2021-06-14 00:42:06 -04:00
ME1312
2a9c74f601
Add action methods to RemotePlayer 2021-06-13 21:31:59 -04:00
ME1312
ff82fd5151
Minor API efficiency improvements 2021-04-08 09:15:35 -04:00
ME1312
4ea69298a3
Optimize imports 2020-11-16 15:34:59 -05:00
ME1312
4cfe1b4285
Standardize RemotePlayer
This is the RemotePlayer API, not the GlobalPlayer API.
2020-11-14 13:12:08 -05:00
ME1312
c0197759f4
ClientCommon API 2020-11-14 00:29:29 -05:00
ME1312
891913dbe3
Ditch RedisBungee. Long live the RemotePlayer API
RedisBungee has been abandoned by it's developers. So we're abanding it too.

SubServers.Sync will now finally pick up the slack and sync basic player information between proxies over their SubData connection.
2020-07-25 01:20:59 -04:00
ME1312
bb0dd55c95
#50 #46 Selecting Multiple Servers
This commit includes the following major changes and additions:
-> New Command & Permission Formatting
-> RemotePlayer API
-> SubData with Blocks
2020-06-12 01:45:49 -04:00
ME1312
bfcb076cfd
Update SubData 2019-10-18 18:24:58 -04:00
ME1312
81d37b8b1e
Reduce dependance on SubServers.Bungee
SubServers.Host can now seamlessly reconnect to SubServers.Bungee, even if it's been restarted, without restarting uneffected servers.

Also, you can now shutdown SubServers.Bungee without turning off remote servers. Isn't that neat?
2019-08-29 20:01:52 -04:00
ME1312
185b6b84bb
Mirror changes in SubServers.Sync 2019-05-13 22:02:38 -04:00
ME1312
622ef32b4e
#32 Update the utility class 2019-01-14 18:28:18 -05:00
ME1312
6218b873ca
Expand on the API for restricted servers 2019-01-10 15:52:38 -05:00
ME1312
52c6da2517
Choose fallback based on confidence score
The fallback server chosen when a server goes down is now chosen based on SubServers' confidence that the server can recieve the player in question.

If there is a tie, the first server to achieve a high score is chosen. Servers meeting these requirements will get the highest score currently possible:
-> Fallback servers should not be white-listed (`Restricted: false`)
-> Fallback servers should be visible (`Hidden: false`)
-> Fallback subservers should be running
-> SubServers trusts that fallback servers connected to SubData are online
2018-10-14 03:26:23 -04:00
ME1312
e5ad3f55d2 Allow PacketIn to accept multiple oncoming packet versions 2018-01-13 16:22:13 -05:00
ME1312
b72103c0f0 Make Server API use existing fields from BungeeServerInfo 2018-01-12 16:56:22 -05:00
ME1312
91ca559e4a Host & Server objects are now signed (prevents desyncs across apps) 2017-12-09 19:30:06 -05:00
ME1312
41e77e124c SubServers, Host, Sync & Client v2.12.1d/2.12.1c/2.12.1a/2.12.1c 2017-08-22 09:02:23 -04:00