RedisBungee has been abandoned by it's developers. So we're abanding it too.
SubServers.Sync will now finally pick up the slack and sync basic player information between proxies over their SubData connection.
SubServers.Host can now seamlessly reconnect to SubServers.Bungee, even if it's been restarted, without restarting uneffected servers.
Also, you can now shutdown SubServers.Bungee without turning off remote servers. Isn't that neat?
The fallback server chosen when a server goes down is now chosen based on SubServers' confidence that the server can recieve the player in question.
If there is a tie, the first server to achieve a high score is chosen. Servers meeting these requirements will get the highest score currently possible:
-> Fallback servers should not be white-listed (`Restricted: false`)
-> Fallback servers should be visible (`Hidden: false`)
-> Fallback subservers should be running
-> SubServers trusts that fallback servers connected to SubData are online