Commit Graph

70 Commits

Author SHA1 Message Date
ME1312 aef7a164e6
Update default templates 2021-11-30 23:55:50 -05:00
ME1312 3e074e365d
Update GalaxiEngine
The changes this time are to some of GalaxiEngine's core utilities... which means it took a lot of work this time.
2021-10-24 00:14:07 -04:00
ME1312 16c373b336
Assign a short-hand for getting player data
/sub info u ME1312
2021-10-21 21:31:59 -04:00
ME1312 394c4b238b
Add the delete command to SubServers.Client 2021-06-28 23:45:49 -04:00
ME1312 1533987bf5
Feature creep commit
This commit has 3 new features in it:
-> Internal Templates
-> The new Purpur Template
-> Changes to External Logging
2021-06-24 23:06:53 -04:00
ME1312 de0e9a676d
Remove some unused internal classes 2021-06-12 17:14:31 -04:00
ME1312 620db38e9b
Corrections to legacy formatting 2021-03-08 12:02:28 -05:00
ME1312 5732237477
Update GalaxiEngine 2021-02-13 13:43:09 -05:00
ME1312 2cb783326a
Update GalaxiEngine 2021-02-13 00:04:20 -05:00
ME1312 3dea3b67d0
Rework SubServers.Bungee's app lifecycle
SubServers.Bungee now puts code in 2 new places to better load/unload it's data.

When supported, this should give it better compatabilty with ordanary plugins. Also, it no longer has to 'shutdown' to handle /greload. Isn't that neat?
2021-02-06 23:53:03 -05:00
ME1312 bcd7f4f3c3
Update SubData 2020-11-23 00:25:00 -05:00
ME1312 4ea69298a3
Optimize imports 2020-11-16 15:34:59 -05:00
ME1312 4cfe1b4285
Standardize RemotePlayer
This is the RemotePlayer API, not the GlobalPlayer API.
2020-11-14 13:12:08 -05:00
ME1312 8d21771857
Update GalaxiEngine 2020-11-14 02:07:25 -05:00
ME1312 c0197759f4
ClientCommon API 2020-11-14 00:29:29 -05:00
ME1312 34b406e3ae
BungeeCommon API 2020-11-13 22:41:56 -05:00
ME1312 fa77eeeab0
Allow a subserver's template to be changed 2020-08-19 21:15:55 -04:00
ME1312 891913dbe3
Ditch RedisBungee. Long live the RemotePlayer API
RedisBungee has been abandoned by it's developers. So we're abanding it too.

SubServers.Sync will now finally pick up the slack and sync basic player information between proxies over their SubData connection.
2020-07-25 01:20:59 -04:00
ME1312 1564eaaaf9
Add PAPI placeholders with SubServers.Client 2020-07-04 22:39:59 -04:00
ME1312 928c40addc
Use proper grammar for single items
Not possible for SubServers.Client since it uses global lang, but the mistake was less egregious in that case anyway.
2020-06-26 02:52:34 -04:00
ME1312 bb0dd55c95
#50 #46 Selecting Multiple Servers
This commit includes the following major changes and additions:
-> New Command & Permission Formatting
-> RemotePlayer API
-> SubData with Blocks
2020-06-12 01:45:49 -04:00
ME1312 7a4d28b113
Update BungeeCord
The official BungeeCord fork hit us with a surprise incompatibility recently. Yikes.
2020-01-18 00:13:10 -05:00
ME1312 bfcb076cfd
Update SubData 2019-10-18 18:24:58 -04:00
ME1312 b7639ae3dc
Add a placeholder for selecting the current server in commands 2019-10-18 13:23:02 -04:00
ME1312 bccbfb39c9
Add a grace period on rogue SubServer detection
Async subdata shenanigans made rogue SubServer detection a little inacurrate. Specifically in regards to the last commit.

This is the fix to that
2019-08-30 15:44:54 -04:00
ME1312 81d37b8b1e
Reduce dependance on SubServers.Bungee
SubServers.Host can now seamlessly reconnect to SubServers.Bungee, even if it's been restarted, without restarting uneffected servers.

Also, you can now shutdown SubServers.Bungee without turning off remote servers. Isn't that neat?
2019-08-29 20:01:52 -04:00
ME1312 be8f87d17c
Add the Update command
And several related UI changes to SubServers.Client
2019-06-16 23:13:48 -04:00
ME1312 071e0bceab
Update SubData 2019-05-27 15:33:52 -04:00
ME1312 b808a62fcb
Add support for GalaxiBungee 2019-05-16 18:36:41 -04:00
ME1312 185b6b84bb
Mirror changes in SubServers.Sync 2019-05-13 22:02:38 -04:00
ME1312 361acf7b17
Add a dedicated restart packet
I don't reccommend using this packet over the start & stop combination because of the lack of feedback you get in comparision.

However, if the server sending the packet is requesting to restart itself then this is your only option, so that's why it's here.
2019-01-20 17:49:12 -05:00
ME1312 b88facf7f3
#33 Use non-player check instead of console-only one 2019-01-15 14:53:44 -05:00
ME1312 9b01aebd87
#31 Add environment variables to SubCreator scripts 2019-01-13 19:52:44 -05:00
ME1312 651c61312e
Make JNA dependency optional 2019-01-09 16:41:37 -05:00
ME1312 0d46c5b604
Add a restart command 2019-01-07 16:09:20 -05:00
ME1312 94a95de495
Name SubServers threads
This change does not apply to SubServers.Client because those apps use the platform's native scheduler instead of threads
2019-01-06 01:58:13 -05:00
ME1312 d877e80b9f
Correct default access rules for restricted servers 2018-11-21 16:52:03 -05:00
ME1312 b2bbff0692
Add autocompletes to Galaxi commands
Commands here use cached data, in a simalar fasion to SubServers.Sync.
2018-10-25 16:47:44 -04:00
ME1312 a9f5c387cc
Fix consistency issues in /sub version
The version command looks a little different in SubServers.Host. Let's fix that.
2018-10-17 23:17:23 -04:00
ME1312 52c6da2517
Choose fallback based on confidence score
The fallback server chosen when a server goes down is now chosen based on SubServers' confidence that the server can recieve the player in question.

If there is a tie, the first server to achieve a high score is chosen. Servers meeting these requirements will get the highest score currently possible:
-> Fallback servers should not be white-listed (`Restricted: false`)
-> Fallback servers should be visible (`Hidden: false`)
-> Fallback subservers should be running
-> SubServers trusts that fallback servers connected to SubData are online
2018-10-14 03:26:23 -04:00
ME1312 ba2a69a568
Make the port argument optional
Not sure what port to use? Now SubServers can decide on a port number on it's own.
2018-10-08 17:07:44 -04:00
ME1312 bc5acab41d
Replace Auto-Restart and Temporary Flags with Stop Actions
Stop Actions will is the replacement for both the Auto Restart and Temporary flags. To define that the server should restart on stop, use the RESTART keyword. To get the same result that you would get using the temporary flag, use the REMOVE_SERVER keyword.

Additionally, there is now a DELETE_SERVER keyword. This keyword does the same thing as the REMOVE_SERVER keyword, except it deletes the directory on the server ran from.

If you would like nothing special to happen when the server stops, use the NONE keyword.
2018-08-29 21:55:59 -04:00
ME1312 215097976c
Rewrite the info command
The info command can now display information about proxies, hosts and servers (not just SubServers)
2018-08-10 00:50:10 -04:00
ME1312 545565512b
Restructure the Download packet group
The Download group of packets was in desperate need for a restructuring.

Now, instead of using `DownloadServerList` to list everything, different object types now are downloaded through their own seperate packets. (Improving network efficiency)
2018-08-09 14:54:56 -04:00
ME1312 ed1b45fccb
Make UI elements consistant 2018-08-06 22:39:29 -04:00
ME1312 38eec66a4b
Further define proxy status colors
The proxies section of the list command now functions like the rest. You can hover over proxies in-game to get more status information on them.

The colors shown are as follows:
Green (Optimal): Proxy is connected to both Redis and SubData
Blue (Available): Proxy is connected to SubData only
White (External): Proxy is connected to Redis only
Red (Disabled): Proxy is offline
2018-08-05 22:07:18 -04:00
ME1312 4aa943953f
Flesh out the Proxy API
- Proxies connected to Redis are downloaded on startup/reload
- Named proxies are no longer removed on disconnect
- Proxies now show up in `/sub list`
- Proxies now have Add/Remove events in the API
- Proxies are included in the response of the `DownloadServerList` packet
2018-08-05 17:41:17 -04:00
ME1312 65b29e666d
Move Bungee Chat API methods to seperate class 2018-08-03 23:22:53 -04:00
ME1312 97c73bf738
Implement a simalar namespaced key system in subdata
This was a change I made to the Lang API a while back, and now it has made it's way into SubData.

Packets are now tied to channels (`n`) and then handles (`h`) within those channels.
2018-07-29 14:39:42 -04:00
ME1312 98ac26750f
Fix changes from the last commit 2018-07-28 23:02:47 -04:00