Commit Graph

58 Commits

Author SHA1 Message Date
ME1312 e4300e76e2
Make our bukkit events async
Also, #76 store signs in instance
2022-04-05 19:26:50 -04:00
ME1312 58ae08db1e
Improved efficiency when accessing maps
Also, #75 Support for hosts, groups, and external servers on signs
2022-03-18 11:57:38 -04:00
ME1312 7433fc04a8
#75 Added Server Signs 2022-03-17 00:18:34 -04:00
ME1312 aef7a164e6
Update default templates 2021-11-30 23:55:50 -05:00
ME1312 92151d75d0
Update GalaxiEngine (again)
This update removes string unescaping from ObjectMap.

This will surely fix a ton of yet unfound bugs that exist from us simply picking the wrong method.
2021-10-24 14:53:15 -04:00
ME1312 3e074e365d
Update GalaxiEngine
The changes this time are to some of GalaxiEngine's core utilities... which means it took a lot of work this time.
2021-10-24 00:14:07 -04:00
ME1312 16c373b336
Assign a short-hand for getting player data
/sub info u ME1312
2021-10-21 21:31:59 -04:00
ME1312 5d3664cbc7
Rebuild local RemotePlayer cache before reconnecting 2021-10-06 14:11:26 -04:00
ME1312 16b170df1e
Updated stats for nerds
Our bstats pages have been reorganised so you can have an easier time finding what you're looking for.

There's also a new versioning stat available for proxies. That'll be neat once we get some data.
2021-07-28 02:28:16 -04:00
ME1312 ef1c593607
SubServers.Sync.Velocity #64 (Preview)
And automatic external server definitions
2021-07-09 01:46:10 -04:00
ME1312 1533987bf5
Feature creep commit
This commit has 3 new features in it:
-> Internal Templates
-> The new Purpur Template
-> Changes to External Logging
2021-06-24 23:06:53 -04:00
ME1312 7d6396ec1c
Allow targeting multiple RemotePlayers 2021-06-15 00:09:51 -04:00
ME1312 2a9c74f601
Add action methods to RemotePlayer 2021-06-13 21:31:59 -04:00
ME1312 de0e9a676d
Remove some unused internal classes 2021-06-12 17:14:31 -04:00
ME1312 6258256081
Minor API corrections to template swapping 2021-04-15 00:45:04 -04:00
ME1312 ce38355c91
Less debugging. 2021-04-14 13:42:51 -04:00
ME1312 d0177ce055
More debugging! 2021-04-13 17:35:06 -04:00
ME1312 5898371780
Add some debug messages 2021-04-13 17:32:41 -04:00
ME1312 a992ec7c52
Better legacy API emulation 2021-03-13 11:51:32 -05:00
ME1312 620db38e9b
Corrections to legacy formatting 2021-03-08 12:02:28 -05:00
ME1312 59d3404abf
Update GalaxiEngine 2021-02-21 04:40:43 -05:00
ME1312 811d65b68a
Secure the compatibility plugin
This commit moves the loadable section of the compatibility plugin to an anonymous class to prevent misuse of that section of code.
2021-02-15 00:28:06 -05:00
ME1312 3dea3b67d0
Rework SubServers.Bungee's app lifecycle
SubServers.Bungee now puts code in 2 new places to better load/unload it's data.

When supported, this should give it better compatabilty with ordanary plugins. Also, it no longer has to 'shutdown' to handle /greload. Isn't that neat?
2021-02-06 23:53:03 -05:00
ME1312 9af8dd02ce
Update SubData 2021-01-21 14:28:23 -05:00
ME1312 fe4f19e713
Rewrite SmartFallback's Fallback process 2020-12-04 23:30:36 -05:00
ME1312 bcd7f4f3c3
Update SubData 2020-11-23 00:25:00 -05:00
ME1312 4ea69298a3
Optimize imports 2020-11-16 15:34:59 -05:00
ME1312 8d21771857
Update GalaxiEngine 2020-11-14 02:07:25 -05:00
ME1312 c0197759f4
ClientCommon API 2020-11-14 00:29:29 -05:00
ME1312 34b406e3ae
BungeeCommon API 2020-11-13 22:41:56 -05:00
ME1312 96a3cf797e
Update SubData 2020-11-11 16:07:22 -05:00
ME1312 c62363bdef
Make the compatibility plugin loadable
Some BungeeCord API calls require an actual plugin object. This is a problem.

Fortunately, the 2020 builds of BungeeCord provide a protected constructor that is actually usable by SubServers, so we implemented it.
2020-11-11 02:35:02 -05:00
ME1312 489b25f48d
Update SubData 2020-11-07 11:35:25 -05:00
ME1312 0136419960
Override fallback servers when using `Reconnect` 2020-08-29 06:57:38 -04:00
ME1312 29dbd107c0
More debug options 2020-08-24 12:11:16 -04:00
ME1312 fa82e0ab96
More debug messages 2020-08-24 12:04:21 -04:00
ME1312 6e60138a79
Add an error checking thread for player sync 2020-08-22 20:01:58 -04:00
ME1312 e9c0075144
Misc fixes regarding the last few commits 2020-08-21 18:33:09 -04:00
ME1312 443e3c2d44
Favor new connections over the old ones
This is a change to the rules that govern what happens when the same UUID connects to the same network more than once. It is now more BungeeCord like in nature.
2020-08-19 15:24:05 -04:00
ME1312 d43aae8486
Allow command overrides to be disabled seperately
This also leaves room for disabling overrides in other features in the future.
2020-08-18 20:03:59 -04:00
ME1312 26490dc140
Use single-threaded I/O for StopAction 2020-08-13 18:26:22 -04:00
ME1312 b18f047d53
Disallow the same UUID to make multiple connections to a multi-proxy network 2020-08-12 20:18:55 -04:00
ME1312 efc12e0649
Fix possible player data desyncs 2020-07-25 05:43:42 -04:00
ME1312 891913dbe3
Ditch RedisBungee. Long live the RemotePlayer API
RedisBungee has been abandoned by it's developers. So we're abanding it too.

SubServers.Sync will now finally pick up the slack and sync basic player information between proxies over their SubData connection.
2020-07-25 01:20:59 -04:00
ME1312 db8aff55f6
Allow plugins to modify the result of ping_passthrough 2020-07-03 20:23:27 -04:00
ME1312 d76d0347e5
Add more features to Smart Fallback 2020-07-03 17:14:59 -04:00
ME1312 312d010585
Some more compatibility changes 2020-06-25 19:47:30 -04:00
ME1312 d8ea0cee66
Rework the SmartFallback API
There were a couple things in Smart Fallback that seemed short-sighted when it came to use by external plugins. Now you can:
-> Make decisions using player data (when available)
-> Assign partial points to a confidence score
2020-06-21 17:42:10 -04:00
ME1312 bb0dd55c95
#50 #46 Selecting Multiple Servers
This commit includes the following major changes and additions:
-> New Command & Permission Formatting
-> RemotePlayer API
-> SubData with Blocks
2020-06-12 01:45:49 -04:00
ME1312 4ba0489d9d
Bypass new Oracle argument restrictions 2020-02-16 15:01:17 -05:00