# 1.0 # # # If you need help with the configuration or have any questions related to Sponge, # # join us at the IRC or drop by our forums and leave a post. # # # IRC: #sponge @ irc.esper.net ( http://webchat.esper.net/?channel=sponge ) # # Forums: https://forums.spongepowered.org/ # sponge { block-tracking { # If enabled, adds player tracking support for block positions. Note: This should only be disabled if you do not care who caused a block to change. enabled=true } bungeecord { # If enabled, allows BungeeCord to forward IP address, UUID, and Game Profile to this server ip-forwarding=true } commands {} debug { # Dump chunks in the event of a deadlock dump-chunks-on-deadlock=false # Dump the heap in the event of a deadlock dump-heap-on-deadlock=false # Dump the server thread on deadlock warning dump-threads-on-warn=false # Enable Java's thread contention monitoring for thread dumps thread-contention-monitoring=false } entity { # Number of colliding entities in one spot before logging a warning. Set to 0 to disable collision-warn-size=200 # Number of entities in one dimension before logging a warning. Set to 0 to disable count-warn-size=0 # Number of ticks before a painting is respawned on clients when their art is changed entity-painting-respawn-delay=2 # Number of ticks before the fake player entry of a human is removed from the tab list (range of 0 to 100 ticks). human-player-list-remove-delay=10 # Controls the time in ticks for when an item despawns. item-despawn-rate=6000 # Max size of an entity's bounding box before removing it. Set to 0 to disable max-bounding-box-size=1000 # Square of the max speed of an entity before removing it. Set to 0 to disable max-speed=100 } entity-activation-range { ambient-activation-range=32 aquatic-activation-range=32 creature-activation-range=32 minecraft { creature { entityhorse=true pig=true sheep=true } enabled=true misc { item=true minecartchest=true } monster { guardian=true } } misc-activation-range=16 monster-activation-range=32 } general { # Forces Chunk Loading on provide requests (speedup for mods that don't check if a chunk is loaded) chunk-load-override=false # Disable warning messages to server admins disable-warnings=false } logging { # Log when blocks are broken block-break=false # Log when blocks are modified block-modify=false # Log when blocks are placed block-place=false # Log when blocks are populated in a chunk block-populate=false # Log when blocks are placed by players and tracked block-tracking=false # Log when chunks are loaded chunk-load=false # Log when chunks are unloaded chunk-unload=false # Whether to log entity collision/count checks entity-collision-checks=false # Log when living entities are destroyed entity-death=false # Log when living entities are despawned entity-despawn=false # Log when living entities are spawned entity-spawn=false # Whether to log entity removals due to speed entity-speed-removal=false # Add stack traces to dev logging log-stacktraces=false } modules { bungeecord=true entity-activation-range=true timings=true } # Configuration options related to the Sql service, including connection aliases etc sql {} timings { enabled=true hidden-config-entries=[ "sponge.sql" ] history-interval=300 history-length=3600 server-name-privacy=false verbose=false } world { # Lava behaves like vanilla water when source block is removed flowing-lava-decay=false # Vanilla water source behavior - is infinite infinite-water-source=false } }