mirror of
https://github.com/ME1312/SubServers-2.git
synced 2024-09-27 13:02:35 +02:00
52c6da2517
The fallback server chosen when a server goes down is now chosen based on SubServers' confidence that the server can recieve the player in question. If there is a tie, the first server to achieve a high score is chosen. Servers meeting these requirements will get the highest score currently possible: -> Fallback servers should not be white-listed (`Restricted: false`) -> Fallback servers should be visible (`Hidden: false`) -> Fallback subservers should be running -> SubServers trusts that fallback servers connected to SubData are online
44 lines
919 B
YAML
44 lines
919 B
YAML
ip_forward: true
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network_compression_threshold: 256
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stats: 'undefined'
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permissions:
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default:
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- bungeecord.command.server
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- bungeecord.command.list
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admin:
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- bungeecord.command.find
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- bungeecord.command.alert
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- bungeecord.command.send
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- bungeecord.command.end
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- bungeecord.command.ip
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- bungeecord.command.reload
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groups: {}
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servers:
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Lobby:
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display: ''
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group: []
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motd: '&1Just another BungeeCord - Forced Host'
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address: 127.0.0.1:25566
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restricted: false
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hidden: false
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timeout: 30000
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listeners:
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- query_port: 25564
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motd: '&1Another Bungee server'
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priorities:
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- Lobby
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bind_local_address: true
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tab_list: GLOBAL_PING
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query_enabled: false
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host: 0.0.0.0:25565
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forced_hosts: {}
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max_players: 1
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tab_size: 60
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ping_passthrough: false
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force_default_server: true
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player_limit: -1
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online_mode: true
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log_commands: false
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disabled_commands: []
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connection_throttle: 4000
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