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https://github.com/songoda/UltimateKits.git
synced 2024-11-08 11:41:28 +01:00
When changing chance in the kit editor the options now auto save.
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parent
e44cdeed71
commit
5304738629
@ -34,7 +34,6 @@ public class GUIKitEditor extends AbstractGUI {
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private boolean isInFuction = false;
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private boolean isInInventory = false;
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private boolean muteSave = false;
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private ItemStack toReplace;
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@ -195,6 +194,7 @@ public class GUIKitEditor extends AbstractGUI {
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inventory.setItem(54 - 3, Methods.getBackgroundGlass(false));
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updateInvButton();
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}
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@ -263,7 +263,7 @@ public class GUIKitEditor extends AbstractGUI {
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}
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public void saveKit(Player player, Inventory i) {
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public void saveKit(Player player, Inventory i, boolean muteSave) {
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ItemStack[] items = i.getContents();
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int num = 0;
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for (ItemStack item : items) {
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@ -276,10 +276,8 @@ public class GUIKitEditor extends AbstractGUI {
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items = Arrays.copyOf(items, items.length - 10);
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kit.saveKit(Arrays.asList(items));
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if (!muteSave)
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plugin.getLocale().newMessage("&8Changes to &a" + kit.getShowableName() + " &8saved successfully.")
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.sendPrefixedMessage(player);
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muteSave = false;
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plugin.getLocale().newMessage("&8Changes to &a" + kit.getShowableName() + " &8saved successfully.")
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.sendPrefixedMessage(player);
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}
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public void replaceItem(Action action, Player player, ItemStack itemStack, int slot) {
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@ -301,11 +299,11 @@ public class GUIKitEditor extends AbstractGUI {
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item.setChance(item.getChance() == 100 ? 5 : (item.getChance() + 5));
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toReplace = item.getMoveableItem();
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this.slot = slot;
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saveKit(player, inventory, true);
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constructGUI();
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break;
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case DISPLAY_ITEM: {
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muteSave = true;
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saveKit(player, this.inventory);
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saveKit(player, this.inventory, true);
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AbstractAnvilGUI gui = new AbstractAnvilGUI(player, event -> {
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String msg = event.getName();
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ItemStack toReplace = null;
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@ -335,8 +333,7 @@ public class GUIKitEditor extends AbstractGUI {
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}
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break;
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case DISPLAY_NAME: {
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muteSave = true;
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saveKit(player, this.inventory);
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saveKit(player, this.inventory, true);
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AbstractAnvilGUI gui = new AbstractAnvilGUI(player, event -> {
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String msg = event.getName();
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KitItem item2 = new KitItem(itemStack);
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@ -359,8 +356,7 @@ public class GUIKitEditor extends AbstractGUI {
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}
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break;
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case DISPLAY_LORE: {
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muteSave = true;
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saveKit(player, this.inventory);
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saveKit(player, this.inventory, true);
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AbstractAnvilGUI gui = new AbstractAnvilGUI(player, event -> {
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String msg = event.getName();
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KitItem item2 = new KitItem(itemStack);
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@ -405,8 +401,7 @@ public class GUIKitEditor extends AbstractGUI {
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getInvItems();
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});
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registerClickable(14, true, ((player, inventory, cursor, slot, type) -> {
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muteSave = true;
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saveKit(player, this.inventory);
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saveKit(player, this.inventory, true);
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AbstractAnvilGUI gui = new AbstractAnvilGUI(player, event -> {
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String msg = event.getName();
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ItemStack parseStack2 = new ItemStack(Material.PAPER, 1);
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@ -442,8 +437,7 @@ public class GUIKitEditor extends AbstractGUI {
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}));
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registerClickable(13, true, ((player, inventory, cursor, slot, type) -> {
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muteSave = true;
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saveKit(player, this.inventory);
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saveKit(player, this.inventory, true);
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AbstractAnvilGUI gui = new AbstractAnvilGUI(player, event -> {
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String msg = event.getName();
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ItemStack parseStack = new ItemStack(Material.PAPER, 1);
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@ -507,8 +501,7 @@ public class GUIKitEditor extends AbstractGUI {
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registerClickable(48, ((player1, inventory, cursor, slot1, type) -> {
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isInFuction = !isInFuction;
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muteSave = true;
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saveKit(player1, inventory);
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saveKit(player1, inventory,true);
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constructGUI();
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}));
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@ -528,7 +521,7 @@ public class GUIKitEditor extends AbstractGUI {
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@Override
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protected void registerOnCloses() {
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registerOnClose((player1, inventory1) -> {
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this.saveKit(player1, inventory1);
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this.saveKit(player1, inventory1, false);
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if (!isInInventory && this.inventoryItems.length != 0) {
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player.getInventory().setContents(this.inventoryItems);
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player.updateInventory();
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