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https://github.com/songoda/UltimateKits.git
synced 2024-11-08 11:41:28 +01:00
Fixed roulette, added configurable roulette length multiplier.
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parent
4adbfae627
commit
66f5ce7a2c
@ -72,7 +72,7 @@ public class AnimatedKitGui extends Gui {
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int updatesPerSlow = 6;
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if (++updateTick >= updatesPerSlow) {
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updateTick = 0;
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int ticksPerUpdateSlow = 10;
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int ticksPerUpdateSlow = Settings.ROULETTE_LENGTH_MULTIPLIER.getInt();
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if (++ticksPerUpdate >= ticksPerUpdateSlow) {
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finish = true;
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}
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@ -92,17 +92,17 @@ public class AnimatedKitGui extends Gui {
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items.removeLast();
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Iterator<KitItem> itemIter = items.iterator();
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for (int i = 9; i < 18; i++) {
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setItem(0, i, itemIter.next().getItemForDisplay());
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setItem(0, i, itemIter.next().getItem());
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}
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}
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// should we try to wrap it up?
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if (finish) {
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ItemStack item = getItem(13);
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KitItem kitItem = items.stream().filter(i -> isSimilar(item, i)).findFirst().orElse(null);
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KitItem kitItem = items.stream().filter(i -> i.getItem().isSimilar(item)).findFirst().orElse(null);
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if (item == null) {
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done = true; // idk.
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} else if (isSimilar(give, kitItem)) {
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} else if (item.isSimilar(give)) {
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if (!done) {
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done = true;
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if (!Settings.AUTO_EQUIP_ARMOR_ROULETTE.getBoolean() || !ArmorType.equip(player, give)) {
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@ -129,20 +129,6 @@ public class AnimatedKitGui extends Gui {
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}
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private boolean isSimilar(ItemStack item, KitItem kitItem) {
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if (kitItem == null) return false;
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switch (kitItem.getType()) {
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case COMMAND:
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case ECONOMY:
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System.out.println("1 " + item.getItemMeta().getLore());
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System.out.println("2 " + kitItem.getItemForDisplay().getItemMeta().getLore());
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System.out.println(item.getItemMeta().getLore().get(0).equals(kitItem.getItemForDisplay().getItemMeta().getLore()));
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return item.getItemMeta().getLore().get(0).equals(kitItem.getItemForDisplay().getItemMeta().getLore());
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default:
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return item.isSimilar(kitItem.getItemForDisplay());
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}
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}
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private void finish() {
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Bukkit.getScheduler().cancelTask(task);
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exit();
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@ -327,7 +327,7 @@ public class Kit {
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if (kitAnimation != KitAnimation.NONE) {
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// TODO: this is a very bad way to solve this problem.
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// Giving the player kit rewards really should be done outside of the Kit class.
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plugin.getGuiManager().showGUI(player, new AnimatedKitGui(plugin, player, this, item.getItemForDisplay()));
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plugin.getGuiManager().showGUI(player, new AnimatedKitGui(plugin, player, this, item.getItem()));
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return true;
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} else {
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ItemStack parseStack = item.getContent().process(player);
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@ -24,6 +24,9 @@ public class Settings {
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public static final ConfigSetting STARTER_KIT = new ConfigSetting(config, "Main.Starter Kit", "none");
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public static final ConfigSetting KEY_MATERIAL = new ConfigSetting(config, "Main.Key Material", "TRIPWIRE_HOOK",
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"What type of material should be used for kit keys?");
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public static final ConfigSetting ROULETTE_LENGTH_MULTIPLIER = new ConfigSetting(config, "Main.Roulette Length Multiplier", 10,
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"This affects the roulette animation length.",
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"Lower value is a lower length, and vice-versa.");
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public static final ConfigSetting ECONOMY_PLUGIN = new ConfigSetting(config, "Main.Economy", EconomyManager.getEconomy() == null ? "Vault" : EconomyManager.getEconomy().getName(),
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"Which economy plugin should be used?",
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