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Don't run if chunk is not loaded.
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@ -29,7 +29,7 @@ public class DisplayItemHandler {
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}
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public void start() {
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Bukkit.getServer().getScheduler().runTaskTimerAsynchronously(instance, this::displayItems, 30L, 30L);
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Bukkit.getServer().getScheduler().runTaskTimer(instance, this::displayItems, 30L, 30L);
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}
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private void displayItems() {
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@ -48,6 +48,10 @@ public class DisplayItemHandler {
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if (list == null) return;
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if (list.isEmpty()) return;
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if (!location.getWorld().isChunkLoaded((int) location.getX() >> 4, (int) location.getZ() >> 4))
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return;
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for (Entity e : location.getChunk().getEntities()) {
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if (e.getType() != EntityType.DROPPED_ITEM
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|| e.getLocation().getX() != location.getX()
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