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https://github.com/songoda/UltimateKits.git
synced 2024-11-23 02:35:28 +01:00
Fixed issue with crate animation and improved code.
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parent
05cb6490c5
commit
c06c6f5207
@ -283,8 +283,6 @@ public class Kit {
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if (amt != amtToGive)
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Collections.shuffle(innerContents);
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CrateAnimateTask task = null;
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for (int i = 0; i < innerContents.size(); i ++) {
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KitItem item = innerContents.get(i);
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if (amtToGive == 0) continue;
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@ -314,8 +312,7 @@ public class Kit {
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amtToGive--;
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if (kitAnimation != KitAnimation.NONE) {
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final CrateAnimateTask cTask = new CrateAnimateTask(plugin, player, this, item.getItem());
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task = cTask;
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final CrateAnimateTask cTask = new CrateAnimateTask(plugin, player, this, item.getItem(), i == (innerContents.size() - 1));
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, cTask::start, 140 * i);
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} else {
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Map<Integer, ItemStack> overfilled = player.getInventory().addItem(item.getItem());
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@ -325,9 +322,6 @@ public class Kit {
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}
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}
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}
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if (task != null) {
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task.setLast(true);
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}
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player.updateInventory();
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} catch (Exception e) {
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@ -33,15 +33,16 @@ public class CrateAnimateTask extends BukkitRunnable {
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private boolean slow = false;
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private boolean finish = false;
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private boolean done = false;
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private boolean last = false;
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private boolean last;
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private int num = 0;
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private Listener listener;
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public CrateAnimateTask(UltimateKits plugin, Player player, Kit kit, ItemStack give) {
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public CrateAnimateTask(UltimateKits plugin, Player player, Kit kit, ItemStack give, boolean last) {
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this.plugin = plugin;
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this.player = player;
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this.give = give;
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this.last = last;
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this.inventory = Bukkit.createInventory(null, 27, TextComponent.formatText(kit.getShowableName()));
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List<KitItem> items = kit.getContents();
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@ -128,14 +129,11 @@ public class CrateAnimateTask extends BukkitRunnable {
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private void finish() {
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instance.cancel();
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HandlerList.unregisterAll(listener);
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if (last) {
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HandlerList.unregisterAll(listener);
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Bukkit.broadcastMessage("last");
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listener = null;
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player.closeInventory();
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}
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}
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public void setLast(boolean last) {
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this.last = last;
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}
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}
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