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Count failed chances as successful attempts.
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@ -306,7 +306,6 @@ public class Kit {
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}
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private boolean generateRandomItem(List<KitItem> innerContents, int itemGiveAmount, Player player) {
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if (innerContents.size() != itemGiveAmount || kitAnimation != KitAnimation.NONE)
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Collections.shuffle(innerContents);
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@ -314,8 +313,8 @@ public class Kit {
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if (itemGiveAmount == 0) break;
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double ch = item.getChance() == 0 ? 100 : item.getChance();
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double rand = Math.random() * 100;
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itemGiveAmount--;
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if (rand < ch || ch == 100) {
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itemGiveAmount--;
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ItemStack parseStack = item.getContent().process(player);
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if (kitAnimation != KitAnimation.NONE) {
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