Fixed issue with LEVEL_UP sound.
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@ -38,7 +38,7 @@ public class AbstractAnvilGUI {
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private Inventory inv;
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private Listener listener;
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private Sound closeSound = UltimateModeration.getInstance().isServerVersionAtLeast(ServerVersion.V1_13) ? Sound.ENTITY_PLAYER_LEVELUP : Sound.valueOf("LEVEL_UP");
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private Sound closeSound = UltimateModeration.getInstance().isServerVersionAtLeast(ServerVersion.V1_12) ? Sound.ENTITY_PLAYER_LEVELUP : Sound.valueOf("LEVEL_UP");
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public AbstractAnvilGUI(final Player player, final AnvilClickEventHandler handler) {
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loadClasses();
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