Fixed issue with LEVEL_UP sound.

This commit is contained in:
Brianna 2019-04-06 03:50:44 -04:00
parent e202e88e2d
commit f9fea18421
1 changed files with 1 additions and 1 deletions

View File

@ -38,7 +38,7 @@ public class AbstractAnvilGUI {
private Inventory inv;
private Listener listener;
private Sound closeSound = UltimateModeration.getInstance().isServerVersionAtLeast(ServerVersion.V1_13) ? Sound.ENTITY_PLAYER_LEVELUP : Sound.valueOf("LEVEL_UP");
private Sound closeSound = UltimateModeration.getInstance().isServerVersionAtLeast(ServerVersion.V1_12) ? Sound.ENTITY_PLAYER_LEVELUP : Sound.valueOf("LEVEL_UP");
public AbstractAnvilGUI(final Player player, final AnvilClickEventHandler handler) {
loadClasses();