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added repair specific colors
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@ -292,19 +292,37 @@ public class RepairHandler {
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Effect effect = Effect.STEP_SOUND;
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Material blockType = Material.REDSTONE_BLOCK;
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String typeStr = playerData.getToBeRepaired().getType().name().toUpperCase();
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if (typeStr.contains("DIAMOND")) {
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blockType = Material.DIAMOND_BLOCK;
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} else if (typeStr.contains("IRON")) {
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blockType = Material.IRON_BLOCK;
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} else if (typeStr.contains("GOLD")) {
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blockType = Material.GOLD_BLOCK;
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} else if (typeStr.contains("STONE")) {
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blockType = Material.STONE;
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} else if (typeStr.contains("WOOD")) {
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blockType = Material.OAK_PLANKS;
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}
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final Material blockTypeFinal = blockType;
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Location location = playerData.getLocations();
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player.getWorld().playEffect(location, effect, Material.REDSTONE_BLOCK);
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Bukkit.getScheduler().scheduleSyncDelayedTask(instance, () -> player.getWorld().playEffect(location, effect, Material.REDSTONE_BLOCK), 5L);
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player.getWorld().playEffect(location, effect, blockType);
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Bukkit.getScheduler().scheduleSyncDelayedTask(instance, () -> player.getWorld().playEffect(location, effect, blockTypeFinal), 5L);
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Bukkit.getScheduler().scheduleSyncDelayedTask(instance, () -> {
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player.getWorld().playEffect(location, effect, Material.REDSTONE_BLOCK);
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player.getWorld().playEffect(location, effect, blockTypeFinal);
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player.getWorld().playEffect(location, effect, Material.STONE);
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Arconix.pl().getApi().getPlayer(player).playSound(Sound.valueOf("BLOCK_ANVIL_LAND"));
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}, 10L);
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Bukkit.getScheduler().scheduleSyncDelayedTask(instance, () -> player.getWorld().playEffect(location, effect, Material.REDSTONE_BLOCK), 15L);
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Bukkit.getScheduler().scheduleSyncDelayedTask(instance, () -> player.getWorld().playEffect(location, effect, Material.REDSTONE_BLOCK), 20L);
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Bukkit.getScheduler().scheduleSyncDelayedTask(instance, () -> player.getWorld().playEffect(location, effect, blockTypeFinal), 15L);
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Bukkit.getScheduler().scheduleSyncDelayedTask(instance, () -> player.getWorld().playEffect(location, effect, blockTypeFinal), 20L);
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Bukkit.getScheduler().scheduleSyncDelayedTask(instance, () -> {
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Arconix.pl().getApi().getPlayer(player).playSound(Sound.valueOf("BLOCK_ANVIL_LAND"));
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player.getWorld().playEffect(location, effect, Material.REDSTONE_BLOCK);
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player.getWorld().playEffect(location, effect, blockTypeFinal);
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player.getWorld().playEffect(location, effect, Material.ANVIL);
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player.sendMessage(TextComponent.formatText(instance.references.getPrefix() + instance.getLocale().getMessage("event.repair.success")));
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ItemStack repairedi = playerData.getToBeRepaired();
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