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Fix for messy inventory add system.
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@ -4,7 +4,7 @@ stages:
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variables:
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variables:
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name: "UltimateRepairing"
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name: "UltimateRepairing"
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path: "/builds/$CI_PROJECT_PATH"
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path: "/builds/$CI_PROJECT_PATH"
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version: "1.2.3"
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version: "1.2.4"
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build:
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build:
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stage: build
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stage: build
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@ -330,12 +330,9 @@ public class RepairHandler {
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player.getWorld().playEffect(location, effect, blockTypeFinal);
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player.getWorld().playEffect(location, effect, blockTypeFinal);
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player.getWorld().playEffect(location, effect, Material.ANVIL);
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player.getWorld().playEffect(location, effect, Material.ANVIL);
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player.sendMessage(Methods.formatText(instance.references.getPrefix() + instance.getLocale().getMessage("event.repair.success")));
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player.sendMessage(Methods.formatText(instance.references.getPrefix() + instance.getLocale().getMessage("event.repair.success")));
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ItemStack repairedi = playerData.getToBeRepaired();
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repairedi.setDurability((short) 0);
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Item repaired = player.getWorld().dropItemNaturally(player.getLocation(), repairedi);
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repaired.remove();
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HashMap<Integer, ItemStack> items = player.getInventory().addItem(playerData.getToBeRepaired());
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playerData.getToBeRepaired().setDurability((short) 0);
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HashMap<Integer, ItemStack> items = player.getInventory().addItem(playerData.getToBeRepaired());
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for (ItemStack item : items.values()) {
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for (ItemStack item : items.values()) {
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player.getWorld().dropItemNaturally(player.getLocation(), item);
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player.getWorld().dropItemNaturally(player.getLocation(), item);
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}
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}
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