UltimateRepairing/src/main/java/com/craftaro/ultimaterepairing/handlers/RepairHandler.java

259 lines
10 KiB
Java

package com.craftaro.ultimaterepairing.handlers;
import com.craftaro.third_party.com.cryptomorin.xseries.XMaterial;
import com.craftaro.third_party.com.cryptomorin.xseries.XSound;
import com.craftaro.ultimaterepairing.UltimateRepairing;
import com.craftaro.ultimaterepairing.anvil.PlayerAnvilData;
import com.craftaro.ultimaterepairing.gui.RepairGui;
import com.craftaro.ultimaterepairing.gui.StartConfirmGui;
import com.craftaro.ultimaterepairing.utils.Methods;
import com.craftaro.core.gui.GuiManager;
import com.craftaro.core.hooks.EconomyManager;
import com.craftaro.core.utils.PlayerUtils;
import com.craftaro.ultimaterepairing.repair.RepairType;
import org.bukkit.Bukkit;
import org.bukkit.Effect;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.util.Vector;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
/**
* Created by songoda on 2/25/2017.
*/
public class RepairHandler {
private final UltimateRepairing plugin;
private final GuiManager guiManager;
private final Map<UUID, PlayerAnvilData> playerAnvilData = new HashMap<>();
public RepairHandler(UltimateRepairing plugin, GuiManager guiManager) {
this.plugin = plugin;
this.guiManager = guiManager;
}
private void repairType(Player p, Location l) {
if (getDataFor(p).getInRepair()) {
yesNo(p, getDataFor(p).getType(), getDataFor(p).getToBeRepaired());
} else {
RepairGui.newGui(p, l);
}
}
public void preRepair(ItemStack itemStack, int playerslot, Player player, RepairType type, Location anvil) {
// Get from Map, put new instance in Map if it doesn't exist
PlayerAnvilData playerData = playerAnvilData.computeIfAbsent(player.getUniqueId(), uuid -> new PlayerAnvilData());
player.getInventory().setItem(playerslot, null);
playerData.setSlot(playerslot);
Item item = player.getWorld().dropItem(anvil.add(0.5, 2, 0.5), itemStack);
// Support for EpicHoppers suction.
item.setMetadata("grabbed", new FixedMetadataValue(plugin, "true"));
item.setMetadata("betterdrops_ignore", new FixedMetadataValue(plugin, true));
Vector vec = player.getEyeLocation().getDirection();
vec.setX(0);
vec.setY(0);
vec.setZ(0);
item.setVelocity(vec);
item.setPickupDelay(3600);
item.setMetadata("UltimateRepairing", new FixedMetadataValue(plugin, ""));
playerData.setItem(item);
playerData.setToBeRepaired(itemStack);
playerData.setLocations(anvil.add(0, -2, 0));
yesNo(player, type, itemStack);
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, () -> {
if (item.isValid() && !playerData.isBeingRepaired()) {
plugin.getLocale().getMessage("event.repair.timeout").sendPrefixedMessage(player);
removeItem(playerData, player);
player.closeInventory();
}
}, plugin.getConfig().getLong("Main.Time Before Repair Auto Canceled"));
}
public void initRepair(Player player, Location anvil) {
if (anvil.add(0, 1, 0).getBlock().getType() != Material.AIR) {
plugin.getLocale().getMessage("event.repair.needspace").sendPrefixedMessage(player);
return;
}
repairType(player, anvil);
}
private void yesNo(Player p, RepairType type, ItemStack item) {
PlayerAnvilData playerData = getDataFor(p);
if (playerData.isBeingRepaired()) {
return;
}
int price = Methods.getCost(type, item);
playerData.setInRepair(true);
playerData.setType(type);
playerData.setPrice(price);
guiManager.showGUI(p, new StartConfirmGui(type, p, item));
}
public void finish(boolean answer, Player player) {
PlayerAnvilData playerData = playerAnvilData.computeIfAbsent(player.getUniqueId(), uuid -> new PlayerAnvilData());
if (!answer) {
removeItem(playerData, player);
plugin.getLocale().getMessage("event.repair.cancelled").sendPrefixedMessage(player);
return;
}
RepairType type = playerData.getType();
ItemStack players = playerData.getToBeRepaired();
boolean sold = false;
if (type == RepairType.ECONOMY && EconomyManager.isEnabled()) {
int price = playerData.getPrice();
if (EconomyManager.hasBalance(player, price)) {
EconomyManager.withdrawBalance(player, price);
sold = true;
}
}
int cost = Methods.getCost(type, players);
ItemStack item2 = new ItemStack(Methods.getType(players), cost);
String name = (item2.getType().name().substring(0, 1).toUpperCase() + item2.getType().name().toLowerCase().substring(1)).replace("_", " ");
if (type == RepairType.ITEM && Methods.inventoryContains(player.getInventory(), item2)) {
Methods.removeFromInventory(player.getInventory(), item2);
sold = true;
}
if (type == RepairType.EXPERIENCE && player.getLevel() >= playerData.getPrice() || sold || player.getGameMode() == GameMode.CREATIVE) {
playerData.setBeingRepaired(true);
Effect effect = Effect.STEP_SOUND;
XMaterial blockType = XMaterial.REDSTONE_BLOCK;
String typeStr = playerData.getToBeRepaired().getType().name();
if (typeStr.contains("NETHERITE")) {
blockType = XMaterial.NETHERITE_BLOCK;
} else if (typeStr.contains("DIAMOND")) {
blockType = XMaterial.DIAMOND_BLOCK;
} else if (typeStr.contains("IRON")) {
blockType = XMaterial.IRON_BLOCK;
} else if (typeStr.contains("GOLD")) {
blockType = XMaterial.GOLD_BLOCK;
} else if (typeStr.contains("STONE")) {
blockType = XMaterial.STONE;
} else if (typeStr.contains("WOOD")) {
blockType = XMaterial.OAK_WOOD;
}
final Material blockTypeFinal = blockType.parseMaterial();
Location location = playerData.getLocations();
player.getWorld().playEffect(location, effect, blockTypeFinal);
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
Runnable runnable = () -> player.getWorld().playEffect(location, effect, blockTypeFinal);
// Delay for 5 ticks (0.25 seconds)
Thread.sleep(250);
Bukkit.getScheduler().runTask(plugin, runnable);
// Delay for 10 ticks (0.5 seconds)
Thread.sleep(500);
Bukkit.getScheduler().runTask(plugin, () -> {
player.getWorld().playEffect(location, effect, blockTypeFinal);
player.getWorld().playEffect(location, effect, Material.STONE);
XSound.BLOCK_ANVIL_LAND.play(player);
});
// Delay for 15 ticks (0.75 seconds)
Thread.sleep(500);
Bukkit.getScheduler().runTask(plugin, runnable);
// Delay for 20 ticks (1 second)
Thread.sleep(250);
Bukkit.getScheduler().runTask(plugin, runnable);
// Delay for 20 ticks (1 second)
Thread.sleep(250);
Bukkit.getScheduler().runTask(plugin, runnable);
// Delay for 25 ticks (1.25 seconds)
Thread.sleep(500);
Bukkit.getScheduler().runTask(plugin, () -> {
XSound.BLOCK_ANVIL_LAND.play(player);
player.getWorld().playEffect(location, effect, blockTypeFinal);
player.getWorld().playEffect(location, effect, Material.ANVIL);
plugin.getLocale().getMessage("event.repair.success").sendPrefixedMessage(player);
playerData.getToBeRepaired().setDurability((short) 0);
removeItem(playerData, player);
if (player.getGameMode() != GameMode.CREATIVE && type == RepairType.EXPERIENCE) {
player.setLevel(player.getLevel() - playerData.getPrice());
}
player.closeInventory();
});
} catch (InterruptedException e) {
e.printStackTrace();
}
});
return;
}
if (type == RepairType.ECONOMY) {
plugin.getLocale().getMessage("event.repair.notenough")
.processPlaceholder("type", plugin.getLocale().getMessage("interface.repair.eco").getMessage())
.sendPrefixedMessage(player);
} else if (type == RepairType.EXPERIENCE)
plugin.getLocale().getMessage("event.repair.notenough")
.processPlaceholder("type", plugin.getLocale().getMessage("interface.repair.xp").getMessage())
.sendPrefixedMessage(player);
else
plugin.getLocale().getMessage("event.repair.notenough")
.processPlaceholder("type", name).sendPrefixedMessage(player);
// we've failed to repair, so return the item
removeItem(playerData, player);
}
public void removeItem(PlayerAnvilData playerData, Player player) {
int slot = playerData.getSlot();
if (slot < 0)
PlayerUtils.giveItem(player, playerData.getToBeRepaired());
else {
ItemStack item = playerData.getToBeRepaired();
player.getInventory().setItem(slot, item);
}
if (playerData.getItem() != null)
playerData.getItem().remove();
this.playerAnvilData.remove(player.getUniqueId());
}
public boolean hasInstance(Player player) {
return playerAnvilData.containsKey(player.getUniqueId());
}
public PlayerAnvilData getDataFor(Player player) {
return playerAnvilData.computeIfAbsent(player.getUniqueId(), uuid -> new PlayerAnvilData());
}
}