2023-05-25 19:20:03 +02:00
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package com.craftaro.ultimatestacker.settings;
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2019-09-07 23:55:16 +02:00
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2023-05-25 19:20:03 +02:00
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import com.craftaro.ultimatestacker.UltimateStacker;
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import com.craftaro.ultimatestacker.stackable.entity.Check;
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import com.craftaro.ultimatestacker.stackable.entity.Split;
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2019-09-07 23:55:16 +02:00
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import com.songoda.core.configuration.Config;
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import com.songoda.core.configuration.ConfigSetting;
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2019-09-22 22:45:21 +02:00
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2019-09-07 23:55:16 +02:00
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import java.util.Arrays;
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import java.util.Collections;
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2019-09-22 22:17:19 +02:00
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import java.util.List;
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2019-09-07 23:55:16 +02:00
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import java.util.stream.Collectors;
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2023-06-05 16:25:37 +02:00
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public class Settings implements com.craftaro.ultimatestacker.api.Settings {
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2019-09-07 23:55:16 +02:00
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2019-10-04 22:36:56 +02:00
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static final Config config = UltimateStacker.getInstance().getCoreConfig();
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2019-09-07 23:55:16 +02:00
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public static final ConfigSetting STACK_SEARCH_TICK_SPEED = new ConfigSetting(config, "Main.Stack Search Tick Speed", 5,
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"The speed in which a new stacks will be created.",
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"It is advised to keep this number low.");
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public static final ConfigSetting DISABLED_WORLDS = new ConfigSetting(config, "Main.Disabled Worlds", Arrays.asList("World1", "World2", "World3"),
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"Worlds that stacking doesn't happen in.");
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// Note: this setting is also referenced in EpicSpawners
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public static final ConfigSetting STACK_ENTITIES = new ConfigSetting(config, "Entities.Enabled", true,
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"Should entities be stacked?");
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public static final ConfigSetting NAME_FORMAT_ENTITY = new ConfigSetting(config, "Entities.Name Format", "&f{TYPE} &6{AMT}x",
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"The text displayed above an entities head where {TYPE} refers to",
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"The entities type and {AMT} is the amount currently stacked.");
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public static final ConfigSetting SEARCH_RADIUS = new ConfigSetting(config, "Entities.Search Radius", 5,
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"The distance entities must be to each other in order to stack.");
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public static final ConfigSetting MAX_STACK_ENTITIES = new ConfigSetting(config, "Entities.Max Stack Size", 15,
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"The max amount of entities in a single stack.");
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// Note: this setting is also referenced in EpicSpawners
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public static final ConfigSetting MIN_STACK_ENTITIES = new ConfigSetting(config, "Entities.Min Stack Amount", 5,
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"The minimum amount required before a stack can be formed.",
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"Do not set this to lower than 2.");
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public static final ConfigSetting MAX_PER_TYPE_STACKS_PER_CHUNK = new ConfigSetting(config, "Entities.Max Per Type Stacks Per Chunk", -1,
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"The maximum amount of each entity type stack allowed in a chunk.");
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public static final ConfigSetting STACK_WHOLE_CHUNK = new ConfigSetting(config, "Entities.Stack Whole Chunk", false,
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"Should all qualifying entities in each chunk be stacked?",
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"This will override the stacking radius.");
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2020-08-25 01:01:11 +02:00
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public static final ConfigSetting ENTITY_NAMETAGS = new ConfigSetting(config, "Entities.Holograms Enabled", true,
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2019-09-07 23:55:16 +02:00
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"Should holograms be displayed above stacked entities?");
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public static final ConfigSetting HOLOGRAMS_ON_LOOK_ENTITY = new ConfigSetting(config, "Entities.Only Show Holograms On Look", false,
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"Only show nametags above an entities head when looking directly at them.");
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public static final ConfigSetting CUSTOM_DROPS = new ConfigSetting(config, "Entities.Custom Drops.Enabled", true,
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"Should custom drops be enabled?");
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public static final ConfigSetting REROLL = new ConfigSetting(config, "Entities.Custom Drops.Reroll", true,
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"Increases chance of uncommon drops by making a second attempt to",
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"drop if the original attempt failed (Requires the looting enchantment).",
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"This is a default Minecraft mechanic.");
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public static final ConfigSetting KILL_WHOLE_STACK_ON_DEATH = new ConfigSetting(config, "Entities.Kill Whole Stack On Death", false,
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"Should killing a stack of entities kill the whole stack or",
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"just one out of the stack? If you want only certain entities to be",
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"effected by this you can configure it in the entities.yml");
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public static final ConfigSetting CLEAR_LAG = new ConfigSetting(config, "Entities.Clear Lag", false,
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"When enabled, the plugin will hook into ClearLag and extend the",
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"clear task to include stacked entities from this plugin. If this is enabled",
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"the built in task will not run.");
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public static final ConfigSetting INSTANT_KILL = new ConfigSetting(config, "Entities.Instant Kill", Arrays.asList("FALL", "DROWNING", "LAVA", "VOID"),
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"Events that will trigger an entire stack to be killed.",
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"It should be noted that this is useless if the above setting is true.",
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"Any of the following can be added to the list:",
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2019-09-22 22:45:21 +02:00
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"\"CONTACT\", \"ENTITY_ATTACK\", \"ENTITY_SWEEP_ATTACK\", \"PROJECTILE\",",
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"\"SUFFOCATION\", \"FALL\", \"FIRE\", \"FIRE_TICK\",",
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"\"MELTING\", \"LAVA\", \"DROWNING\", \"BLOCK_EXPLOSION\",",
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"\"ENTITY_EXPLOSION\", \"VOID\", \"LIGHTNING\", \"SUICIDE\",",
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"\"STARVATION\", \"POISON\", \"MAGIC\", \"WITHER\",",
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"\"FALLING_BLOCK\", \"THORNS\", \"DRAGON_BREATH\", \"CUSTOM\",",
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"\"FLY_INTO_WALL\", \"HOT_FLOOR\", \"CRAMMING\", \"DRYOUT\".");
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2019-09-07 23:55:16 +02:00
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public static final ConfigSetting NO_EXP_INSTANT_KILL = new ConfigSetting(config, "Entities.No Exp For Instant Kills", false,
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"Should no experience be dropped when an instant kill is performed?");
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2021-05-27 16:37:51 +02:00
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public static final ConfigSetting DONT_DROP_ARMOR = new ConfigSetting(config, "Entities.Dont Drop Armor", false,
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"Should entities not drop their armor when custom drops are enabled?");
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2019-09-07 23:55:16 +02:00
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public static final ConfigSetting STACK_CHECKS = new ConfigSetting(config, "Entities.Stack Checks", Arrays.asList(Check.values()).stream()
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.filter(Check::isEnabledByDefault).map(Check::name).collect(Collectors.toList()),
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"These are checks that are processed before an entity is stacked.",
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"You can add and remove from the list at will.",
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"The acceptable check options are:",
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2019-09-22 22:45:21 +02:00
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"\"SPAWN_REASON\", \"NERFED\", \"AGE\", \"TICK_AGE\",",
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"\"IS_TAMED\", \"ANIMAL_OWNER\", \"SKELETON_TYPE\", \"ZOMBIE_BABY\",",
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"\"SLIME_SIZE\", \"PIG_SADDLE\", \"SHEEP_SHEARED\", \"SHEEP_COLOR\",",
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"\"SNOWMAN_DERPED\", \"WOLF_COLLAR_COLOR\", \"OCELOT_TYPE\", \"HORSE_COLOR\",",
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"\"HORSE_STYLE\", \"HORSE_CARRYING_CHEST\", \"HORSE_HAS_ARMOR\", \"HORSE_HAS_SADDLE\",",
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"\"HORSE_JUMP\", \"RABBIT_TYPE\", \"VILLAGER_PROFESSION\", \"LLAMA_COLOR\",",
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"\"LLAMA_STRENGTH\", \"PARROT_TYPE\", \"PUFFERFISH_STATE\", \"TROPICALFISH_PATTERN\",",
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"\"TROPICALFISH_BODY_COLOR\", \"TROPICALFISH_PATTERN_COLOR\", \"PHANTOM_SIZE\", \"CAT_TYPE\".");
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2019-09-07 23:55:16 +02:00
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public static final ConfigSetting SPLIT_CHECKS = new ConfigSetting(config, "Entities.Split Checks", Arrays.asList(Split.values()).stream()
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.map(Split::name).collect(Collectors.toList()),
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"These are checks that when achieved will break separate a single entity",
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2019-09-22 22:45:21 +02:00
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"from a stack.",
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"The following reasons can be added to the list:",
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"\"NAME_TAG\", \"MUSHROOM_SHEAR\", \"SHEEP_SHEAR\", \"SNOWMAN_DERP\",",
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"\"SHEEP_DYE\", \"ENTITY_BREED\".");
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2019-09-07 23:55:16 +02:00
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public static final ConfigSetting ONLY_STACK_FROM_SPAWNERS = new ConfigSetting(config, "Entities.Only Stack From Spawners", false,
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"Should entities only be stacked if they originate from a spawner?",
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"It should be noted that the identifier that tells the plugin",
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"if the entity originated from a spawner or not is wiped on",
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"server restart.");
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public static final ConfigSetting STACK_REASONS = new ConfigSetting(config, "Entities.Stack Reasons", Arrays.asList(),
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"This will limit mob stacking to mobs who spawned via the listed reasons.",
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"This list is ignored if Only Stack From Spawners = true.",
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"The following reasons can be added to the list:",
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2019-09-22 22:45:21 +02:00
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"\"NATURAL\", \"JOCKEY\", \"CHUNK_GEN\", \"SPAWNER\",",
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2019-12-04 01:45:50 +01:00
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"\"EGG\", \"SPAWNER_EGG\", \"LIGHTNING\", \"BUILD_SNOWMAN\", \"HAS_EQUIPMENT\",",
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2019-09-22 22:45:21 +02:00
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"\"BUILD_IRONGOLEM\", \"BUILD_WITHER\", \"VILLAGE_DEFENSE\", \"VILLAGE_INVASION\",",
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"\"BREEDING\", \"SLIME_SPLIT\", \"REINFORCEMENTS\", \"NETHER_PORTAL\",",
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"\"DISPENSE_EGG\", \"INFECTION\", \"CURED\", \"OCELOT_BABY\",",
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"\"SILVERFISH_BLOCK\", \"MOUNT\", \"TRAP\", \"ENDER_PEARL\",",
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"\"SHOULDER_ENTITY\", \"DROWNED\", \"SHEARED\", \"EXPLOSION\",",
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"\"CUSTOM\", \"DEFAULT\".");
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2019-09-07 23:55:16 +02:00
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2019-12-16 23:02:39 +01:00
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public static final ConfigSetting WEAPONS_ARENT_EQUIPMENT = new ConfigSetting(config, "Entities.Weapons Arent Equipment", false,
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"This allows entities holding weapons to stack. Enchanted weapons are excluded.",
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"If you would like to disable the stacked entity check you can do that by removing",
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"\"HAS_EQUIPMENT\", from the list above.");
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2019-09-07 23:55:16 +02:00
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public static final ConfigSetting ONLY_STACK_ON_SURFACE = new ConfigSetting(config, "Entities.Only Stack On Surface", true,
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"Should entities only be stacked if they are touching the ground",
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"or swimming? This does not effect flying entities.");
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public static final ConfigSetting ONLY_STACK_FLYING_DOWN = new ConfigSetting(config, "Entities.Only Stack Flying Down", true,
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"Should entities that fly only stack with entities that are lower on the",
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"Y axis. This is important for grinders so that flying entities don't continuously",
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"stack upwards to a higher up entity.");
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public static final ConfigSetting REALISTIC_DAMAGE = new ConfigSetting(config, "Entities.Use Realistic Weapon Damage", true,
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"Should weapons take damage based on the amount of entites in the stack?");
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2019-12-15 00:46:57 +01:00
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public static final ConfigSetting DISABLE_KNOCKBACK = new ConfigSetting(config, "Entities.Disable Knockback", false,
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"Should knockback be disabled on unstacked mobs?");
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2020-02-02 17:11:50 +01:00
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public static final ConfigSetting SHEAR_IN_ONE_CLICK = new ConfigSetting(config, "Entities.Shear In One Click", false,
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"Should entities be sheared in a single click?");
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2020-10-26 18:41:54 +01:00
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public static final ConfigSetting ENABLED_CUSTOM_ENTITY_PLUGINS = new ConfigSetting(config, "Entities.Enabled Custom Entity Plugins", Collections.singletonList("MythicMobs"),
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"Which custom entity plugins should be used?",
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"Remove a plugin from this list to disable the stacking of their entities.");
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public static final ConfigSetting BLACKLISTED_CUSTOM_ENTITIES = new ConfigSetting(config, "Entities.Blacklisted Custom Entities", Collections.singletonList("mythicmobs_test"),
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"Which custom entities should not be stacked?",
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"List the entities using their plugin name as a prefix in all lowercase.",
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"Example: mythicmobs_test");
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2021-05-28 01:08:38 +02:00
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public static final ConfigSetting DATABASE_PURGE = new ConfigSetting(config, "Entities.Database purge", 14,
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"How many days must an entity be dormant before it is removed",
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"from the database? This setting will prevent dead entities killed incorrectly",
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"by other plugins from building up inside of your database and creating lag.");
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2019-09-07 23:55:16 +02:00
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public static final ConfigSetting STACK_ITEMS = new ConfigSetting(config, "Items.Enabled", true,
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"Should items be stacked?");
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public static final ConfigSetting ITEM_HOLOGRAMS = new ConfigSetting(config, "Items.Holograms Enabled", true,
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"Should holograms be displayed above stacked items?");
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2019-09-19 22:14:22 +02:00
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public static final ConfigSetting ITEM_MIN_HOLOGRAM_SIZE = new ConfigSetting(config, "Items.Minimum Hologram Stack Size", 0,
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"What should the minimum item stack size be that will show",
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"holograms?");
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2019-09-07 23:55:16 +02:00
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public static final ConfigSetting ITEM_HOLOGRAM_BLACKLIST = new ConfigSetting(config, "Items.Show Holograms For Blacklisted Items", true,
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"Should items that are blacklisted display holograms?");
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public static final ConfigSetting MAX_STACK_ITEMS = new ConfigSetting(config, "Items.Max Stack Size", 512,
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2019-10-15 20:37:05 +02:00
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"The max stack size for items.");
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2019-09-07 23:55:16 +02:00
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public static final ConfigSetting NAME_FORMAT_ITEM = new ConfigSetting(config, "Items.Name Format", "&f{TYPE} &r[&6{AMT}x]",
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"The text displayed above a dropped item.");
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public static final ConfigSetting NAME_FORMAT_RESET = new ConfigSetting(config, "Items.Name Format Reset", true,
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"Should color codes in dropped item names be removed?",
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"This is added only because it looks smoother in game. This is only visual and",
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"doesn't actually effect the item.");
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2019-09-18 18:33:33 +02:00
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public static final ConfigSetting ITEM_BLACKLIST = new ConfigSetting(config, "Items.Blacklist", Collections.singletonList("BARRIER"),
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2019-09-07 23:55:16 +02:00
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"Items included in this list will stack to default Minecraft amounts.",
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"Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html",
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"Leave this empty by using \"blacklist: []\" if you do not wish to disable",
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"stacking for any items.");
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public static final ConfigSetting ITEM_WHITELIST = new ConfigSetting(config, "Items.Whitelist", Collections.EMPTY_LIST,
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"Items included in this whitelist will be stacked.",
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"Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html",
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"Leave this empty by using \"whitelist: []\" if you want everything to be stacked.",
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"Items not in this list will act as if they are blacklisted.");
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public static final ConfigSetting SHOW_STACK_SIZE_SINGLE = new ConfigSetting(config, "Items.Show Stack Size For Single", false,
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"When enabled stack sizes for a stack with a single item will",
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"not display the stack size. The stack size will be added",
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"for stacks containing two or more items.");
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public static final ConfigSetting SPAWNERS_ENABLED = new ConfigSetting(config, "Spawners.Enabled", true,
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"Should spawners be stacked?");
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public static final ConfigSetting SPAWNER_HOLOGRAMS = new ConfigSetting(config, "Spawners.Holograms Enabled", true,
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"Should holograms be displayed above stacked spawners?");
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public static final ConfigSetting EGGS_CONVERT_SPAWNERS = new ConfigSetting(config, "Spawners.Eggs Convert Spawners", true,
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"Should eggs convert spawners? If enabled you will",
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"still need to give perms for it to work.");
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2019-10-05 17:56:30 +02:00
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public static final ConfigSetting SPAWNERS_TO_INVENTORY = new ConfigSetting(config, "Spawners.Add Spawners To Inventory On Drop", false,
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"Should broken spawners be added directly to the players inventory?",
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"Alternatively they will drop to the ground?");
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2019-09-07 23:55:16 +02:00
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public static final ConfigSetting MAX_STACK_SPAWNERS = new ConfigSetting(config, "Spawners.Max Stack Size", 5,
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"What should the max a spawner can stack to be?");
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public static final ConfigSetting SNEAK_FOR_STACK = new ConfigSetting(config, "Spawners.Sneak To Receive A Stacked Spawner", true,
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"Toggle ability to receive a stacked spawner when breaking a spawner while sneaking.");
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public static final ConfigSetting SPAWNERS_DONT_EXPLODE = new ConfigSetting(config, "Spawners.Prevent Spawners From Exploding", false,
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"Should spawners not break when blown up?");
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public static final ConfigSetting EXPLOSION_DROP_CHANCE_TNT = new ConfigSetting(config, "Spawners.Chance On TNT Explosion", "100%",
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"Chance of a TNT explosion dropping a spawner.");
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public static final ConfigSetting EXPLOSION_DROP_CHANCE_CREEPER = new ConfigSetting(config, "Spawners.Chance On Creeper Explosion", "100%",
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"Chance of a creeper explosion dropping a spawner.");
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2021-05-27 21:21:57 +02:00
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public static final ConfigSetting NO_AI = new ConfigSetting(config, "Spawners.Nerf Spawner Mobs", false,
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"If enabled mobs spawned by spawners will not move or attack.");
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2019-09-07 23:55:16 +02:00
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public static final ConfigSetting NAME_FORMAT_SPAWNER = new ConfigSetting(config, "Spawners.Name Format", "&f{TYPE} Spawner &6{AMT}x",
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"The text displayed above a stacked spawner where {TYPE} refers to",
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"The entities type and {AMT} is the amount currently stacked.");
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2020-08-25 01:01:11 +02:00
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public static final ConfigSetting STACK_BLOCKS = new ConfigSetting(config, "Blocks.Enabled", true,
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"Should blocks be stacked?");
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public static final ConfigSetting BLOCK_HOLOGRAMS = new ConfigSetting(config, "Blocks.Holograms Enabled", true,
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"Should holograms be displayed above stacked blocks?");
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public static final ConfigSetting STACKABLE_BLOCKS = new ConfigSetting(config, "Blocks.Stackable Blocks", Collections.singletonList("DIAMOND_BLOCK"),
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"What blocks should be stackable?");
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public static final ConfigSetting ALWAYS_ADD_ALL = new ConfigSetting(config, "Blocks.Always Add All", false,
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"Should the whole stack the player is holding always",
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"be added to the stack regardless of if they are sneaking or not?");
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public static final ConfigSetting MAX_REMOVEABLE = new ConfigSetting(config, "Blocks.Max Removeable", 64,
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"What should be the max amount that can be removed with",
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"a single click? Keep in mind high numbers could cause lag.");
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public static final ConfigSetting ADD_TO_INVENTORY = new ConfigSetting(config, "Blocks.Add To Inventory", false,
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"Should blocks be added directly to the inventory when removed?");
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public static final ConfigSetting NAME_FORMAT_BLOCK = new ConfigSetting(config, "Blocks.Name Format", "&6{AMT}x &f{TYPE}",
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"The text displayed above a stacked block where {TYPE} refers to",
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"The entities type and {AMT} is the amount currently stacked.");
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2019-09-07 23:55:16 +02:00
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public static final ConfigSetting LANGUGE_MODE = new ConfigSetting(config, "System.Language Mode", "en_US",
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"The enabled language file.",
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"More language files (if available) can be found in the plugins data folder.");
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public static void setupConfig() {
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config.load();
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config.setAutoremove(true).setAutosave(true);
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2019-09-22 22:17:19 +02:00
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if (config.getStringList("Entities.Stack Checks").contains("SHEEP_SHEERED")) {
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List<String> stackChecks = config.getStringList("Entities.Stack Checks");
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stackChecks.remove("SHEEP_SHEERED");
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stackChecks.addAll(Arrays.asList("SHEEP_SHEARED", "SNOWMAN_DERPED"));
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config.set("Entities.Stack Checks", stackChecks);
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List<String> splitChecks = config.getStringList("Entities.Split Checks");
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splitChecks.add("SNOWMAN_DERP");
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config.set("Entities.Split Checks", splitChecks);
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}
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2019-09-07 23:55:16 +02:00
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config.saveChanges();
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}
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2023-06-05 16:25:37 +02:00
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@Override
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public int getMaxItemStackSize() {
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return MAX_STACK_ITEMS.getInt();
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}
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2019-09-07 23:55:16 +02:00
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}
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