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Durability issue fix, cooldown message fix
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@ -7,6 +7,7 @@ import com.songoda.ultimatetimber.tree.ITreeBlock;
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import com.songoda.ultimatetimber.tree.TreeBlockType;
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import com.songoda.ultimatetimber.tree.TreeDefinition;
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import com.songoda.ultimatetimber.utils.Methods;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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@ -59,11 +60,12 @@ public class CurrentAdapter implements VersionAdapter {
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@Override
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public void applyToolDurability(Player player, int damage) {
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ItemStack tool = this.getItemInHand(player);
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if (!(tool.getItemMeta() instanceof Damageable))
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if (!tool.hasItemMeta() || !(tool.getItemMeta() instanceof Damageable) || tool.getType().getMaxDurability() < 1)
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return;
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Bukkit.broadcastMessage("Damageable: " + tool.getType());
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int unbreakingLevel = tool.getEnchantmentLevel(Enchantment.DURABILITY);
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Damageable damageable = (Damageable)tool.getItemMeta();
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Damageable damageable = (Damageable) tool.getItemMeta();
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int actualDamage = 0;
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for (int i = 0; i < damage; i++)
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@ -79,10 +81,10 @@ public class CurrentAdapter implements VersionAdapter {
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@Override
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public boolean hasEnoughDurability(ItemStack tool, int requiredAmount) {
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if (!tool.hasItemMeta() || !(tool.getItemMeta() instanceof Damageable))
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return false;
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if (!tool.hasItemMeta() || !(tool.getItemMeta() instanceof Damageable) || tool.getType().getMaxDurability() < 1)
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return true;
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Damageable damageable = (Damageable)tool.getItemMeta();
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Damageable damageable = (Damageable) tool.getItemMeta();
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int durabilityRemaining = tool.getType().getMaxDurability() - damageable.getDamage();
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return durabilityRemaining > requiredAmount;
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}
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@ -84,9 +84,9 @@ public class ChoppingManager extends Manager {
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* @return True if the player can topple trees, otherwise false
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*/
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public boolean isInCooldown(Player player) {
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boolean cooldowned = !this.useCooldown && this.cooldownedPlayers.containsKey(player.getUniqueId());
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if (this.cooldownedPlayers.containsKey(player.getUniqueId()) && !this.cooldownedPlayers.get(player.getUniqueId())) {
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player.sendMessage(UltimateTimber.getInstance().getPrefix() + ChatColor.YELLOW + "You are on cooldown and cannot topple trees right now.");
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boolean cooldowned = this.useCooldown && this.cooldownedPlayers.containsKey(player.getUniqueId());
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if (cooldowned && !this.cooldownedPlayers.get(player.getUniqueId())) {
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player.sendMessage(ChatColor.translateAlternateColorCodes('&', UltimateTimber.getInstance().getPrefix() + ChatColor.YELLOW + "You are on cooldown and cannot topple trees right now."));
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this.cooldownedPlayers.replace(player.getUniqueId(), true);
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}
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return cooldowned;
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