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Minor changes
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@ -52,9 +52,7 @@ public class TreeAnimationCrumble extends TreeAnimation {
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Collections.shuffle(currentPartition);
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treeBlocks.add(new ArrayList<>(currentPartition));
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Player p = this.player;
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TreeDefinition td = this.detectedTree.getTreeDefinition();
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boolean hst = this.hasSilkTouch;
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new BukkitRunnable() {
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@Override
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@ -37,10 +37,6 @@ realistic-tool-damage: true
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# Default: false
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protect-tool: false
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# Always replant saplings for base tree blocks, regardless of player permissions
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# Default: false
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always-replant-sapling: false
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# Require the entire base of the tree to be broken before it topples
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# Default: false
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break-entire-tree-base: false
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@ -73,6 +69,10 @@ ignore-required-tools: false
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# Default: true
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replant-saplings: true
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# Always replant saplings for base tree blocks, regardless of player permissions
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# Default: false
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always-replant-sapling: false
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# How many seconds to prevent players from breaking replanted saplings
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# Set to 0 to disable
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# Does nothing if replant-saplings is false
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@ -38,10 +38,6 @@ realistic-tool-damage: true
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# Default: false
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protect-tool: false
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# Always replant saplings for base tree blocks, regardless of player permissions
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# Default: false
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always-replant-sapling: false
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# Require the entire base of the tree to be broken before it topples
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# Default: false
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break-entire-tree-base: false
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@ -74,6 +70,10 @@ ignore-required-tools: false
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# Default: true
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replant-saplings: true
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# Always replant saplings for base tree blocks, regardless of player permissions
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# Default: false
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always-replant-sapling: false
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# How many seconds to prevent players from breaking replanted saplings
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# Set to 0 to disable
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# Does nothing if replant-saplings is false
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