Tree definition loading & some other methods

This commit is contained in:
Esophose 2019-03-28 02:30:33 -06:00
parent a267bd745c
commit 671236f57d
24 changed files with 399 additions and 127 deletions

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@ -6,6 +6,7 @@ import com.songoda.ultimatetimber.tree.TreeBlockSet;
import com.songoda.ultimatetimber.tree.TreeDefinition;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.Set;
@ -47,6 +48,14 @@ public interface VersionAdapter {
*/
void applyToolDurability(TreeBlockSet<Block> treeBlocks, ItemStack tool);
/**
* Gets the item in the player's main hand
*
* @param player The Player to get the item from
* @return The ItemStack in the Player's main hand
*/
ItemStack getItemInHand(Player player);
/**
* Plays particles to indicate a tree has started falling
*/

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@ -8,6 +8,7 @@ import com.songoda.ultimatetimber.tree.TreeBlockSet;
import com.songoda.ultimatetimber.tree.TreeDefinition;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.Set;
@ -39,6 +40,11 @@ public class CurrentAdapter implements VersionAdapter {
}
@Override
public ItemStack getItemInHand(Player player) {
return null;
}
@Override
public void playFallingParticles(TreeBlockSet<Block> treeBlocks) {

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@ -8,6 +8,7 @@ import com.songoda.ultimatetimber.tree.TreeBlockSet;
import com.songoda.ultimatetimber.tree.TreeDefinition;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.Set;
@ -39,6 +40,11 @@ public class LegacyAdapter implements VersionAdapter {
}
@Override
public ItemStack getItemInHand(Player player) {
return null;
}
@Override
public void playFallingParticles(TreeBlockSet<Block> treeBlocks) {

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@ -1,41 +1,29 @@
package com.songoda.ultimatetimber.events;
import com.songoda.ultimatetimber.tree.TreeBlockSet;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerEvent;
import com.songoda.ultimatetimber.old_code.TreeChecker;
/**
* Abstract tree event containing tree's blocks and broke block
*/
public abstract class TreeEvent extends PlayerEvent {
protected final TreeChecker treeChecker;
protected final Block broke;
public TreeEvent(Player who, TreeChecker treeChecker, Block broke) {
super(who);
this.treeChecker = treeChecker;
this.broke = broke;
protected final TreeBlockSet<Block> treeBlocks;
public TreeEvent(Player player, TreeBlockSet<Block> treeBlocks) {
super(player);
this.treeBlocks = treeBlocks;
}
/**
* Get the tree checker
* Get the tree blocks
*
* @return tree checker for the tree
*/
public TreeChecker getTreeChecker() {
return treeChecker;
}
/**
* Get the initial block broke by player
*
* @return block broke by player
*/
public Block getBroke() {
return broke;
public TreeBlockSet<Block> getTreeBlocks() {
return this.treeBlocks;
}
}

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@ -1,12 +1,11 @@
package com.songoda.ultimatetimber.events;
import com.songoda.ultimatetimber.tree.TreeBlockSet;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import com.songoda.ultimatetimber.old_code.TreeChecker;
/**
* Called when a tree will fall
*/
@ -14,8 +13,8 @@ public class TreeFallEvent extends TreeEvent implements Cancellable {
private boolean cancelled = false;
public TreeFallEvent(Player player, TreeChecker treeChecker, Block broke) {
super(player, treeChecker, broke);
public TreeFallEvent(Player player, TreeBlockSet<Block> treeBlocks) {
super(player, treeBlocks);
}
private static final HandlerList handlers = new HandlerList();

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@ -1,18 +1,17 @@
package com.songoda.ultimatetimber.events;
import com.songoda.ultimatetimber.tree.TreeBlockSet;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import com.songoda.ultimatetimber.old_code.TreeChecker;
/**
* Called when a tree fell
*/
public class TreeFellEvent extends TreeEvent {
public TreeFellEvent(Player player, TreeChecker treeChecker, Block broke) {
super(player, treeChecker, broke);
public TreeFellEvent(Player player, TreeBlockSet<Block> treeBlocks) {
super(player, treeBlocks);
}
private static final HandlerList handlers = new HandlerList();
@ -25,6 +24,5 @@ public class TreeFellEvent extends TreeEvent {
public static HandlerList getHandlerList() {
return handlers;
}
}

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@ -1,12 +1,9 @@
package com.songoda.ultimatetimber.hooks;
import com.songoda.ultimatetimber.tree.TreeBlock;
import com.songoda.ultimatetimber.tree.TreeBlockSet;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import java.util.Set;
public interface TimberHook {
/**

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@ -1,17 +1,16 @@
package com.songoda.ultimatetimber.manager;
import java.util.HashSet;
import java.util.Set;
import com.songoda.ultimatetimber.UltimateTimber;
import com.songoda.ultimatetimber.hooks.JobsHook;
import com.songoda.ultimatetimber.hooks.McMMOHook;
import com.songoda.ultimatetimber.hooks.TimberHook;
import com.songoda.ultimatetimber.tree.TreeBlockSet;
import org.bukkit.Bukkit;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.Set;
public class HookManager extends Manager {
private Set<TimberHook> hooks;

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@ -1,26 +1,105 @@
package com.songoda.ultimatetimber.manager;
import com.songoda.ultimatetimber.UltimateTimber;
import com.songoda.ultimatetimber.adapter.VersionAdapter;
import com.songoda.ultimatetimber.tree.ITreeBlock;
import com.songoda.ultimatetimber.tree.TreeBlockType;
import com.songoda.ultimatetimber.tree.TreeDefinition;
import com.songoda.ultimatetimber.tree.TreeLoot;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.HashSet;
import java.util.Random;
import java.util.Set;
public class TreeDefinitionManager extends Manager {
private UltimateTimber ultimateTimber;
private final Random random;
private Set<TreeDefinition> treeDefinitions;
private Set<TreeLoot> globalLogLoot, globalLeafLoot;
private Set<ItemStack> globalRequiredTools;
public TreeDefinitionManager(UltimateTimber ultimateTimber) {
super(ultimateTimber);
this.random = new Random();
this.treeDefinitions = new HashSet<>();
this.globalLogLoot = new HashSet<>();
this.globalLeafLoot = new HashSet<>();
this.globalRequiredTools = new HashSet<>();
}
@Override
public void reload() {
this.treeDefinitions.clear();
this.globalLogLoot.clear();
this.globalLeafLoot.clear();
this.globalRequiredTools.clear();
ConfigurationManager configurationManager = ultimateTimber.getConfigurationManager();
VersionAdapter versionAdapter = this.ultimateTimber.getVersionAdapter();
ConfigurationManager configurationManager = this.ultimateTimber.getConfigurationManager();
YamlConfiguration config = configurationManager.getConfig();
// Load tree settings
ConfigurationSection treeSection = config.getConfigurationSection("trees");
for (String key : treeSection.getKeys(false)) {
ConfigurationSection tree = treeSection.getConfigurationSection(key);
Set<BlockState> logBlockStates = new HashSet<>();
Set<BlockState> leafBlockStates = new HashSet<>();
BlockState saplingBlockState;
int maxLeafDistanceFromLog;
boolean dropOriginalLog;
boolean dropOriginalLeaf;
Set<TreeLoot> logLoot = new HashSet<>();
Set<TreeLoot> leafLoot = new HashSet<>();
Set<ItemStack> requiredTools = new HashSet<>();
for (String blockStateString : tree.getStringList("logs"))
logBlockStates.add(versionAdapter.parseBlockStateFromString(blockStateString));
for (String blockStateString : tree.getStringList("leaves"))
leafBlockStates.add(versionAdapter.parseBlockStateFromString(blockStateString));
saplingBlockState = versionAdapter.parseBlockStateFromString(tree.getString("sapling"));
maxLeafDistanceFromLog = tree.getInt("max-leaf-distance-from-log");
dropOriginalLog = tree.getBoolean("drop-original-log");
dropOriginalLeaf = tree.getBoolean("drop-original-leaf");
ConfigurationSection logLootSection = tree.getConfigurationSection("log-loot");
for (String lootKey : logLootSection.getKeys(false))
logLoot.add(this.getTreeLootEntry(versionAdapter, TreeBlockType.LOG, logLootSection.getConfigurationSection(lootKey)));
ConfigurationSection leafLootSection = tree.getConfigurationSection("leaf-loot");
for (String lootKey : leafLootSection.getKeys(false))
leafLoot.add(this.getTreeLootEntry(versionAdapter, TreeBlockType.LEAF, leafLootSection.getConfigurationSection(lootKey)));
for (String itemStackString : tree.getStringList("required-tools"))
requiredTools.add(versionAdapter.parseItemStackFromString(itemStackString));
this.treeDefinitions.add(new TreeDefinition(key, logBlockStates, leafBlockStates, saplingBlockState, maxLeafDistanceFromLog, dropOriginalLog, dropOriginalLeaf, logLoot, leafLoot, requiredTools));
}
// Load global log drops
ConfigurationSection logSection = config.getConfigurationSection("global-log-loot");
for (String lootKey : logSection.getKeys(false))
this.globalLogLoot.add(this.getTreeLootEntry(versionAdapter, TreeBlockType.LOG, logSection.getConfigurationSection(lootKey)));
// Load global leaf drops
ConfigurationSection leafSection = config.getConfigurationSection("global-leaf-loot");
for (String lootKey : leafSection.getKeys(false))
this.globalLeafLoot.add(this.getTreeLootEntry(versionAdapter, TreeBlockType.LEAF, leafSection.getConfigurationSection(lootKey)));
// Load global tools
for (String itemStackString : config.getStringList("global-required-tools"))
this.globalRequiredTools.add(versionAdapter.parseItemStackFromString(itemStackString));
}
@Override
@ -28,4 +107,95 @@ public class TreeDefinitionManager extends Manager {
this.treeDefinitions.clear();
}
/**
* Checks if a given tool is valid for a given tree definition, also takes into account global tools
*
* @param treeDefinition The TreeDefinition to use
* @param tool The tool to check
* @return True if the tool is allowed for toppling the given TreeDefinition
*/
public boolean isToolValidForTreeDefinition(TreeDefinition treeDefinition, ItemStack tool) {
for (ItemStack requiredTool : treeDefinition.getRequiredTools())
if (requiredTool.isSimilar(tool))
return true;
for (ItemStack requiredTool : this.globalRequiredTools)
if (requiredTool.isSimilar(tool))
return true;
return false;
}
/**
* Tries to spawn loot for a given TreeBlock with the given TreeDefinition for a given player
*
* @param treeDefinition The TreeDefinition to use
* @param treeBlock The TreeBlock to drop for
* @param player The Player to drop for
*/
@SuppressWarnings("unchecked")
public void dropTreeLoot(TreeDefinition treeDefinition, ITreeBlock treeBlock, Player player) {
boolean addToInventory = ConfigurationManager.Setting.ADD_ITEMS_TO_INVENTORY.getBoolean();
ItemStack itemInHand = this.ultimateTimber.getVersionAdapter().getItemInHand(player);
boolean hasSilkTouch = itemInHand != null && itemInHand.hasItemMeta() && itemInHand.getItemMeta().hasEnchant(Enchantment.SILK_TOUCH);
boolean hasBonusChance = player.hasPermission("ultimatetimber.bonusloot");
Set<ItemStack> lootedItems = new HashSet<>();
Set<String> lootedCommands = new HashSet<>();
// Get the loot that we should try to drop
Set<TreeLoot> toTry = new HashSet<>();
switch (treeBlock.getTreeBlockType()) {
case LOG:
toTry.addAll(treeDefinition.getLogLoot());
toTry.addAll(this.globalLogLoot);
if (treeDefinition.shouldDropOriginalLog() || hasSilkTouch)
lootedItems.addAll(treeBlock.getDrops());
break;
case LEAF:
toTry.addAll(treeDefinition.getLeafLoot());
toTry.addAll(this.globalLeafLoot);
if (treeDefinition.shouldDropOriginalLeaf() || hasSilkTouch)
lootedItems.addAll(treeBlock.getDrops());
break;
}
// Roll the dice
for (TreeLoot treeLoot : toTry) {
double chance = hasBonusChance ? treeLoot.getChance() * 2 : treeLoot.getChance();
if (this.random.nextDouble() > chance)
continue;
if (treeLoot.hasItem())
lootedItems.add(treeLoot.getItem());
if (treeLoot.hasCommand())
lootedCommands.add(treeLoot.getCommand());
}
// Add to inventory or drop on ground
if (addToInventory) {
for (ItemStack lootedItem : lootedItems)
player.getInventory().addItem(lootedItem);
} else {
Location location = treeBlock.getLocation().clone().add(0.5, 0.5, 0.5);
for (ItemStack lootedItem : lootedItems)
location.getWorld().dropItemNaturally(location, lootedItem);
}
// Run looted commands
for (String lootedCommand : lootedCommands)
Bukkit.getServer().dispatchCommand(Bukkit.getConsoleSender(), lootedCommand.replace("%player", player.getName()).replace("%type", treeDefinition.getKey()));
}
/**
* Gets a TreeLoot entry from a ConfigurationSection
*
* @param versionAdapter The VersionAdapter to use
* @param treeBlockType The TreeBlockType to use
* @param configurationSection The ConfigurationSection
* @return A TreeLoot entry from the section
*/
private TreeLoot getTreeLootEntry(VersionAdapter versionAdapter, TreeBlockType treeBlockType, ConfigurationSection configurationSection) {
ItemStack item = versionAdapter.parseItemStackFromString(configurationSection.getString("material"));
String command = configurationSection.getString("command");
double chance = configurationSection.getDouble("chance");
return new TreeLoot(treeBlockType, item, command, chance);
}
}

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@ -1,8 +1,6 @@
package com.songoda.ultimatetimber.old_code;
import java.util.HashSet;
import java.util.Random;
import com.songoda.ultimatetimber.utils.WoodToLogConverter;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.block.Block;
@ -12,7 +10,8 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.Damageable;
import org.bukkit.inventory.meta.ItemMeta;
import com.songoda.ultimatetimber.utils.WoodToLogConverter;
import java.util.HashSet;
import java.util.Random;
public class AxeDurability {

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@ -1,9 +1,9 @@
package com.songoda.ultimatetimber.old_code;
import java.util.HashSet;
import org.bukkit.block.Block;
import java.util.HashSet;
class NoAnimationTreeDestroyer {
/*

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@ -1,18 +1,17 @@
package com.songoda.ultimatetimber.old_code;
import java.util.Arrays;
import java.util.Comparator;
import java.util.HashSet;
import java.util.Set;
import com.songoda.ultimatetimber.UltimateTimber;
import com.songoda.ultimatetimber.utils.LogToLeafConverter;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.util.Vector;
import com.songoda.ultimatetimber.UltimateTimber;
import com.songoda.ultimatetimber.utils.LogToLeafConverter;
import java.util.Arrays;
import java.util.Comparator;
import java.util.HashSet;
import java.util.Set;
public class TreeChecker {

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@ -1,10 +1,6 @@
package com.songoda.ultimatetimber.old_code;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Random;
import java.util.Set;
import com.songoda.ultimatetimber.UltimateTimber;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.Particle;
@ -19,7 +15,10 @@ import org.bukkit.event.entity.EntityChangeBlockEvent;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.util.Vector;
import com.songoda.ultimatetimber.UltimateTimber;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Random;
import java.util.Set;
public class TreeFallAnimation implements Listener, Runnable {

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@ -1,7 +1,9 @@
package com.songoda.ultimatetimber.old_code;
import java.util.HashSet;
import com.songoda.ultimatetimber.UltimateTimber;
import com.songoda.ultimatetimber.events.TreeFallEvent;
import com.songoda.ultimatetimber.events.TreeFellEvent;
import com.songoda.ultimatetimber.manager.HookManager;
import org.bukkit.Bukkit;
import org.bukkit.block.Block;
import org.bukkit.configuration.file.FileConfiguration;
@ -11,10 +13,7 @@ import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import com.songoda.ultimatetimber.UltimateTimber;
import com.songoda.ultimatetimber.events.TreeFallEvent;
import com.songoda.ultimatetimber.events.TreeFellEvent;
import com.songoda.ultimatetimber.manager.HookManager;
import java.util.HashSet;
public class TreeFallListener implements Listener {

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@ -1,15 +1,14 @@
package com.songoda.ultimatetimber.old_code;
import java.util.Random;
import com.songoda.ultimatetimber.utils.LeafToSaplingConverter;
import com.songoda.ultimatetimber.utils.WoodToLogConverter;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.data.BlockData;
import org.bukkit.inventory.ItemStack;
import com.songoda.ultimatetimber.utils.LeafToSaplingConverter;
import com.songoda.ultimatetimber.utils.WoodToLogConverter;
import java.util.Random;
class TreeLoot {

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@ -1,9 +1,7 @@
package com.songoda.ultimatetimber.old_code;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ThreadLocalRandom;
import com.songoda.ultimatetimber.UltimateTimber;
import com.songoda.ultimatetimber.utils.WoodToLogConverter;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
@ -12,8 +10,9 @@ import org.bukkit.block.BlockFace;
import org.bukkit.entity.FallingBlock;
import org.bukkit.util.Vector;
import com.songoda.ultimatetimber.UltimateTimber;
import com.songoda.ultimatetimber.utils.WoodToLogConverter;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ThreadLocalRandom;
class TreeReplant {

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@ -1,15 +1,21 @@
package com.songoda.ultimatetimber.tree;
import org.bukkit.Location;
import org.bukkit.entity.FallingBlock;
import org.bukkit.inventory.ItemStack;
import java.util.Collection;
public class FallingTreeBlock implements ITreeBlock<FallingBlock> {
private final FallingBlock fallingBlock;
private final TreeBlockType treeBlockType;
private final Collection<ItemStack> drops;
public FallingTreeBlock(FallingBlock fallingBlock, TreeBlockType treeBlockType) {
public FallingTreeBlock(TreeBlock originalTreeBlock, FallingBlock fallingBlock, TreeBlockType treeBlockType) {
this.fallingBlock = fallingBlock;
this.treeBlockType = treeBlockType;
this.drops = originalTreeBlock.getDrops();
}
@Override
@ -17,6 +23,16 @@ public class FallingTreeBlock implements ITreeBlock<FallingBlock> {
return this.fallingBlock;
}
@Override
public Location getLocation() {
return this.fallingBlock.getLocation();
}
@Override
public Collection<ItemStack> getDrops() {
return this.drops;
}
@Override
public TreeBlockType getTreeBlockType() {
return this.treeBlockType;

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@ -1,5 +1,10 @@
package com.songoda.ultimatetimber.tree;
import org.bukkit.Location;
import org.bukkit.inventory.ItemStack;
import java.util.Collection;
public interface ITreeBlock<BlockType> {
/**
@ -9,6 +14,20 @@ public interface ITreeBlock<BlockType> {
*/
BlockType getBlock();
/**
* Gets the location of this TreeBlock
*
* @return The Location of this TreeBlock
*/
Location getLocation();
/**
* Gets the items this TreeBlock naturally drops
*
* @return The ItemStack this TreeBlock naturally drops
*/
Collection<ItemStack> getDrops();
/**
* Gets what type of TreeBlock this is
*

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@ -1,6 +1,11 @@
package com.songoda.ultimatetimber.tree;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.inventory.ItemStack;
import java.util.Collection;
import java.util.Set;
public class TreeBlock implements ITreeBlock<Block> {
@ -17,6 +22,16 @@ public class TreeBlock implements ITreeBlock<Block> {
return this.block;
}
@Override
public Location getLocation() {
return this.block.getLocation();
}
@Override
public Collection<ItemStack> getDrops() {
return this.block.getDrops();
}
@Override
public TreeBlockType getTreeBlockType() {
return this.treeBlockType;

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@ -13,12 +13,12 @@ public class TreeDefinition {
private final BlockState saplingBlockState;
private final int maxLeafDistanceFromLog;
private final boolean dropOriginalLog, dropOriginalLeaf;
private final Set<TreeLoot> customLogLoot, customLeafLoot;
private final Set<TreeLoot> logLoot, leafLoot;
private final Set<ItemStack> requiredTools;
public TreeDefinition(String key, Set<BlockState> logBlocks, Set<BlockState> leafBlocks, BlockState saplingBlockState,
int maxLeafDistanceFromLog, boolean dropOriginalLog, boolean dropOriginalLeaf,
Set<TreeLoot> customLogLoot, Set<TreeLoot> customLeafLoot, Set<ItemStack> requiredTools) {
Set<TreeLoot> logLoot, Set<TreeLoot> leafLoot, Set<ItemStack> requiredTools) {
this.key = key;
this.logBlockStates = logBlocks;
this.leafBlockStates = leafBlocks;
@ -26,8 +26,8 @@ public class TreeDefinition {
this.maxLeafDistanceFromLog = maxLeafDistanceFromLog;
this.dropOriginalLog = dropOriginalLog;
this.dropOriginalLeaf = dropOriginalLeaf;
this.customLogLoot = customLogLoot;
this.customLeafLoot = customLeafLoot;
this.logLoot = logLoot;
this.leafLoot = leafLoot;
this.requiredTools = requiredTools;
}
@ -95,21 +95,21 @@ public class TreeDefinition {
}
/**
* Gets the custom log loot for this TreeDefinition
* Gets the log loot for this TreeDefinition
*
* @return A Set of TreeLoot
*/
public Set<TreeLoot> getCustomLogLoot() {
return Collections.unmodifiableSet(this.customLogLoot);
public Set<TreeLoot> getLogLoot() {
return Collections.unmodifiableSet(this.logLoot);
}
/**
* Gets the custom leaf loot for this TreeDefinition
* Gets the leaf loot for this TreeDefinition
*
* @return A Set of TreeLoot
*/
public Set<TreeLoot> getCustomLeafLoot() {
return Collections.unmodifiableSet(this.customLeafLoot);
public Set<TreeLoot> getLeafLoot() {
return Collections.unmodifiableSet(this.leafLoot);
}
/**

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@ -16,8 +16,58 @@ public class TreeLoot {
this.chance = chance;
}
public void tryDropLoot(ITreeBlock treeBlock) {
/**
* Gets the tree block type this loot is for
*
* @return The tree block type this loot is for
*/
public TreeBlockType getTreeBlockType() {
return this.treeBlockType;
}
/**
* Checks if this TreeLoot has an item to drop
*
* @return True if an item exists, otherwise false
*/
public boolean hasItem() {
return this.item != null;
}
/**
* Gets the item that this tree loot can drop
*
* @return An ItemStack this tree loot can drop
*/
public ItemStack getItem() {
return this.item;
}
/**
* Checks if this TreeLoot has a command to run
*
* @return True if a command exists, otherwise false
*/
public boolean hasCommand() {
return this.command != null;
}
/**
* Gets the command that this tree loot can run
*
* @return The command that this tree loot can run
*/
public String getCommand() {
return command;
}
/**
* Gets the percent chance this tree loot will drop
*
* @return The percent chance this tree loot can drop
*/
public double getChance() {
return this.chance;
}
}

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@ -91,6 +91,10 @@ add-items-to-inventory: false
# Default: true
use-custom-sounds: true
# Use custom particles when toppling trees
# Default: true
use-custom-particles: true
# The type of animation to use for tree toppling
# Types: FANCY, DISINTEGRATE, CHAOS, NONE
tree-animation-type: FANCY
@ -109,7 +113,6 @@ mix-all-tree-types: false
# Tree configuration
# Allows for extreme fine-tuning of tree detection and what are considered trees
# Multiple log and leaf types are allowed, only one sapling type is allowed
# For custom-tool and required-tools use the same format as the global settings below the trees section
# You can add your own custom tree types here, just add a new section
trees:
oak:
@ -124,8 +127,8 @@ trees:
max-leaf-distance-from-log: 6
drop-original-log: true
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: OAK_SAPLING
chance: 5
@ -145,8 +148,8 @@ trees:
max-leaf-distance-from-log: 6
drop-original-log: true
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: SPRUCE_SAPLING
chance: 5
@ -163,8 +166,8 @@ trees:
max-leaf-distance-from-log: 4
drop-original-log: true
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: BIRCH_SAPLING
chance: 5
@ -181,8 +184,8 @@ trees:
max-leaf-distance-from-log: 5
drop-original-log: true
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: JUNGLE_SAPLING
chance: 2.5
@ -199,8 +202,8 @@ trees:
max-leaf-distance-from-log: 5
drop-original-log: true
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: ACACIA_SAPLING
chance: 5
@ -217,8 +220,8 @@ trees:
max-leaf-distance-from-log: 5
drop-original-log: true
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: DARK_OAK_SAPLING
chance: 5
@ -235,8 +238,8 @@ trees:
max-leaf-distance-from-log: 4
drop-original-log: false
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: BROWN_MUSHROOM
chance: 25
@ -250,8 +253,8 @@ trees:
max-leaf-distance-from-log: 4
drop-original-log: false
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: RED_MUSHROOM
chance: 25
@ -262,23 +265,23 @@ trees:
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# The default examples here are to show what you can do with custom loot
global-custom-log-loot:
global-log-loot:
0:
material: DIAMOND
chance: 0
1:
command: 'eco give %player% 5'
command: 'eco give %player 5'
chance: 0
2:
material: GOLDEN_APPLE
command: 'broadcast %player% found a golden apple in a %type% tree!'
command: 'broadcast %player found a golden apple in a %type tree!'
chance: 0
# Custom loot that is available for all tree types
# The loot applies to each leaf broken in the tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
global-custom-leaf-loot:
global-leaf-loot:
0:
material: GOLDEN_APPLE
chance: 0.5

View File

@ -92,6 +92,10 @@ add-items-to-inventory: false
# Default: true
use-custom-sounds: true
# Use custom particles when toppling trees
# Default: true
use-custom-particles: true
# The type of animation to use for tree toppling
# Types: FANCY, DISINTEGRATE, CHAOS, NONE
tree-animation-type: FANCY
@ -109,7 +113,6 @@ mix-all-tree-types: false
# Tree configuration
# Allows for extreme fine-tuning of tree detection and what are considered trees
# Multiple log and leaf types are allowed, only one sapling type is allowed
# For custom-tool and required-tools use the same format as the global settings below the trees section
# You can add your own custom tree types here, just add a new section
trees:
oak:
@ -127,8 +130,8 @@ trees:
max-leaf-distance-from-log: 6
drop-original-log: true
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: SAPLING:0
chance: 5
@ -151,8 +154,8 @@ trees:
max-leaf-distance-from-log: 6
drop-original-log: true
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: SAPLING:1
chance: 5
@ -172,8 +175,8 @@ trees:
max-leaf-distance-from-log: 4
drop-original-log: true
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: SAPLING:2
chance: 5
@ -193,8 +196,8 @@ trees:
max-leaf-distance-from-log: 5
drop-original-log: true
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: SAPLING:3
chance: 2.5
@ -214,8 +217,8 @@ trees:
max-leaf-distance-from-log: 5
drop-original-log: true
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: SAPLING:4
chance: 5
@ -235,8 +238,8 @@ trees:
max-leaf-distance-from-log: 5
drop-original-log: true
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: SAPLING:5
chance: 5
@ -264,8 +267,8 @@ trees:
max-leaf-distance-from-log: 4
drop-original-log: false
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: BROWN_MUSHROOM
chance: 25
@ -290,8 +293,8 @@ trees:
max-leaf-distance-from-log: 4
drop-original-log: false
drop-original-leaf: false
custom-log-loot: []
custom-leaf-loot:
log-loot: []
leaf-loot:
0:
material: RED_MUSHROOM
chance: 25
@ -302,7 +305,7 @@ trees:
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# The default examples here are to show what you can do with custom loot
global-custom-log-loot:
global-log-loot:
0:
material: DIAMOND
chance: 0
@ -311,14 +314,14 @@ global-custom-log-loot:
chance: 0
2:
material: GOLDEN_APPLE
command: 'broadcast %player% found a golden apple in a %type tree!'
command: 'broadcast %player found a golden apple in a %type tree!'
chance: 0
# Custom loot that is available for all tree types
# The loot applies to each leaf broken in the tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
global-custom-leaf-loot:
global-leaf-loot:
0:
material: GOLDEN_APPLE
chance: 0.5