mirror of
https://github.com/songoda/UltimateTimber.git
synced 2024-12-01 14:23:24 +01:00
Entire tree loot, topple cooldown, sneaking change
This commit is contained in:
parent
90ba6bbf02
commit
7d716fe62b
@ -106,7 +106,7 @@ public class LegacyAdapter implements VersionAdapter {
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@Override
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public void applyToolDurability(Player player, int damage) {
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ItemStack tool = this.getItemInHand(player);
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if (tool.getType().getMaxDurability() <= 1)
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if (tool.getType().getMaxDurability() < 1)
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return;
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int unbreakingLevel = tool.getEnchantmentLevel(Enchantment.DURABILITY);
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@ -0,0 +1,20 @@
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package com.songoda.ultimatetimber.misc;
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public enum OnlyToppleWhile {
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SNEAKING,
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NOT_SNEAKING,
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ALWAYS;
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/**
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* Gets an OnlyToppleWhile from a given string
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*
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* @param string The string
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* @return The TreeAnimationType, returns FANCY if the string is an invalid type
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*/
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public static OnlyToppleWhile fromString(String string) {
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for (OnlyToppleWhile value : values())
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if (value.name().equalsIgnoreCase(string))
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return value;
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return OnlyToppleWhile.ALWAYS;
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}
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}
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@ -14,13 +14,13 @@ public class TreeDefinition {
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private final int maxLeafDistanceFromLog;
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private final boolean detectLeavesDiagonally;
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private final boolean dropOriginalLog, dropOriginalLeaf;
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private final Set<TreeLoot> logLoot, leafLoot;
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private final Set<TreeLoot> logLoot, leafLoot, entireTreeLoot;
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private final Set<ItemStack> requiredTools;
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public TreeDefinition(String key, Set<IBlockData> logBlockData, Set<IBlockData> leafBlockData, IBlockData saplingBlockData,
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Set<IBlockData> plantableSoilBlockData, int maxLeafDistanceFromLog, boolean detectLeavesDiagonally,
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boolean dropOriginalLog, boolean dropOriginalLeaf, Set<TreeLoot> logLoot,
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Set<TreeLoot> leafLoot, Set<ItemStack> requiredTools) {
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boolean dropOriginalLog, boolean dropOriginalLeaf, Set<TreeLoot> logLoot, Set<TreeLoot> leafLoot,
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Set<TreeLoot> entireTreeLoot, Set<ItemStack> requiredTools) {
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this.key = key;
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this.logBlockData = logBlockData;
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this.leafBlockData = leafBlockData;
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@ -32,6 +32,7 @@ public class TreeDefinition {
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this.dropOriginalLeaf = dropOriginalLeaf;
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this.logLoot = logLoot;
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this.leafLoot = leafLoot;
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this.entireTreeLoot = entireTreeLoot;
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this.requiredTools = requiredTools;
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}
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@ -134,6 +135,15 @@ public class TreeDefinition {
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return Collections.unmodifiableSet(this.leafLoot);
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}
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/**
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* Gets the loot for this TreeDefinition
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*
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* @return A Set of TreeLoot
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*/
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public Set<TreeLoot> getEntireTreeLoot() {
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return Collections.unmodifiableSet(this.entireTreeLoot);
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}
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/**
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* Gets the tools that can be used to activate this tree topple
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*
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@ -1,29 +1,39 @@
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package com.songoda.ultimatetimber.manager;
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import com.songoda.ultimatetimber.UltimateTimber;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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public class ChoppingManager extends Manager {
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private Set<UUID> disabledPlayers;
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private Map<UUID, Boolean> cooldownedPlayers;
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private boolean useCooldown;
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private int cooldownAmount;
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public ChoppingManager(UltimateTimber ultimateTimber) {
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super(ultimateTimber);
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this.disabledPlayers = new HashSet<>();
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this.cooldownedPlayers = new HashMap<>();
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}
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@Override
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public void reload() {
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this.useCooldown = ConfigurationManager.Setting.PLAYER_TREE_TOPPLE_COOLDOWN.getBoolean();
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this.cooldownAmount = ConfigurationManager.Setting.PLAYER_TREE_TOPPLE_COOLDOWN_LENGTH.getInt();
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}
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@Override
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public void disable() {
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this.disabledPlayers.clear();
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this.cooldownedPlayers.clear();
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}
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/**
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@ -52,4 +62,34 @@ public class ChoppingManager extends Manager {
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return !this.disabledPlayers.contains(player.getUniqueId());
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}
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/**
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* Sets a player into cooldown
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*
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* @param player The player to cooldown
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*/
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public void cooldownPlayer(Player player) {
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if (!this.useCooldown || player.hasPermission("ultimatetimber.bypasscooldown"))
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return;
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this.cooldownedPlayers.put(player.getUniqueId(), false);
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Bukkit.getScheduler().scheduleSyncDelayedTask(UltimateTimber.getInstance(), () ->
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this.cooldownedPlayers.remove(player.getUniqueId()), this.cooldownAmount * 20L);
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}
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/**
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* Checks if a player is in cooldown
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*
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* @param player The player to check
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* @return True if the player can topple trees, otherwise false
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*/
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public boolean isInCooldown(Player player) {
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boolean cooldowned = !this.useCooldown && this.cooldownedPlayers.containsKey(player.getUniqueId());
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if (this.cooldownedPlayers.containsKey(player.getUniqueId()) && !this.cooldownedPlayers.get(player.getUniqueId())) {
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player.sendMessage(UltimateTimber.getInstance().getPrefix() + ChatColor.YELLOW + "You are on cooldown and cannot topple trees right now.");
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this.cooldownedPlayers.replace(player.getUniqueId(), true);
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}
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return cooldowned;
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}
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}
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@ -22,9 +22,11 @@ public class ConfigurationManager extends Manager {
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BREAK_ENTIRE_TREE_BASE(SettingType.BOOLEAN),
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DESTROY_INITIATED_BLOCK(SettingType.BOOLEAN),
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ONLY_DETECT_LOGS_UPWARDS(SettingType.BOOLEAN),
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ONLY_TOPPLE_WHILE_SNEAKING(SettingType.BOOLEAN),
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ONLY_TOPPLE_WHILE(SettingType.STRING),
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ALLOW_CREATIVE_MODE(SettingType.BOOLEAN),
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REQUIRE_CHOP_PERMISSION(SettingType.BOOLEAN),
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PLAYER_TREE_TOPPLE_COOLDOWN(SettingType.BOOLEAN),
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PLAYER_TREE_TOPPLE_COOLDOWN_LENGTH(SettingType.INT),
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IGNORE_REQUIRED_TOOLS(SettingType.BOOLEAN),
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REPLANT_SAPLINGS(SettingType.BOOLEAN),
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REPLANT_SAPLINGS_COOLDOWN(SettingType.INT),
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@ -66,6 +66,7 @@ public class TreeDefinitionManager extends Manager {
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boolean dropOriginalLeaf;
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Set<TreeLoot> logLoot = new HashSet<>();
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Set<TreeLoot> leafLoot = new HashSet<>();
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Set<TreeLoot> entireTreeLoot = new HashSet<>();
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Set<ItemStack> requiredTools = new HashSet<>();
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for (String blockDataString : tree.getStringList("logs"))
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@ -94,10 +95,16 @@ public class TreeDefinitionManager extends Manager {
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for (String lootKey : leafLootSection.getKeys(false))
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leafLoot.add(this.getTreeLootEntry(versionAdapter, TreeBlockType.LEAF, leafLootSection.getConfigurationSection(lootKey)));
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ConfigurationSection entireTreeLootSection = tree.getConfigurationSection("entire-tree-loot");
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if (entireTreeLootSection != null)
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for (String lootKey : entireTreeLootSection.getKeys(false))
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entireTreeLoot.add(this.getTreeLootEntry(versionAdapter, TreeBlockType.LEAF, entireTreeLootSection.getConfigurationSection(lootKey)));
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for (String itemStackString : tree.getStringList("required-tools"))
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requiredTools.add(versionAdapter.parseItemStackFromString(itemStackString));
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this.treeDefinitions.add(new TreeDefinition(key, logBlockData, leafBlockData, saplingBlockData, plantableSoilBlockData, maxLeafDistanceFromLog, detectLeavesDiagonally, dropOriginalLog, dropOriginalLeaf, logLoot, leafLoot, requiredTools));
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this.treeDefinitions.add(new TreeDefinition(key, logBlockData, leafBlockData, saplingBlockData, plantableSoilBlockData,
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maxLeafDistanceFromLog, detectLeavesDiagonally, dropOriginalLog, dropOriginalLeaf, logLoot, leafLoot, entireTreeLoot, requiredTools));
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}
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// Load global plantable soil
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@ -211,13 +218,14 @@ public class TreeDefinitionManager extends Manager {
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}
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/**
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* Tries to spawn loot for a given TreeBlock with the given TreeDefinition for a given player
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* Tries to spawn loot for a given TreeBlock with the given TreeDefinition for a given Player
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*
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* @param treeDefinition The TreeDefinition to use
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* @param treeBlock The TreeBlock to drop for
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* @param player The Player to drop for
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* @param isForEntireTree If the loot is for the entire tree
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*/
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public void dropTreeLoot(TreeDefinition treeDefinition, ITreeBlock treeBlock, Player player, boolean hasSilkTouch) {
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public void dropTreeLoot(TreeDefinition treeDefinition, ITreeBlock treeBlock, Player player, boolean hasSilkTouch, boolean isForEntireTree) {
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VersionAdapter versionAdapter = this.ultimateTimber.getVersionAdapter();
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HookManager hookManager = this.ultimateTimber.getHookManager();
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@ -228,6 +236,9 @@ public class TreeDefinitionManager extends Manager {
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// Get the loot that we should try to drop
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List<TreeLoot> toTry = new ArrayList<>();
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if (isForEntireTree) {
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toTry.addAll(treeDefinition.getEntireTreeLoot());
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} else {
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if (hasSilkTouch) {
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lootedItems.addAll(versionAdapter.getBlockDrops(treeDefinition, treeBlock));
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} else {
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@ -252,6 +263,7 @@ public class TreeDefinitionManager extends Manager {
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break;
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}
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}
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}
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// Roll the dice
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double bonusLootMultiplier = ConfigurationManager.Setting.BONUS_LOOT_MULTIPLIER.getDouble();
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@ -4,6 +4,7 @@ import com.songoda.ultimatetimber.UltimateTimber;
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import com.songoda.ultimatetimber.adapter.VersionAdapter;
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import com.songoda.ultimatetimber.events.TreeFallEvent;
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import com.songoda.ultimatetimber.events.TreeFellEvent;
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import com.songoda.ultimatetimber.misc.OnlyToppleWhile;
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import com.songoda.ultimatetimber.tree.DetectedTree;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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@ -62,7 +63,7 @@ public class TreeFallManager extends Manager implements Listener {
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if (!ConfigurationManager.Setting.ALLOW_CREATIVE_MODE.getBoolean() && player.getGameMode().equals(GameMode.CREATIVE))
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isValid = false;
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if (ConfigurationManager.Setting.ONLY_TOPPLE_WHILE_SNEAKING.getBoolean() && !player.isSneaking())
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if (!this.checkToppleWhile(player))
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isValid = false;
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if (ConfigurationManager.Setting.REQUIRE_CHOP_PERMISSION.getBoolean() && !player.hasPermission("ultimatetimber.chop"))
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@ -71,6 +72,9 @@ public class TreeFallManager extends Manager implements Listener {
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if (!choppingManager.isChopping(player))
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isValid = false;
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if (choppingManager.isInCooldown(player))
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isValid = false;
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if (treeAnimationManager.isBlockInAnimation(block)) {
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isValid = false;
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event.setCancelled(true);
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@ -114,6 +118,8 @@ public class TreeFallManager extends Manager implements Listener {
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// Valid tree and meets all conditions past this point
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event.setCancelled(true);
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choppingManager.cooldownPlayer(player);
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// Destroy initiated block if enabled
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if (ConfigurationManager.Setting.DESTROY_INITIATED_BLOCK.getBoolean()) {
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detectedTree.getDetectedTreeBlocks().getInitialLogBlock().getBlock().setType(Material.AIR);
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@ -125,10 +131,28 @@ public class TreeFallManager extends Manager implements Listener {
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hookManager.applyExperienceHooks(player, detectedTree.getDetectedTreeBlocks());
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treeAnimationManager.runAnimation(detectedTree, player);
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treeDefinitionManager.dropTreeLoot(detectedTree.getTreeDefinition(), detectedTree.getDetectedTreeBlocks().getInitialLogBlock(), player, false, true);
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// Trigger fell event
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TreeFellEvent treeFellEvent = new TreeFellEvent(player, detectedTree);
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Bukkit.getPluginManager().callEvent(treeFellEvent);
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}
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/**
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* Checks if a player is doing a certain action required to topple a tree
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*
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* @param player The player to check
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* @return True if the check passes, otherwise false
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*/
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private boolean checkToppleWhile(Player player) {
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switch (OnlyToppleWhile.fromString(ConfigurationManager.Setting.ONLY_TOPPLE_WHILE.getString())) {
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case SNEAKING:
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return player.isSneaking();
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case NOT_SNEAKING:
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return !player.isSneaking();
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default:
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return true;
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}
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}
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}
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@ -49,17 +49,27 @@ destroy-initiated-block: false
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# Default: true
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only-detect-logs-upwards: true
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# Only topple over trees while the player is sneaking
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# Default: false
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only-topple-while-sneaking: false
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# Only topple trees while the player is doing something
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# Valid values: SNEAKING, NOT_SNEAKING, ALWAYS
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# Default: ALWAYS
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only-topple-while: ALWAYS
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# Allow toppling trees in creative mode
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# Default: true
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allow-creative-mode: true
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# Require the player to have the permission 'ultimatetimber.chop' to topple trees
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# Default: true
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require-chop-permission: true
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# Default: false
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require-chop-permission: false
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# If a player should only be allowed to chop one tree per cooldown length
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# Default: false
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player-tree-topple-cooldown: false
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# The amount of seconds a player has to wait before they can chop a tree again
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# Does nothing if player-tree-topple-cooldown is false
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# Default: 5
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player-tree-topple-cooldown-length: 5
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# Allow players to topple trees regardless of what they are holding in their hand
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# Default: false
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@ -178,6 +188,7 @@ trees:
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1:
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material: APPLE
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chance: 0.5
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entire-tree-loot: []
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required-tools: []
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spruce:
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logs:
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@ -198,6 +209,7 @@ trees:
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0:
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material: SPRUCE_SAPLING
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chance: 5
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entire-tree-loot: []
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required-tools: []
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birch:
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logs:
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@ -218,6 +230,7 @@ trees:
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0:
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material: BIRCH_SAPLING
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chance: 5
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entire-tree-loot: []
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required-tools: []
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jungle:
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logs:
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@ -238,6 +251,7 @@ trees:
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0:
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material: JUNGLE_SAPLING
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chance: 2.5
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entire-tree-loot: []
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required-tools: []
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acacia:
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logs:
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@ -258,6 +272,7 @@ trees:
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0:
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material: ACACIA_SAPLING
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chance: 5
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entire-tree-loot: []
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required-tools: []
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dark_oak:
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logs:
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@ -281,6 +296,7 @@ trees:
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1:
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material: APPLE
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chance: 0.5
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entire-tree-loot: []
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required-tools: []
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brown_mushroom:
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logs:
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@ -299,6 +315,7 @@ trees:
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0:
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material: BROWN_MUSHROOM
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chance: 25
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entire-tree-loot: []
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required-tools: []
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red_mushroom:
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logs:
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@ -317,6 +334,7 @@ trees:
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0:
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material: RED_MUSHROOM
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chance: 25
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entire-tree-loot: []
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required-tools: []
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# All soil types that the tree type's saplings can be planted on
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@ -331,6 +349,7 @@ global-plantable-soil:
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# To add more, increment the number by 1
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# The chance is out of 100 and can contain decimals
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# The default examples here are to show what you can do with custom loot
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# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
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global-log-loot:
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0:
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material: DIAMOND
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@ -347,10 +366,21 @@ global-log-loot:
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# The loot applies to each leaf broken in the tree
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# To add more, increment the number by 1
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# The chance is out of 100 and can contain decimals
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# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
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global-leaf-loot:
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0:
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material: GOLDEN_APPLE
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chance: 0.5
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chance: 0.1
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# Custom entire tree loot that is available for all tree types
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# The loot will be dropped only one time for the entire tree
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# To add more, increment the number by 1
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# The chance is out of 100 and can contain decimals
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# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
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global-entire-tree-loot:
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0:
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material: DIAMOND
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chance: 0
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# Tools that must be used to topple over a tree
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# Applies to all tree types
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@ -50,17 +50,27 @@ destroy-initiated-block: false
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# Default: true
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only-detect-logs-upwards: true
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# Only topple over trees while the player is sneaking
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# Default: false
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only-topple-while-sneaking: false
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# Only topple trees while the player is doing something
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# Valid values: SNEAKING, NOT_SNEAKING, ALWAYS
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# Default: ALWAYS
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only-topple-while: ALWAYS
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# Allow toppling trees in creative mode
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# Default: true
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allow-creative-mode: true
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# Require the player to have the permission 'ultimatetimber.chop' to topple trees
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# Default: true
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require-chop-permission: true
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# Default: false
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require-chop-permission: false
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# If a player should only be allowed to chop one tree per cooldown length
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# Default: false
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||||
player-tree-topple-cooldown: false
|
||||
|
||||
# The amount of seconds a player has to wait before they can chop a tree again
|
||||
# Does nothing if player-tree-topple-cooldown is false
|
||||
# Default: 5
|
||||
player-tree-topple-cooldown-length: 5
|
||||
|
||||
# Allow players to topple trees regardless of what they are holding in their hand
|
||||
# Default: false
|
||||
@ -176,6 +186,7 @@ trees:
|
||||
1:
|
||||
material: APPLE
|
||||
chance: 0.5
|
||||
entire-tree-loot: []
|
||||
required-tools: []
|
||||
spruce:
|
||||
logs:
|
||||
@ -193,6 +204,7 @@ trees:
|
||||
0:
|
||||
material: SAPLING:1
|
||||
chance: 5
|
||||
entire-tree-loot: []
|
||||
required-tools: []
|
||||
birch:
|
||||
logs:
|
||||
@ -210,6 +222,7 @@ trees:
|
||||
0:
|
||||
material: SAPLING:2
|
||||
chance: 5
|
||||
entire-tree-loot: []
|
||||
required-tools: []
|
||||
jungle:
|
||||
logs:
|
||||
@ -227,6 +240,7 @@ trees:
|
||||
0:
|
||||
material: SAPLING:3
|
||||
chance: 2.5
|
||||
entire-tree-loot: []
|
||||
required-tools: []
|
||||
acacia:
|
||||
logs:
|
||||
@ -244,6 +258,7 @@ trees:
|
||||
0:
|
||||
material: SAPLING:4
|
||||
chance: 5
|
||||
entire-tree-loot: []
|
||||
required-tools: []
|
||||
dark_oak:
|
||||
logs:
|
||||
@ -264,6 +279,7 @@ trees:
|
||||
1:
|
||||
material: APPLE
|
||||
chance: 0.5
|
||||
entire-tree-loot: []
|
||||
required-tools: []
|
||||
brown_mushroom:
|
||||
logs:
|
||||
@ -282,6 +298,7 @@ trees:
|
||||
0:
|
||||
material: BROWN_MUSHROOM
|
||||
chance: 25
|
||||
entire-tree-loot: []
|
||||
required-tools: []
|
||||
red_mushroom:
|
||||
logs:
|
||||
@ -300,6 +317,7 @@ trees:
|
||||
0:
|
||||
material: RED_MUSHROOM
|
||||
chance: 25
|
||||
entire-tree-loot: []
|
||||
required-tools: []
|
||||
|
||||
# All soil types that the tree type's saplings can be planted on
|
||||
@ -314,6 +332,7 @@ global-plantable-soil:
|
||||
# To add more, increment the number by 1
|
||||
# The chance is out of 100 and can contain decimals
|
||||
# The default examples here are to show what you can do with custom loot
|
||||
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
|
||||
global-log-loot:
|
||||
0:
|
||||
material: DIAMOND
|
||||
@ -330,11 +349,22 @@ global-log-loot:
|
||||
# The loot applies to each leaf broken in the tree
|
||||
# To add more, increment the number by 1
|
||||
# The chance is out of 100 and can contain decimals
|
||||
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
|
||||
global-leaf-loot:
|
||||
0:
|
||||
material: GOLDEN_APPLE
|
||||
chance: 0.5
|
||||
|
||||
# Custom entire tree loot that is available for all tree types
|
||||
# The loot will be dropped only one time for the entire tree
|
||||
# To add more, increment the number by 1
|
||||
# The chance is out of 100 and can contain decimals
|
||||
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
|
||||
global-entire-tree-loot:
|
||||
0:
|
||||
material: DIAMOND
|
||||
chance: 0
|
||||
|
||||
# Tools that must be used to topple over a tree
|
||||
# Applies to all tree types
|
||||
global-required-tools:
|
||||
|
@ -1,6 +1,6 @@
|
||||
name: UltimateTimber
|
||||
version: @version@
|
||||
author: Songoda
|
||||
authors: [Songoda, Esophose]
|
||||
main: com.songoda.ultimatetimber.UltimateTimber
|
||||
api-version: 1.13
|
||||
softdepend: [mcMMO, Jobs]
|
||||
@ -16,6 +16,7 @@ permissions:
|
||||
ultimatetimber.chop: true
|
||||
ultimatetimber.bonusloot: true
|
||||
ultimatetimber.reload: true
|
||||
ultimatetimber.bypasscooldown: true
|
||||
ultimatetimber.chop:
|
||||
description: Allows players to trigger the trees toppling down effect
|
||||
default: op
|
||||
@ -25,3 +26,6 @@ permissions:
|
||||
ultimatetimber.reload:
|
||||
description: Reloads the configuration file
|
||||
default: op
|
||||
ultimatetimber.bypasscooldown:
|
||||
description: Allows a player to bypass the tree topple cooldown
|
||||
default: op
|
||||
|
Loading…
Reference in New Issue
Block a user