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Fix tool damage not being applied
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@ -56,8 +56,7 @@ public class CurrentAdapter implements VersionAdapter {
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@Override
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public void applyToolDurability(Player player, int damage) {
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ItemStack tool = this.getItemInHand(player);
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if (!tool.hasItemMeta() || !(tool.getItemMeta() instanceof Damageable))
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if (!(tool.getItemMeta() instanceof Damageable))
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return;
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int unbreakingLevel = tool.getEnchantmentLevel(Enchantment.DURABILITY);
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@ -71,7 +70,8 @@ public class CurrentAdapter implements VersionAdapter {
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damageable.setDamage(damageable.getDamage() + actualDamage);
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tool.setItemMeta((ItemMeta) damageable);
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if (!this.hasEnoughDurability(tool, 1))
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this.removeItemInHand(player);
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}
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@Override
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@ -42,7 +42,7 @@ public class Methods {
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* @return True if durability should be applied, otherwise false
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*/
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public static boolean checkUnbreakingChance(int level) {
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return ((double) 1 / (level + 1)) > random.nextDouble();
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return (1.0 / (level + 1)) > random.nextDouble();
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}
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}
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@ -75,6 +75,9 @@ public class TreeFallManager extends Manager implements Listener {
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if (detectedTree == null)
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return;
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if (!treeDefinitionManager.isToolValidForTreeDefinition(detectedTree.getTreeDefinition(), tool))
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return;
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int toolDamage = ConfigurationManager.Setting.REALISTIC_TOOL_DAMAGE.getBoolean() ? detectedTree.getDetectedTreeBlocks().getLogBlocks().size() : 1;
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if (ConfigurationManager.Setting.PROTECT_TOOL.getBoolean() && !versionAdapter.hasEnoughDurability(tool, toolDamage))
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return;
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