- Pro tip to anyone reading this in the future: do not try to remove elements from a HashSet using an iterator. I don't know if I'm cursed but too much time was spent debugging something that had no rhyme or reason not to work in the first place.
- Redid the TreeChecker as to make it able to individually target trees. It now uses a very large amount of different techniques to be able to individually target trees while avoiding as much collateral damage as possible and still removing an appropriate leaf amount.
- Enhanced documentation, will be further enhanced if this becomes the final version of the parser.
- Added custom loot
- Enhanced the tree search algorithm so it can do branches (fixes the format of a number of trees) among other tweaks
- Fixed a number of loot issues
- Fixed the tree leaf fall replant % being too high
- Added a no animation version of the tree drop
- Added a LeafToSapling converter util
- Fixed durability issue where the plugin was taking too much durability from axes
- Added dirt/grass/coarse dirt ledge compatibility, allows for more flexibility in the tree identification process
- Made the plugin compatible with mushrooms
- Added a little leeway to allow for 1-2 blocks of dirt/coarse dirt/grass (in height) to be placed adjacent to the trees (covers vanilla world generation for the most part)
- Added smoke particles to fallen trees
- Integrated all the config checks
- Added more classes to give the codebase more structure
- Added a number of config options
- Added some safeguards for the falling blocks
- Added all the necessary loot
- Added permission nodes
- Added custom tree falling sounds
- Converted the animation from single-phase to 2-phase, trees now slowly tip over and then pick up speed
- Added various sapling spreading mechanics
- Added damage to entities caught in the tree falling
- Added silk touch compatibility
- Added creative mode filter, doesn't affect players in creative mode
- Added per-world filter
- Started adding reload command, not currently functional due to bad configuration file reloading
- Added axe filter, only applies effect to players wielding axes
- Tweaked the search pyramid to better fit various trees generated by minecraft
- Initial commit of the TreeAssist recode
- Added the animation
- Added solid block detection
- Added prototype drop mechanic
- Added the config file (not fully hooked up to the filters yet)