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future-proof for 1.2.4 wooden plank additions.
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@ -120,10 +120,11 @@ public class Economy_iConomy6 implements Economy {
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@Override
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@Override
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public double getBalance(String playerName) {
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public double getBalance(String playerName) {
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if (accounts.exists(playerName))
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if (accounts.exists(playerName)) {
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return accounts.get(playerName).getHoldings().getBalance();
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return accounts.get(playerName).getHoldings().getBalance();
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else
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} else {
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return 0;
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return 0;
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}
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}
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}
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@Override
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@Override
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@ -34,6 +34,9 @@ public class Items {
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items.add(new ItemInfo("Dirt", new String[][]{{"dirt"}}, Material.DIRT));
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items.add(new ItemInfo("Dirt", new String[][]{{"dirt"}}, Material.DIRT));
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items.add(new ItemInfo("Cobblestone", new String[][]{{"cobb", "sto"}, {"cobb"}}, Material.COBBLESTONE));
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items.add(new ItemInfo("Cobblestone", new String[][]{{"cobb", "sto"}, {"cobb"}}, Material.COBBLESTONE));
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items.add(new ItemInfo("Wooden Plank", new String[][]{{"wood"}, {"wood", "plank"}}, Material.WOOD));
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items.add(new ItemInfo("Wooden Plank", new String[][]{{"wood"}, {"wood", "plank"}}, Material.WOOD));
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items.add(new ItemInfo("Pine Plank", new String[][]{{"pine", "plank"}, {"pine", "wood"}}, Material.WOOD, (short) 1));
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items.add(new ItemInfo("Birch Plank", new String[][]{{"birch", "plank"}, {"birch", "wood"}}, Material.WOOD, (short) 2));
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items.add(new ItemInfo("Jungle Plank", new String[][]{{"jung", "plank"}, {"jung", "wood"}}, Material.WOOD, (short) 3));
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items.add(new ItemInfo("Sapling", new String[][]{{"sapling"}}, Material.SAPLING));
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items.add(new ItemInfo("Sapling", new String[][]{{"sapling"}}, Material.SAPLING));
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items.add(new ItemInfo("Redwood Sapling", new String[][]{{"sapling", "red"}}, Material.SAPLING, (short) 1));
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items.add(new ItemInfo("Redwood Sapling", new String[][]{{"sapling", "red"}}, Material.SAPLING, (short) 1));
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items.add(new ItemInfo("Birch Sapling", new String[][]{{"sapling", "birch"}}, Material.SAPLING, (short) 2));
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items.add(new ItemInfo("Birch Sapling", new String[][]{{"sapling", "birch"}}, Material.SAPLING, (short) 2));
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