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Updated Gringotts compatibilty
Gringotts now supports storing fractional values, this commit updates the vault integration to reflect those changes.
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@ -165,11 +165,14 @@ public class Economy_Gringotts implements Economy {
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public boolean hasAccount(String playerName) {
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public boolean hasAccount(String playerName) {
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try{
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try{
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Account account = gringotts.accounting.getAccount(new PlayerAccountHolder(playerName));
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Account account = gringotts.accounting.getAccount(new PlayerAccountHolder(playerName));
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if(account != null)
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return true;
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else
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return false;
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}
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}
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catch (Exception e){
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catch (Exception e){
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return false;
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return false;
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}
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}
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return true;
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}
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}
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@ -214,7 +217,7 @@ public class Economy_Gringotts implements Economy {
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if(account.balance() >= amount) {
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if(account.balance() >= amount) {
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//We has mulah!
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//We has mulah!
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account.remove((long)amount);
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account.remove(amount);
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return new EconomyResponse(amount, account.balance(), ResponseType.SUCCESS, null);
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return new EconomyResponse(amount, account.balance(), ResponseType.SUCCESS, null);
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} else {
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} else {
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//Not enough money to withdraw this much.
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//Not enough money to withdraw this much.
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@ -238,13 +241,11 @@ public class Economy_Gringotts implements Economy {
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PlayerAccountHolder accountHolder = new PlayerAccountHolder(playerName);
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PlayerAccountHolder accountHolder = new PlayerAccountHolder(playerName);
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Account account = gringotts.accounting.getAccount( accountHolder );
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Account account = gringotts.accounting.getAccount( accountHolder );
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long change = (long)account.add((long) amount);
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if (account.add(amount))
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return new EconomyResponse( amount, account.balance(), ResponseType.SUCCESS, null);
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else
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return new EconomyResponse( 0, account.balance(), ResponseType.FAILURE, "Not enough capacity to store that many funds!");
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if( change == amount ) {
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return new EconomyResponse( change, account.balance(), ResponseType.SUCCESS, null);
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} else {
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return new EconomyResponse( change, account.balance(), ResponseType.FAILURE, "Not enough capacity to store that many funds!");
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}
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}
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}
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/**
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/**
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