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fix javadocs
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@ -54,7 +54,7 @@ public interface Economy {
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* Format amount into a human readable String This provides translation into
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* economy specific formatting to improve consistency between plugins.
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*
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* @param amount
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* @param amount to format
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* @return Human readable string describing amount
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*/
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public String format(double amount);
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@ -80,7 +80,8 @@ public interface Economy {
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* Checks if this player has an account on the server yet
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* This will always return true if the player has joined the server at least once
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* as all major economy plugins auto-generate a player account when the player joins the server
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* @param playerName
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*
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* @param playerName to check
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* @return if the player has an account
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*/
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public boolean hasAccount(String playerName);
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@ -89,14 +90,17 @@ public interface Economy {
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* Checks if this player has an account on the server yet on the given world
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* This will always return true if the player has joined the server at least once
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* as all major economy plugins auto-generate a player account when the player joins the server
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* @param playerName
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*
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* @param playerName to check in the world
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* @param worldName world-specific account
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* @return if the player has an account
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*/
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public boolean hasAccount(String playerName, String worldName);
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/**
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* Gets balance of a player
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* @param playerName
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*
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* @param playerName of the player
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* @return Amount currently held in players account
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*/
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public double getBalance(String playerName);
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@ -113,8 +117,8 @@ public interface Economy {
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/**
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* Checks if the player account has the amount - DO NOT USE NEGATIVE AMOUNTS
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*
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* @param playerName
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* @param amount
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* @param playerName to check
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* @param amount to check for
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* @return True if <b>playerName</b> has <b>amount</b>, False else wise
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*/
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public boolean has(String playerName, double amount);
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@ -122,9 +126,10 @@ public interface Economy {
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/**
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* Checks if the player account has the amount in a given world - DO NOT USE NEGATIVE AMOUNTS
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* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
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* @param playerName
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* @param worldName
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* @param amount
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*
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* @param playerName to check
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* @param worldName to check with
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* @param amount to check for
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* @return True if <b>playerName</b> has <b>amount</b>, False else wise
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*/
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public boolean has(String playerName, String worldName, double amount);
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@ -168,22 +173,22 @@ public interface Economy {
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/**
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* Creates a bank account with the specified name and the player as the owner
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* @param name
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* @param player
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* @param name of account
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* @param player the account should be linked to
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* @return EconomyResponse Object
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*/
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public EconomyResponse createBank(String name, String player);
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/**
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* Deletes a bank account with the specified name.
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* @param name
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* @param name of the back to delete
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* @return if the operation completed successfully
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*/
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public EconomyResponse deleteBank(String name);
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/**
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* Returns the amount the bank has
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* @param name
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* @param name of the account
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* @return EconomyResponse Object
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*/
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public EconomyResponse bankBalance(String name);
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@ -191,8 +196,8 @@ public interface Economy {
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/**
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* Returns true or false whether the bank has the amount specified - DO NOT USE NEGATIVE AMOUNTS
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*
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* @param name
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* @param amount
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* @param name of the account
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* @param amount to check for
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* @return EconomyResponse Object
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*/
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public EconomyResponse bankHas(String name, double amount);
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@ -200,8 +205,8 @@ public interface Economy {
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/**
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* Withdraw an amount from a bank account - DO NOT USE NEGATIVE AMOUNTS
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*
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* @param name
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* @param amount
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* @param name of the account
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* @param amount to withdraw
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* @return EconomyResponse Object
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*/
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public EconomyResponse bankWithdraw(String name, double amount);
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@ -209,24 +214,26 @@ public interface Economy {
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/**
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* Deposit an amount into a bank account - DO NOT USE NEGATIVE AMOUNTS
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*
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* @param name
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* @param amount
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* @param name of the account
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* @param amount to deposit
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* @return EconomyResponse Object
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*/
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public EconomyResponse bankDeposit(String name, double amount);
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/**
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* Check if a player is the owner of a bank account
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* @param name
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* @param playerName
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*
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* @param name of the account
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* @param playerName to check for ownership
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* @return EconomyResponse Object
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*/
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public EconomyResponse isBankOwner(String name, String playerName);
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/**
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* Check if the player is a member of the bank account
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* @param name
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* @param playerName
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*
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* @param name of the account
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* @param playerName to check membership
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* @return EconomyResponse Object
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*/
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public EconomyResponse isBankMember(String name, String playerName);
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@ -661,7 +661,7 @@ public class Items {
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/**
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* Searchs for an ItemInfo from the given ItemStack
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* @param itemStack
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* @param itemStack to search on
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* @return ItemInfo found, or null
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*/
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public static ItemInfo itemByStack(ItemStack itemStack) {
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@ -691,8 +691,8 @@ public class Items {
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/**
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* Gets a relevant ItemInfo by it's Material
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* @param type
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* @return ItemInfo
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* @param type of Material
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* @return ItemInfo record found or null if none
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*/
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public static ItemInfo itemByType(Material type) {
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return itemByType(type, (short) 0);
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@ -700,9 +700,9 @@ public class Items {
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/**
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* Searches for an ItemInfo record by Material and SubTypeID
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* @param type
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* @param subType
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* @return
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* @param type of Material
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* @param subType to check for
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* @return ItemInfo record found or null if none
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*/
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public static ItemInfo itemByType(Material type, short subType) {
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for (ItemInfo item : items) {
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@ -768,8 +768,8 @@ public class Items {
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* Multi-Item return search for dumping all items with the search string to the player
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*
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*
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* @param searchString
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* @param multi
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* @param searchString to search for
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* @param multi whether to return a list of items or just the first
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* @return Array of items found
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*/
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public static ItemInfo[] itemsByName(String searchString, boolean multi) {
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@ -840,7 +840,7 @@ public class Items {
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/**
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* Single item search function, for when we only ever want to return 1 result
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*
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* @param searchString
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* @param searchString to search for
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* @return ItemInfo Object
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*/
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public static ItemInfo itemByName(String searchString) {
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@ -916,8 +916,8 @@ public class Items {
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/**
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* Joins elements of a String array with the glue between them into a String.
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* @param array
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* @param glue
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* @param array of elements to join together
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* @param glue what to put between each element
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* @return Concacted Array combined with glue
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*/
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public static String join(String[] array, String glue) {
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@ -939,8 +939,8 @@ public class Items {
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/**
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* Joins elements of a String array with the glue between them into a String.
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* @param list
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* @param glue
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* @param list of items to join together
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* @param glue what to put between each element
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* @return Concacted Array combined with glue
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*/
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public static String join(List<String> list, String glue) {
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@ -93,8 +93,8 @@ public abstract class Permission {
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* This method will explicitly fail if the registered permission system does not register permissions in bukkit.
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*
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* For easy checking of a commandsender
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* @param sender
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* @param permission
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* @param sender to check permissions on
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* @param permission to check for
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* @return true if the sender has the permission
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*/
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public boolean has(CommandSender sender, String permission) {
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@ -246,7 +246,7 @@ public abstract class Permission {
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* This implementation can be used by any subclass which implements a "pure" superperms plugin, i.e.
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* one that only needs the built-in Bukkit API to add transient permissions to a player.
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*
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* @param UUID playerId
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* @param playerId UUID
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* @param permission Permission node
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* @return Success or Failure
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*/
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@ -283,9 +283,9 @@ public abstract class Permission {
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/**
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* Adds a world specific transient permission to the player - ONLY WORKS IN PEX/P3 - otherwise it defaults to GLOBAL!
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*
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* @param worldName
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* @param playerId
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* @param permission
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* @param worldName to check on
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* @param playerId UUID
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* @param permission to test
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* @return Success or Failure
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*/
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public boolean playerAddTransient(String worldName, UUID playerId, String permission) {
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@ -294,9 +294,9 @@ public abstract class Permission {
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/**
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* Adds a world specific transient permission to the player - ONLY WORKS IN PEX/P3 - otherwise it defaults to GLOBAL!
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* @param worldName
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* @param player
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* @param permission
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* @param worldName to check on
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* @param player to check
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* @param permission to check for
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* @return Success or Failure
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*/
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public boolean playerAddTransient(String worldName, Player player, String permission) {
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@ -305,9 +305,9 @@ public abstract class Permission {
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/**
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* Adds a world specific transient permission to the player - ONLY WORKS IN PEX/P3 - otherwise it defaults to GLOBAL!
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* @param worldName
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* @param player
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* @param permission
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* @param worldName to check on
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* @param player to check
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* @param permission to check
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* @return Success or Failure
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*/
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public boolean playerAddTransient(String worldName, String player, String permission) {
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@ -320,9 +320,9 @@ public abstract class Permission {
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/**
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* Removes a world specific transient permission from the player - Only works in PEX/P3 - otherwise it defaults to Global!
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* @param worldName
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* @param player
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* @param permission
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* @param worldName to check on
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* @param player to check
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* @param permission to check for
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* @return Success or Failure
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*/
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public boolean playerRemoveTransient(String worldName, String player, String permission) {
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@ -335,9 +335,9 @@ public abstract class Permission {
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/**
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* Removes a world specific transient permission from the player - Only works in PEX/P3 - otherwise it defaults to Global!
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* @param worldName
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* @param playerId
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* @param permission
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* @param worldName to check on
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* @param playerId UUID to check
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* @param permission to check for
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* @return Success or Failure
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*/
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public boolean playerRemoveTransient(String worldName, UUID playerId, String permission) {
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@ -346,9 +346,9 @@ public abstract class Permission {
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/**
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* Removes a world specific transient permission from the player - Only works in PEX/P3 - otherwise it defaults to Global!
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* @param worldName
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* @param player
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* @param permission
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* @param worldName to check on
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* @param player to check
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* @param permission to check for
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* @return Success or Failure
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*/
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public boolean playerRemoveTransient(String worldName, Player player, String permission) {
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@ -415,7 +415,7 @@ public abstract class Permission {
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/**
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* Remove transient permission from a player.
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*
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* @param UUID playerId
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* @param playerId UUID
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* @param permission Permission node
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* @return Success or Failure
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*/
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@ -791,7 +791,7 @@ public abstract class Permission {
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* But May return odd values if the servers registered permission system does not have a global permission store.
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*
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* @param world World Object
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* @param player Player name
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* @param playerId UUID of the player
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* @return Players primary group
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*/
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public String getPrimaryGroup(World world, UUID playerId) {
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