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170 lines
6.8 KiB
Markdown
170 lines
6.8 KiB
Markdown
# Vault - Abstraction Library for Bukkit Plugin
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## Installing
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Installing Vault is as simple as copying the provided "Vault.jar" to your
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"<bukkit-install-dir>/plugins" directory and the rest is automatic! If you
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wish to perform configuration changes, this can be done via a configuration
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file but should not be necessary in most cases. See the "Advanced
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Configuration" section for more information.
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## Why Vault?
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I have no preference which library suits your plugin and development efforts
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best. Really, I thought a central suite (rather...Vault) of solutions was the
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the proper avenue than focusing on a single category of plugin. That's where
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the idea for Vault came into play.
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So, what features do I _think_ you'll like the most?
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* No need to include my source code in your plugin
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All of Vault is run in its own plugin, so all you need to do is obtain an
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instance of it! This simplifies issues with multiple plugins using the same
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namespaces. Just simply add Vault.jar to your download zip file!
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* Broad range of supported plugins
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I wanted an abstraction layer not only for Economic plugins but also
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Permission plugins as well. The future will likely add more, but what
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types, I have yet to decide, let me know!
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* Choice!
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That's half the fun of Bukkit, we get to choose what to use! More choice
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has never hurt developers so here's to choice!
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## Permissions
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None! Vault has no permission nodes itself.
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## Advanced Configuration
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It isn't implemented yet, but the goal is to allow disabling of specific
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plugins by their namespace in a <bukkit-dir>/plugins/Vault/vault.properties
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configuration file. It won't be necessary except for really oddball
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situations.
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## License
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Copyright (C) 2011 Morgan Humes <morgan@lanaddict.com>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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## Building
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Vault comes with all libraries needed to build from the current branch and
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also comes with an Apache Ant build file (build.xml).
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## Dependencies
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Because Vault provides a bridge to other plugins, their binaries will be
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required to build from. To ease this, they have been included in the lib
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folder and will be updated from time to time.
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## Supported Plugins
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Vault provides abstraction for the following categories and plugins. If you
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have your own plugin that you believe should be supported, fork Vault or create
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a patch with the necessary changes. Additionally you can create an issue on
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Github and we'll get to it at our convenience.
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* Economy
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- BOSEconomy (http://forums.bukkit.org/threads/19025/)
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- iConomy 4 & 5 (http://forums.bukkit.org/threads/40/)
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- 3co (http://forums.bukkit.org/threads/22461/)
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* Permissions
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- Permissions 3 (http://forums.bukkit.org/threads/18430/)
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- Permissions Ex (http://forums.bukkit.org/threads/18140/)
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## Implementing Vault
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Implementing Vault is quite simple through obtaining an instance through the
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Bukkit PluginManager class by using the string "Vault". An example plugin with
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limited functionality is located within the VaultExamplePlugin repository
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(https://github.com/MilkBowl/VaultExamplePlugin).
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Example:
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```java
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package com.example.plugin;
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import java.util.logging.Logger;
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import net.milkbowl.vault.Vault;
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import net.milkbowl.vault.economy.EconomyResponse;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.java.JavaPlugin;
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public class ExamplePlugin extends JavaPlugin {
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private static final Logger log = Logger.getLogger("Minecraft");
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private Vault vault = null;
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@Override
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public void onDisable() {
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log.info(String.format("[%s] Disabled Version %s", getDescription().getName(), getDescription().getVersion()));
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}
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@Override
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public void onEnable() {
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Plugin x = this.getServer().getPluginManager().getPlugin("Vault");
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if(x != null & x instanceof Vault) {
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vault = (Vault) x;
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log.info(String.format("[%s] Enabled Version %s", getDescription().getName(), getDescription().getVersion()));
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} else {
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/**
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* Throw error & disable because we have Vault set as a dependency, you could give a download link
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* or even download it for the user. This is all up to you as a developer to decide the best option
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* for your users! For our example, we assume that our audience (developers) can find the Vault
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* plugin and properly install it. It's usually a bad idea however.
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*/
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log.warning(String.format("[%s] Vault was _NOT_ found! Disabling plugin.", getDescription().getName()));
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getPluginLoader().disablePlugin(this);
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}
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}
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public boolean onCommand(CommandSender sender, Command command, String commandLabel, String[] args) {
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if(!(sender instanceof Player)) {
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log.info("Only players are supported for this Example Plugin, but you should not do this!!!");
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return true;
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}
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Player player = (Player) sender;
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if(command.getLabel().equals("test-economy")) {
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// Lets give the player 1.05 currency (note that SOME economic plugins require rounding!
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sender.sendMessage(String.format("You have %s", vault.getEconomy().format(vault.getEconomy().getBalance(player.getName()).amount)));
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EconomyResponse r = vault.getEconomy().depositPlayer(player.getName(), 1.05);
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if(r.transactionSuccess()) {
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sender.sendMessage(String.format("You were given %s and now have %s", vault.getEconomy().format(r.amount), vault.getEconomy().format(r.balance)));
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} else {
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sender.sendMessage(String.format("An error occured: %s", r.errorMessage));
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}
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return true;
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} else if(command.getLabel().equals("test-permission")) {
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// Lets test if user has the node "example.plugin.awesome" to determine if they are awesome or just suck
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if(vault.getPermission().hasPermission(player, "example.plugin.awesome", false)) {
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sender.sendMessage("You are awesome!");
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} else {
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sender.sendMessage("You suck!");
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}
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return true;
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} else {
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return false;
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}
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}
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}
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```
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