Vault/src/net/milkbowl/vault/permission/Permission.java

560 lines
18 KiB
Java

/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault.permission;
import java.util.logging.Logger;
import net.milkbowl.vault.Vault;
import org.bukkit.World;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.permissions.PermissionAttachment;
import org.bukkit.permissions.PermissionAttachmentInfo;
/**
* The main Permission API - allows for group and player based permission tests
*
*/
public abstract class Permission {
protected static final Logger log = Logger.getLogger("Minecraft");
protected Vault plugin = null;
/**
* Gets name of permission method
* @return Name of Permission Method
*/
abstract public String getName();
/**
* Checks if permission method is enabled.
* @return Success or Failure
*/
abstract public boolean isEnabled();
/**
* Returns if the permission system is or attempts to be compatible with super-perms.
* @return True if this permission implementation works with super-perms
*/
abstract public boolean hasSuperPermsCompat();
/**
* Checks if player has a permission node. (Short for playerHas(...)
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean has(String world, String player, String permission) {
if (world == null) {
return playerHas((String) null, player, permission);
}
return playerHas(world, player, permission);
}
/**
* Checks if player has a permission node. (Short for playerHas(...)
* @param world World Object
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean has(World world, String player, String permission) {
if (world == null) {
return playerHas((String) null, player, permission);
}
return playerHas(world.getName(), player, permission);
}
/**
* Checks if a CommandSender has a permission node.
* For easy checking of a commandsender
* @param sender
* @param permission
* @return true if the sender has the permission
*/
public boolean has(CommandSender sender, String permission) {
return sender.hasPermission(permission);
}
/**
* Checks if player has a permission node. (Short for playerHas(...)
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean has(Player player, String permission) {
return player.hasPermission(permission);
}
/**
* Checks if player has a permission node.
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean playerHas(String world, String player, String permission);
/**
* Checks if player has a permission node.
* @param world World Object
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerHas(World world, String player, String permission) {
if (world == null) {
return playerHas((String) null, player, permission);
}
return playerHas(world.getName(), player, permission);
}
/**
* Checks if player has a permission node.
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerHas(Player player, String permission) {
return has(player, permission);
}
/**
* Add permission to a player.
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean playerAdd(String world, String player, String permission);
/**
* Add permission to a player.
* @param world World Object
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAdd(World world, String player, String permission) {
if (world == null) {
return playerAdd((String) null, player, permission);
}
return playerAdd(world.getName(), player, permission);
}
/**
* Add permission to a player.
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAdd(Player player, String permission) {
return playerAdd(player.getWorld().getName(), player.getName(), permission);
}
/**
* Add transient permission to a player.
* This implementation can be used by any subclass which implements a "pure" superperms plugin, i.e.
* one that only needs the built-in Bukkit API to add transient permissions to a player. Any subclass
* implementing a plugin which provides its own API for this needs to override this method.
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAddTransient(String player, String permission) {
Player p = plugin.getServer().getPlayer(player);
if (p == null) {
throw new UnsupportedOperationException(getName() + " does not support offline player transient permissions!");
}
return playerAddTransient(p, permission);
}
/**
* Add transient permission to a player.
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAddTransient(Player player, String permission) {
for (PermissionAttachmentInfo paInfo : player.getEffectivePermissions()) {
if (paInfo.getAttachment() != null && paInfo.getAttachment().getPlugin().equals(plugin)) {
paInfo.getAttachment().setPermission(permission, true);
return true;
}
}
PermissionAttachment attach = player.addAttachment(plugin);
attach.setPermission(permission, true);
return true;
}
/**
* Adds a world specific transient permission to the player - ONLY WORKS IN PEX/P3 - otherwise it defaults to GLOBAL!
* @param world
* @param player
* @param permission
* @return
*/
public boolean playerAddTransient(String worldName, Player player, String permission) {
return playerAddTransient(player, permission);
}
/**
* Adds a world specific transient permission to the player - ONLY WORKS IN PEX/P3 - otherwise it defaults to GLOBAL!
* @param world
* @param player
* @param permission
* @return
*/
public boolean playerAddTransient(String worldName, String player, String permission) {
Player p = plugin.getServer().getPlayer(player);
if (p == null) {
throw new UnsupportedOperationException(getName() + " does not support offline player transient permissions!");
}
return playerAddTransient(p, permission);
}
/**
* Removes a world specific transient permission from the player - Only works in PEX/P3 - otherwise it defaults to Global!
* @param world
* @param player
* @param permission
* @return
*/
public boolean playerRemoveTransient(String worldName, String player, String permission) {
Player p = plugin.getServer().getPlayer(player);
if (p == null)
return false;
return playerRemoveTransient(p, permission);
}
/**
* Removes a world specific transient permission from the player - Only works in PEX/P3 - otherwise it defaults to Global!
* @param worldName
* @param player
* @param permission
* @return
*/
public boolean playerRemoveTransient(String worldName, Player player, String permission) {
return playerRemoveTransient(player, permission);
}
/**
* Remove permission from a player.
* @param world World name
* @param player Name of Player
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean playerRemove(String world, String player, String permission);
/**
* Remove permission from a player.
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemove(World world, String player, String permission) {
if (world == null) {
return playerRemove((String) null, player, permission);
}
return playerRemove(world.getName(), player, permission);
}
/**
* Remove permission from a player.
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemove(Player player, String permission) {
return playerRemove(player.getWorld().getName(), player.getName(), permission);
}
/**
* Remove transient permission from a player.
* This implementation can be used by any subclass which implements a "pure" superperms plugin, i.e.
* one that only needs the built-in Bukkit API to remove transient permissions from a player. Any subclass
* implementing a plugin which provides its own API for this needs to override this method.
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemoveTransient(String player, String permission) {
Player p = plugin.getServer().getPlayer(player);
if (p == null)
return false;
return playerRemoveTransient(p, permission);
}
/**
* Remove transient permission from a player.
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemoveTransient(Player player, String permission) {
for (PermissionAttachmentInfo paInfo : player.getEffectivePermissions()) {
if (paInfo.getAttachment() != null && paInfo.getAttachment().getPlugin().equals(plugin)) {
paInfo.getAttachment().unsetPermission(permission);
return true;
}
}
return false;
}
/**
* Checks if group has a permission node.
* @param world World name
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean groupHas(String world, String group, String permission);
/**
* Checks if group has a permission node.
* @param world World Object
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
public boolean groupHas(World world, String group, String permission) {
if (world == null) {
return groupHas((String) null, group, permission);
}
return groupHas(world.getName(), group, permission);
}
/**
* Add permission to a group.
* @param world World name
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean groupAdd(String world, String group, String permission);
/**
* Add permission to a group.
* @param world World Object
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
public boolean groupAdd(World world, String group, String permission) {
if (world == null) {
return groupAdd((String) null, group, permission);
}
return groupAdd(world.getName(), group, permission);
}
/**
* Remove permission from a group.
* @param world World name
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean groupRemove(String world, String group, String permission);
/**
* Remove permission from a group.
* @param world World Object
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
public boolean groupRemove(World world, String group, String permission) {
if (world == null) {
return groupRemove((String) null, group, permission);
}
return groupRemove(world.getName(), group, permission);
}
/**
* Check if player is member of a group.
* @param world World name
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
abstract public boolean playerInGroup(String world, String player, String group);
/**
* Check if player is member of a group.
* @param world World Object
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(World world, String player, String group) {
if (world == null) {
return playerInGroup((String) null, player, group);
}
return playerInGroup(world.getName(), player, group);
}
/**
* Check if player is member of a group.
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(Player player, String group) {
return playerInGroup(player.getWorld().getName(), player.getName(), group);
}
/**
* Add player to a group.
* @param world World name
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
abstract public boolean playerAddGroup(String world, String player, String group);
/**
* Add player to a group.
* @param world World Object
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
public boolean playerAddGroup(World world, String player, String group) {
if (world == null) {
return playerAddGroup((String) null, player, group);
}
return playerAddGroup(world.getName(), player, group);
}
/**
* Add player to a group.
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerAddGroup(Player player, String group) {
return playerAddGroup(player.getWorld().getName(), player.getName(), group);
}
/**
* Remove player from a group.
* @param world World name
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
abstract public boolean playerRemoveGroup(String world, String player, String group);
/**
* Remove player from a group.
* @param world World Object
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
public boolean playerRemoveGroup(World world, String player, String group) {
if (world == null) {
return playerRemoveGroup((String) null, player, group);
}
return playerRemoveGroup(world.getName(), player, group);
}
/**
* Remove player from a group.
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerRemoveGroup(Player player, String group) {
return playerRemoveGroup(player.getWorld().getName(), player.getName(), group);
}
/**
* Gets the list of groups that this player has
* @param world World name
* @param player Player name
* @return Array of groups
*/
abstract public String[] getPlayerGroups(String world, String player);
/**
* Gets the list of groups that this player has
* @param world World Object
* @param player Player name
* @return Array of groups
*/
public String[] getPlayerGroups(World world, String player) {
if (world == null) {
return getPlayerGroups((String) null, player);
}
return getPlayerGroups(world.getName(), player);
}
/**
* Gets the list of groups that this player has
* @param player Player Object
* @return Array of groups
*/
public String[] getPlayerGroups(Player player) {
return getPlayerGroups(player.getWorld().getName(), player.getName());
}
/**
* Gets players primary group
* @param world World name
* @param player Player name
* @return Players primary group
*/
abstract public String getPrimaryGroup(String world, String player);
/**
* Gets players primary group
* @param world World Object
* @param player Player name
* @return Players primary group
*/
public String getPrimaryGroup(World world, String player) {
if (world == null) {
return getPrimaryGroup((String) null, player);
}
return getPrimaryGroup(world.getName(), player);
}
/**
* Get players primary group
* @param player Player Object
* @return Players primary group
*/
public String getPrimaryGroup(Player player) {
return getPrimaryGroup(player.getWorld().getName(), player.getName());
}
/**
* Returns a list of all known groups
* @return an Array of String of all groups
*/
abstract public String[] getGroups();
}