Vault of common APIs for Bukkit Plugins
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Vault - Abstraction Library for Bukkit Plugins

Installing

Installing Vault is as simple as copying the provided "Vault.jar" to your "/plugins" directory and the rest is automatic! If you wish to perform configuration changes, this can be done via a configuration file but should not be necessary in most cases. See the "Advanced Configuration" section for more information.

Permissions

None! Vault has no permission nodes itself.

License

Copyright (C) 2011 Morgan Humes morgan@lanaddict.com

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

Building

Vault comes with all libraries needed to build from the current branch and also comes with an Apache Ant build file (build.xml).

Dependencies

Because Vault provides a bridge to other plugins, their binaries will be required to build from. To ease this, they have been included in the lib folder and will be updated from time to time.

Supported Plugins

Vault provides abstraction for the following categories and plugins. If you have your own plugin that you believe should be supported, fork Vault or create a patch with the necessary changes. Additionally you can create an issue on Github and we'll get to it at our convenience.

Implementing Vault

Implementing Vault is quite simple through obtaining an instance through the Bukkit PluginManager class by using the string "Vault". An example plugin with limited functionality is located within the contrib folder.

Example:

package com.example.plugin;

import java.util.logging.Logger;

import net.milkbowl.vault.Vault;
import net.milkbowl.vault.economy.EconomyResponse;

import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import org.bukkit.plugin.java.JavaPlugin;

public class ExamplePlugin extends JavaPlugin {
    
    private static final Logger log = Logger.getLogger("Minecraft");
    private Vault vault = null;

    @Override
    public void onDisable() {
        log.info(String.format("[%s] Disabled Version %s", getDescription().getName(), getDescription().getVersion()));
    }

    @Override
    public void onEnable() {
        Plugin x = this.getServer().getPluginManager().getPlugin("Vault");
        if(x != null & x instanceof Vault) {
            vault = (Vault) x;
            log.info(String.format("[%s] Enabled Version %s", getDescription().getName(), getDescription().getVersion()));
        } else {
            /**
             * Throw error & disable because we have Vault set as a dependency, you could give a download link
             * or even download it for the user.  This is all up to you as a developer to decide the best option
             * for your users!  For our example, we assume that our audience (developers) can find the Vault
             * plugin and properly install it.  It's usually a bad idea however.
             */
            log.warning(String.format("[%s] Vault was _NOT_ found! Disabling plugin.", getDescription().getName()));
            getPluginLoader().disablePlugin(this);
        }
    }
    
    public boolean onCommand(CommandSender sender, Command command, String commandLabel, String[] args) {
        if(!(sender instanceof Player)) {
            log.info("Only players are supported for this Example Plugin, but you should not do this!!!");
            return true;
        }
        
        Player player = (Player) sender;
        
        if(command.getLabel().equals("test-economy")) {
            // Lets give the player 1.05 currency (note that SOME economic plugins require rounding!
            sender.sendMessage(String.format("You have %s", vault.getEconomy().format(vault.getEconomy().getBalance(player.getName()).amount)));
            EconomyResponse r = vault.getEconomy().depositPlayer(player.getName(), 1.05);
            if(r.transactionSuccess()) {
                sender.sendMessage(String.format("You were given %s and now have %s", vault.getEconomy().format(r.amount), vault.getEconomy().format(r.balance)));
            } else {
                sender.sendMessage(String.format("An error occured: %s", r.errorMessage));
            }
            return true;
        } else if(command.getLabel().equals("test-permission")) {
            // Lets test if user has the node "example.plugin.awesome" to determine if they are awesome or just suck
            if(vault.getPermission().hasPermission(player, "example.plugin.awesome", false)) {
                sender.sendMessage("You are awesome!");
            } else {
                sender.sendMessage("You suck!");
            }
            return true;
        } else {
            return false;
        }
    }
}