Merge remote-tracking branch 'upstream/feature/uuid_support'

# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
Added MultiEconomy
Improved Economy documentation (helps understading MultiEconomy)
This commit is contained in:
lbenav8095 2023-03-22 01:37:56 -06:00
parent 513fa83f0b
commit 29ad793ffc
10 changed files with 1317 additions and 3335 deletions

103
README.md
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@ -18,18 +18,63 @@ How to include the API with Maven:
</dependencies>
```
How to include the API with Gradle:
```groovy
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
compileOnly "com.github.MilkBowl:VaultAPI:2.0"
}
```
**Note**: The VaultAPI version has 2 numbers (major.minor), unlike Vault, which has 3. The 2 numbers in the VaultAPI will always correspond to the 2 beginning numbers in a Vault version to make it clear what versions your plugin will for sure work with.
## Why VaultAPI2?
Multiple developers have been waiting for a pull request which
would increase performance (by using UUIDs) while at the same time,
I and a fellow creatorfromhell have been waiting for multicurrency support.
There's a bunch of multicurrency plugins and none of them have a bridge
that allows them to communicate with other plugins without having a hell
of a lot of code to maintain...
I (anjoismysign) took the iniciative to continue a what seems a dead repository.
I am open for new team members as long as the mission is to keep supporting
'legacy' plugins while improving the API.
## What are legacy plugins?
They are plugins which were designed with the old VaultAPI in mind.
The idea is to not hardfork if not needed 👍🏻
## How to implement VaultAPI2?
Here two examples:
```java
/**
* Checks if the economy provider is available.
* If using MultiEconomy, it will return the default economy provider.
*
* @return The economy provider, or null if not available.
*/
public static Economy hasEconomyProvider() {
if (Bukkit.getServer().getPluginManager().getPlugin("Vault") == null) {
return null;
}
RegisteredServiceProvider<Economy> economyServiceProvider = Bukkit.getServer().getServicesManager().getRegistration(Economy.class);
if (economyServiceProvider != null)
return economyServiceProvider.getProvider();
RegisteredServiceProvider<MultiEconomy> multiEconomyServiceProvider =
Bukkit.getServer().getServicesManager().getRegistration(MultiEconomy.class);
if (multiEconomyServiceProvider == null)
return null;
return multiEconomyServiceProvider.getProvider().getDefault();
}
/**
* @return True if the there's no economy provider registered and no multi-economy provider registered.
*/
public static boolean canRegisterEconomy() {
if (Bukkit.getServer().getPluginManager().getPlugin("Vault") == null) {
return false;
}
RegisteredServiceProvider<Economy> economyServiceProvider = Bukkit.getServer().getServicesManager().getRegistration(Economy.class);
if (economyServiceProvider != null)
return false;
RegisteredServiceProvider<MultiEconomy> multiEconomyServiceProvider =
Bukkit.getServer().getServicesManager().getRegistration(MultiEconomy.class);
return multiEconomyServiceProvider == null;
}
```
## Why Vault?
I have no preference which library suits your plugin and development efforts
best. Really, I thought a central suite (rather...Vault) of solutions was the
@ -69,10 +114,10 @@ package com.example.plugin;
import java.util.logging.Logger;
import net.milkbowl.vault2.chat.Chat;
import net.milkbowl.vault2.economy.Economy;
import net.milkbowl.vault2.economy.EconomyResponse;
import net.milkbowl.vault2.permission.Permission;
import net.milkbowl.vault.chat.Chat;
import net.milkbowl.vault.economy.Economy;
import net.milkbowl.vault.economy.EconomyResponse;
import net.milkbowl.vault.permission.Permission;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
@ -81,7 +126,7 @@ import org.bukkit.plugin.RegisteredServiceProvider;
import org.bukkit.plugin.java.JavaPlugin;
public class ExamplePlugin extends JavaPlugin {
private static final Logger log = Logger.getLogger("Minecraft");
private static Economy econ = null;
private static Permission perms = null;
@ -94,7 +139,7 @@ public class ExamplePlugin extends JavaPlugin {
@Override
public void onEnable() {
if (!setupEconomy() ) {
if (!setupEconomy()) {
log.severe(String.format("[%s] - Disabled due to no Vault dependency found!", getDescription().getName()));
getServer().getPluginManager().disablePlugin(this);
return;
@ -102,7 +147,7 @@ public class ExamplePlugin extends JavaPlugin {
setupPermissions();
setupChat();
}
private boolean setupEconomy() {
if (getServer().getPluginManager().getPlugin("Vault") == null) {
return false;
@ -114,40 +159,40 @@ public class ExamplePlugin extends JavaPlugin {
econ = rsp.getProvider();
return econ != null;
}
private boolean setupChat() {
RegisteredServiceProvider<Chat> rsp = getServer().getServicesManager().getRegistration(Chat.class);
chat = rsp.getProvider();
return chat != null;
}
private boolean setupPermissions() {
RegisteredServiceProvider<Permission> rsp = getServer().getServicesManager().getRegistration(Permission.class);
perms = rsp.getProvider();
return perms != null;
}
public boolean onCommand(CommandSender sender, Command command, String commandLabel, String[] args) {
if(!(sender instanceof Player)) {
if (!(sender instanceof Player)) {
log.info("Only players are supported for this Example Plugin, but you should not do this!!!");
return true;
}
Player player = (Player) sender;
if(command.getLabel().equals("test-economy")) {
if (command.getLabel().equals("test-economy")) {
// Lets give the player 1.05 currency (note that SOME economic plugins require rounding!)
sender.sendMessage(String.format("You have %s", econ.format(econ.getBalance(player.getUniqueId()))));
EconomyResponse r = econ.depositPlayer(player.getUniqueId(), 1.05);
if(r.transactionSuccess()) {
if (r.transactionSuccess()) {
sender.sendMessage(String.format("You were given %s and now have %s", econ.format(r.amount), econ.format(r.balance)));
} else {
sender.sendMessage(String.format("An error occured: %s", r.errorMessage));
}
return true;
} else if(command.getLabel().equals("test-permission")) {
} else if (command.getLabel().equals("test-permission")) {
// Lets test if user has the node "example.plugin.awesome" to determine if they are awesome or just suck
if(perms.has(player, "example.plugin.awesome")) {
if (perms.has(player, "example.plugin.awesome")) {
sender.sendMessage("You are awesome!");
} else {
sender.sendMessage("You suck!");
@ -157,11 +202,11 @@ public class ExamplePlugin extends JavaPlugin {
return false;
}
}
public static Economy getEconomy() {
return econ;
}
public static Permission getPermissions() {
return perms;
}

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@ -17,45 +17,53 @@
package net.milkbowl.vault.economy;
import java.util.List;
import org.bukkit.OfflinePlayer;
import java.util.Map;
import java.util.UUID;
/**
* The main economy API
*
* @deprecated in lieu of the modern Vault2. To update alter your import to net.milkbowl.vault2.economy and update to use the new UUID-based methods where available.
*/
public interface Economy {
/**
* Checks if economy method is enabled.
* Checks if economy method/implementation is enabled.
*
* @return Success or Failure
*/
public boolean isEnabled();
/**
* Gets name of economy method
* Gets name of economy method or implementation
* in case of being used in multi-currency environment.
*
* @return Name of Economy Method
*/
public String getName();
/**
* Returns true if the given implementation supports banks.
*
* @return true if the implementation supports banks
*/
public boolean hasBankSupport();
/*
* Currency-related methods follow.
*/
/**
* Some economy plugins round off after a certain number of digits.
* This function returns the number of digits the plugin keeps
* or -1 if no rounding occurs.
* Some economy plugins round off after a certain number of digits. This
* function returns the number of digits the plugin keeps or -1 if no rounding
* occurs.
*
* @return number of digits after the decimal point kept
*/
public int fractionalDigits();
/**
* Format amount into a human readable String This provides translation into
* economy specific formatting to improve consistency between plugins.
* economy specific formatting to improve consistency between plugins.
*
* @param amount to format
* @return Human readable string describing amount
@ -63,196 +71,194 @@ public interface Economy {
public String format(double amount);
/**
* Returns the name of the currency in plural form.
* If the economy being used does not support currency names then an empty string will be returned.
* Returns the name of the currency in plural form. If the economy being used
* does not support currency names then an empty string will be returned.
*
* @return name of the currency (plural)
*/
public String currencyNamePlural();
/**
* Returns the name of the currency in singular form.
* If the economy being used does not support currency names then an empty string will be returned.
* Returns the name of the currency in singular form. If the economy being used
* does not support currency names then an empty string will be returned.
*
* @return name of the currency (singular)
*/
public String currencyNameSingular();
/**
*
* @deprecated As of VaultAPI 1.4 use {@link #hasAccount(OfflinePlayer)} instead.
/*
* Account-related methods follow.
*/
@Deprecated
public boolean hasAccount(String playerName);
/**
* Checks if this player has an account on the server yet
* This will always return true if the player has joined the server at least once
* as all major economy plugins auto-generate a player account when the player joins the server
* Attempts to create a account for the given uuid
*
* @param player to check
* @return if the player has an account
* @param uuid associated with the account
* @param name associated with the account.
* @return if the account creation was successful
*/
public boolean hasAccount(OfflinePlayer player);
/**
* @deprecated As of VaultAPI 1.4 use {@link #hasAccount(OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean hasAccount(String playerName, String worldName);
public boolean createAccount(UUID uuid, String name);
/**
* Checks if this player has an account on the server yet on the given world
* This will always return true if the player has joined the server at least once
* as all major economy plugins auto-generate a player account when the player joins the server
* Attempts to create an account for the given UUID on the specified world
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this then
* false will always be returned.
*
* @param player to check in the world
* @param uuid associated with the account
* @param name associated with the account.
* @param worldName String name of the world
* @return if the account creation was successful
*/
public boolean createAccount(UUID uuid, String name, String worldName);
/**
* Returns a map that represents all of the UUIDs which have accounts in the
* plugin, as well as their last-known-name. This is used for Vault's economy
* converter and should be given every account available.
*
* @return a {@link Map} composed of the accounts keyed by their UUID, along
* with their associated last-known-name.
*/
public Map<UUID, String> getUUIDNameMap();
/**
* Gets the last known name of an account owned by the given UUID. Required for
* messages to be more human-readable than UUIDs alone can provide.
*
* @param uuid UUID to look up.
*/
public String getAccountName(UUID uuid);
/**
* Checks if this uuid has an account yet
*
* @param uuid to check
* @return if the uuid has an account
*/
public boolean hasAccount(UUID uuid);
/**
* Checks if this uuid has an account yet on the given world
*
* @param uuid to check
* @param worldName world-specific account
* @return if the player has an account
* @return if the uuid has an account
*/
public boolean hasAccount(OfflinePlayer player, String worldName);
public boolean hasAccount(UUID uuid, String worldName);
/**
* @deprecated As of VaultAPI 1.4 use {@link #getBalance(OfflinePlayer)} instead.
*/
@Deprecated
public double getBalance(String playerName);
/**
* Gets balance of a player
* A method which changes the name associated with the given UUID in the
* Map<UUID, String> received from {@link #getUUIDNameMap()}.
*
* @param player of the player
* @return Amount currently held in players account
* @param uuid which is having a name change.
* @param name name that will be associated with the UUID in the
* Map<UUID, String> map.
* @return true if the name change is successful.
*/
public double getBalance(OfflinePlayer player);
public boolean renameAccount(UUID uuid, String name);
/**
* @deprecated As of VaultAPI 1.4 use {@link #getBalance(OfflinePlayer, String)} instead.
* Gets balance of a UUID
*
* @param uuid of the account to get a balance for
* @return Amount currently held in account associated with the given UUID
*/
@Deprecated
public double getBalance(String playerName, String world);
public double getBalance(UUID uuid);
/**
* Gets balance of a player on the specified world.
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
* @param player to check
* Gets balance of a UUID on the specified world. IMPLEMENTATION SPECIFIC - if
* an economy plugin does not support this the global balance will be returned.
*
* @param uuid of the account to get a balance for
* @param world name of the world
* @return Amount currently held in players account
* @return Amount currently held in account associated with the given UUID
*/
public double getBalance(OfflinePlayer player, String world);
/**
* @deprecated As of VaultAPI 1.4 use {@link #has(OfflinePlayer, double)} instead.
*/
@Deprecated
public boolean has(String playerName, double amount);
/**
* Checks if the player account has the amount - DO NOT USE NEGATIVE AMOUNTS
*
* @param player to check
* @param amount to check for
* @return True if <b>player</b> has <b>amount</b>, False else wise
*/
public boolean has(OfflinePlayer player, double amount);
public double getBalance(UUID uuid, String world);
/**
* @deprecated As of VaultAPI 1.4 use {@link #has(OfflinePlayer, String, double)} instead.
*/
@Deprecated
public boolean has(String playerName, String worldName, double amount);
/**
* Checks if the player account has the amount in a given world - DO NOT USE NEGATIVE AMOUNTS
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
* Checks if the account associated with the given UUID has the amount - DO NOT
* USE NEGATIVE AMOUNTS
*
* @param player to check
* @param uuid to check
* @param amount to check for
* @return True if <b>UUID</b> has <b>amount</b>, False else wise
*/
public boolean has(UUID uuid, double amount);
/**
* Checks if the account associated with the given UUID has the amount in the
* given world - DO NOT USE NEGATIVE AMOUNTS IMPLEMENTATION SPECIFIC - if an
* economy plugin does not support this the global balance will be returned.
*
* @param uuid to check
* @param worldName to check with
* @param amount to check for
* @return True if <b>player</b> has <b>amount</b> in the given <b>world</b>, False else wise
* @param amount to check for
* @return True if <b>UUID</b> has <b>amount</b> in the given <b>world</b>,
* False else wise
*/
public boolean has(OfflinePlayer player, String worldName, double amount);
public boolean has(UUID uuid, String worldName, double amount);
/**
* @deprecated As of VaultAPI 1.4 use {@link #withdrawPlayer(OfflinePlayer, double)} instead.
*/
@Deprecated
public EconomyResponse withdrawPlayer(String playerName, double amount);
/**
* Withdraw an amount from a player - DO NOT USE NEGATIVE AMOUNTS
* Withdraw an amount from an account associated with a UUID - DO NOT USE
* NEGATIVE AMOUNTS
*
* @param player to withdraw from
* @param uuid to withdraw from
* @param amount Amount to withdraw
* @return Detailed response of transaction
*/
public EconomyResponse withdrawPlayer(OfflinePlayer player, double amount);
public EconomyResponse withdraw(UUID uuid, double amount);
/**
* @deprecated As of VaultAPI 1.4 use {@link #withdrawPlayer(OfflinePlayer, String, double)} instead.
*/
@Deprecated
public EconomyResponse withdrawPlayer(String playerName, String worldName, double amount);
/**
* Withdraw an amount from a player on a given world - DO NOT USE NEGATIVE AMOUNTS
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
* @param player to withdraw from
* Withdraw an amount from an account associated with a UUID on a given world -
* DO NOT USE NEGATIVE AMOUNTS IMPLEMENTATION SPECIFIC - if an economy plugin
* does not support this the global balance will be returned.
*
* @param uuid to withdraw from
* @param worldName - name of the world
* @param amount Amount to withdraw
* @param amount Amount to withdraw
* @return Detailed response of transaction
*/
public EconomyResponse withdrawPlayer(OfflinePlayer player, String worldName, double amount);
public EconomyResponse withdraw(UUID uuid, String worldName, double amount);
/**
* @deprecated As of VaultAPI 1.4 use {@link #depositPlayer(OfflinePlayer, double)} instead.
*/
@Deprecated
public EconomyResponse depositPlayer(String playerName, double amount);
/**
* Deposit an amount to a player - DO NOT USE NEGATIVE AMOUNTS
* Deposit an amount to an account associated with the given UUID - DO NOT USE
* NEGATIVE AMOUNTS
*
* @param player to deposit to
* @param uuid to deposit to
* @param amount Amount to deposit
* @return Detailed response of transaction
*/
public EconomyResponse depositPlayer(OfflinePlayer player, double amount);
public EconomyResponse deposit(UUID uuid, double amount);
/**
* @deprecated As of VaultAPI 1.4 use {@link #depositPlayer(OfflinePlayer, String, double)} instead.
*/
@Deprecated
public EconomyResponse depositPlayer(String playerName, String worldName, double amount);
/**
* Deposit an amount to a player on a given world - DO NOT USE NEGATIVE AMOUNTS
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned.
* Deposit an amount from an account associated with a UUID on a given world -
* DO NOT USE NEGATIVE AMOUNTS IMPLEMENTATION SPECIFIC - if an economy plugin
* does not support this the global balance will be returned.
*
* @param player to deposit to
* @param uuid to deposit to
* @param worldName name of the world
* @param amount Amount to deposit
* @param amount Amount to deposit
* @return Detailed response of transaction
*/
public EconomyResponse depositPlayer(OfflinePlayer player, String worldName, double amount);
public EconomyResponse deposit(UUID uuid, String worldName, double amount);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #createBank(String, OfflinePlayer)} instead.
/*
* Bank methods follow.
*/
@Deprecated
public EconomyResponse createBank(String name, String player);
/**
* Creates a bank account with the specified name and the player as the owner
* Creates a bank account with the specified name and the given UUID as the
* owner
*
* @param name of account
* @param player the account should be linked to
* @param uuid the account should be linked to
* @return EconomyResponse Object
*/
public EconomyResponse createBank(String name, OfflinePlayer player);
public EconomyResponse createBank(String name, UUID uuid);
/**
* Deletes a bank account with the specified name.
*
* @param name of the back to delete
* @return if the operation completed successfully
*/
@ -260,15 +266,17 @@ public interface Economy {
/**
* Returns the amount the bank has
*
* @param name of the account
* @return EconomyResponse Object
*/
public EconomyResponse bankBalance(String name);
/**
* Returns true or false whether the bank has the amount specified - DO NOT USE NEGATIVE AMOUNTS
* Returns true or false whether the bank has the amount specified - DO NOT USE
* NEGATIVE AMOUNTS
*
* @param name of the account
* @param name of the account
* @param amount to check for
* @return EconomyResponse Object
*/
@ -277,7 +285,7 @@ public interface Economy {
/**
* Withdraw an amount from a bank account - DO NOT USE NEGATIVE AMOUNTS
*
* @param name of the account
* @param name of the account
* @param amount to withdraw
* @return EconomyResponse Object
*/
@ -286,73 +294,34 @@ public interface Economy {
/**
* Deposit an amount into a bank account - DO NOT USE NEGATIVE AMOUNTS
*
* @param name of the account
* @param name of the account
* @param amount to deposit
* @return EconomyResponse Object
*/
public EconomyResponse bankDeposit(String name, double amount);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #isBankOwner(String, OfflinePlayer)} instead.
*/
@Deprecated
public EconomyResponse isBankOwner(String name, String playerName);
/**
* Check if a player is the owner of a bank account
*
* @param name of the account
* @param player to check for ownership
* @return EconomyResponse Object
*/
public EconomyResponse isBankOwner(String name, OfflinePlayer player);
/**
* @deprecated As of VaultAPI 1.4 use {@link #isBankMember(String, OfflinePlayer)} instead.
*/
@Deprecated
public EconomyResponse isBankMember(String name, String playerName);
/**
* Check if the player is a member of the bank account
* Check if a uuid is the owner of a bank account
*
* @param name of the account
* @param player to check membership
* @param uuid to check for ownership
* @return EconomyResponse Object
*/
public EconomyResponse isBankMember(String name, OfflinePlayer player);
public EconomyResponse isBankOwner(String name, UUID uuid);
/**
* Check if the uuid is a member of the bank account
*
* @param name of the account
* @param uuid to check membership
* @return EconomyResponse Object
*/
public EconomyResponse isBankMember(String name, UUID uuid);
/**
* Gets the list of banks
*
* @return the List of Banks
*/
public List<String> getBanks();
/**
* @deprecated As of VaultAPI 1.4 use {@link #createPlayerAccount(OfflinePlayer)} instead.
*/
@Deprecated
public boolean createPlayerAccount(String playerName);
/**
* Attempts to create a player account for the given player
* @param player OfflinePlayer
* @return if the account creation was successful
*/
public boolean createPlayerAccount(OfflinePlayer player);
/**
* @deprecated As of VaultAPI 1.4 use {@link #createPlayerAccount(OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean createPlayerAccount(String playerName, String worldName);
/**
* Attempts to create a player account for the given player on the specified world
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this then false will always be returned.
* @param player OfflinePlayer
* @param worldName String name of the world
* @return if the account creation was successful
*/
public boolean createPlayerAccount(OfflinePlayer player, String worldName);
}

View File

@ -20,7 +20,6 @@ package net.milkbowl.vault.economy;
* It includes a {@link ResponseType} indicating whether the plugin currently being used for Economy actually allows
* the method, or if the operation was a success or failure.
*
* @deprecated in lieu of the modern Vault2. To update alter your import to net.milkbowl.vault2.economy.
*/
public class EconomyResponse {
@ -82,4 +81,4 @@ public class EconomyResponse {
public boolean transactionSuccess() {
return type == ResponseType.SUCCESS;
}
}
}

View File

@ -0,0 +1,92 @@
package net.milkbowl.vault.economy;
import org.bukkit.World;
import java.util.Collection;
/**
* This interface is used to provide multi-world, multi-currency support for the economy.
* It allows disabling currencies/economies.
*/
public interface MultiEconomy {
/**
* Checks to see if a name of the implementation exists with this name.
*
* @param name The name of the name of the implementation to search for.
* @return True if the implementation exists, else false.
*/
public boolean existsImplementation(String name);
/**
* Checks to see if a name of the implementation exists with this name.
*
* @param name The name of the name of the implementation to search for.
* @param world The name of the {@link World} to check for this name of the implementation in.
* @return True if the implementation exists, else false.
*/
public boolean existsImplementation(String name, String world);
/**
* Used to get the implementation with the specified name.
*
* @param name The name of the implementation to get.
* @return The implementation with the specified name.
*/
public Economy getImplementation(String name);
/**
* Used to get the default implementation. This could be the default implementation for the server globally or
* for the default world if the implementation supports multi-world.
*
* @return The implementation that is the default for the server if multi-world support is not available
* otherwise the default for the default world.
*/
public Economy getDefault();
/**
* Checks to see if the default implementation is not null.
*
* @return True if the default implementation is not null, else false.
*/
public default boolean hasDefault() {
return getDefault() != null;
}
/**
* Used to get the default implementation for the specified world if this implementation has multi-world
* support, otherwise the default implementation for the server.
*
* @param world The world to get the default implementation for.
* @return The default implementation for the specified world if this implementation has multi-world
* support, otherwise the default implementation for the server.
*/
public Economy getDefault(String world);
/**
* Checks to see if the default implementation for the specified world is not null.
*
* @param world The world to check the default implementation for.
* @return True if the default implementation for the specified world is not null, else false.
*/
public default boolean hasDefault(String world) {
return getDefault(world) != null;
}
/**
* Used to get a collection of every implementation identifier for the server.
*
* @return A collection of every implementation identifier that is available for the server.
*/
public Collection<Economy> getAllImplementations();
/**
* Used to get a collection of every {@link Economy} object that is available in the specified world if
* this implementation has multi-world support, otherwise all {@link Economy} objects for the server.
*
* @param world The world we want to get the {@link Economy} objects for.
* @return A collection of every implementation identifier that is available in the specified world if
* this implementation has multi-world support, otherwise all implementation identifiers for the server.
*/
public Collection<Economy> getAllImplementations(String world);
}

View File

@ -28,7 +28,6 @@ import org.bukkit.plugin.Plugin;
/**
* The main Permission API - allows for group and player based permission tests
*
* @deprecated in lieu of the modern Vault2. To update alter your import to net.milkbowl.vault2.permission.
*/
public abstract class Permission {

View File

@ -1,995 +0,0 @@
/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault2.chat;
import net.milkbowl.vault2.permission.Permission;
import org.bukkit.OfflinePlayer;
import org.bukkit.World;
import org.bukkit.entity.Player;
/**
* The main Chat API - allows for Prefix/Suffix nodes along with generic Info nodes if the linked Chat system supports them
*
*/
public abstract class Chat {
private Permission perms;
public Chat(Permission perms) {
this.perms = perms;
}
/**
* Gets name of permission method
* @return Name of Permission Method
*/
abstract public String getName();
/**
* Checks if permission method is enabled.
* @return Success or Failure
*/
abstract public boolean isEnabled();
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerPrefix(String, OfflinePlayer)} instead.
*
* Get players prefix
* @param world World name
* @param player Player name
* @return Prefix
*/
@Deprecated
abstract public String getPlayerPrefix(String world, String player);
/**
* Get a players prefix in the given world
* Use NULL for world if requesting a global prefix
*
* @param world World name
* @param player OfflinePlayer
* @return Prefix
*/
public String getPlayerPrefix(String world, OfflinePlayer player) {
return getPlayerPrefix(world, player.getName());
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerPrefix(String, OfflinePlayer)} instead.
*
* Get players prefix
* @param world World Object
* @param player Player name
* @return Prefix
*/
@Deprecated
public String getPlayerPrefix(World world, String player) {
return getPlayerPrefix(world.getName(), player);
}
/**
* Get players prefix from the world they are currently in.
* May or may not return the global prefix depending on implementation.
*
* @param player Player Object
* @return Prefix
*/
public String getPlayerPrefix(Player player) {
return getPlayerPrefix(player.getWorld().getName(), player);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerPrefix(String, OfflinePlayer, String)} instead.
*
* Set players prefix
* @param world World name
* @param player Player name
* @param prefix Prefix
*/
@Deprecated
abstract public void setPlayerPrefix(String world, String player, String prefix);
/**
* Sets players prefix in the given world.
* Use NULL for world for setting in the Global scope.
*
* @param world World name
* @param player OfflinePlayer
* @param prefix Prefix
*/
public void setPlayerPrefix(String world, OfflinePlayer player, String prefix) {
setPlayerPrefix(world, player.getName(), prefix);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerPrefix(String, OfflinePlayer, String)} instead.
*
* Set players prefix in the given world.
*
* @param world World Object
* @param player Player name
* @param prefix Prefix
*/
@Deprecated
public void setPlayerPrefix(World world, String player, String prefix) {
setPlayerPrefix(world.getName(), player, prefix);
}
/**
* Set players prefix in the world they are currently in.
*
* @param player Player Object
* @param prefix Prefix
*/
public void setPlayerPrefix(Player player, String prefix) {
setPlayerPrefix(player.getWorld().getName(), player, prefix);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerSuffix(String, OfflinePlayer)} instead.
*
* Get players suffix
* @param world World name
* @param player Player name
* @return Suffix
*/
@Deprecated
abstract public String getPlayerSuffix(String world, String player);
/**
* Get players suffix in the specified world.
*
* @param world World name
* @param player OfflinePlayer name
* @return Suffix
*/
public String getPlayerSuffix(String world, OfflinePlayer player) {
return getPlayerSuffix(world, player.getName());
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerSuffix(String, OfflinePlayer)} instead.
*
* Get players suffix
* @param world World Object
* @param player Player name
* @return Suffix
*/
@Deprecated
public String getPlayerSuffix(World world, String player) {
return getPlayerSuffix(world.getName(), player);
}
/**
* Get players suffix in the world they are currently in.
*
* @param player Player Object
* @return Suffix
*/
public String getPlayerSuffix(Player player) {
return getPlayerSuffix(player.getWorld().getName(), player);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerSuffix(String, OfflinePlayer, String)} instead.
*
* Set players suffix
* @param world World name
* @param player Player name
* @param suffix Suffix
*/
@Deprecated
abstract public void setPlayerSuffix(String world, String player, String suffix);
/**
* Set players suffix for the world specified
*
* @param world World name
* @param player OfflinePlayer
* @param suffix Suffix
*/
public void setPlayerSuffix(String world, OfflinePlayer player, String suffix) {
setPlayerSuffix(world, player.getName(), suffix);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerSuffix(String, OfflinePlayer, String)} instead.
*
* Set players suffix
* @param world World Object
* @param player Player name
* @param suffix Suffix
*/
@Deprecated
public void setPlayerSuffix(World world, String player, String suffix) {
setPlayerSuffix(world.getName(), player, suffix);
}
/**
* Set players suffix in the world they currently occupy.
*
* @param player Player Object
* @param suffix Suffix
*/
public void setPlayerSuffix(Player player, String suffix) {
setPlayerSuffix(player.getWorld().getName(), player, suffix);
}
/**
* Get group prefix
* @param world World name
* @param group Group name
* @return Prefix
*/
abstract public String getGroupPrefix(String world, String group);
/**
* Get group prefix
* @param world World Object
* @param group Group name
* @return Prefix
*/
public String getGroupPrefix(World world, String group) {
return getGroupPrefix(world.getName(), group);
}
/**
* Set group prefix
* @param world World name
* @param group Group name
* @param prefix Prefix
*/
abstract public void setGroupPrefix(String world, String group, String prefix);
/**
* Set group prefix
* @param world World Object
* @param group Group name
* @param prefix Prefix
*/
public void setGroupPrefix(World world, String group, String prefix) {
setGroupPrefix(world.getName(), group, prefix);
}
/**
* Get group suffix
* @param world World name
* @param group Group name
* @return Suffix
*/
abstract public String getGroupSuffix(String world, String group);
/**
* Get group suffix
* @param world World Object
* @param group Group name
* @return Suffix
*/
public String getGroupSuffix(World world, String group) {
return getGroupSuffix(world.getName(), group);
}
/**
* Set group suffix
* @param world World name
* @param group Group name
* @param suffix Suffix
*/
abstract public void setGroupSuffix(String world, String group, String suffix);
/**
* Set group suffix
* @param world World Object
* @param group Group name
* @param suffix Suffix
*/
public void setGroupSuffix(World world, String group, String suffix) {
setGroupSuffix(world.getName(), group, suffix);
}
/**
* Get a players informational node (Integer) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public int getPlayerInfoInteger(String world, OfflinePlayer player, String node, int defaultValue) {
return getPlayerInfoInteger(world, player.getName(), node, defaultValue);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoInteger(String, OfflinePlayer, String, int)} instead.
* Get a players informational node (Integer) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
abstract public int getPlayerInfoInteger(String world, String player, String node, int defaultValue);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoInteger(String, OfflinePlayer, String, int)} instead.
*
* Get a players informational node (Integer) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
public int getPlayerInfoInteger(World world, String player, String node, int defaultValue) {
return getPlayerInfoInteger(world.getName(), player, node, defaultValue);
}
/**
* Get a players informational node (Integer) value
* @param player Player Object
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public int getPlayerInfoInteger(Player player, String node, int defaultValue) {
return getPlayerInfoInteger(player.getWorld().getName(), player, node, defaultValue);
}
/**
* Set a players informational node (Integer) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoInteger(String world, OfflinePlayer player, String node, int value) {
setPlayerInfoInteger(world, player.getName(), node, value);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoInteger(String, OfflinePlayer, String, int)} instead.
*
* Set a players informational node (Integer) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
abstract public void setPlayerInfoInteger(String world, String player, String node, int value);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoInteger(String, OfflinePlayer, String, int)} instead.
*
* Set a players informational node (Integer) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
public void setPlayerInfoInteger(World world, String player, String node, int value) {
setPlayerInfoInteger(world.getName(), player, node, value);
}
/**
* Set a players informational node (Integer) value
* @param player Player Object
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoInteger(Player player, String node, int value) {
setPlayerInfoInteger(player.getWorld().getName(), player, node, value);
}
/**
* Get a groups informational node (Integer) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public int getGroupInfoInteger(String world, String group, String node, int defaultValue);
/**
* Get a groups informational node (Integer) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public int getGroupInfoInteger(World world, String group, String node, int defaultValue) {
return getGroupInfoInteger(world.getName(), group, node, defaultValue);
}
/**
* Set a groups informational node (Integer) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
abstract public void setGroupInfoInteger(String world, String group, String node, int value);
/**
* Set a groups informational node (Integer) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
public void setGroupInfoInteger(World world, String group, String node, int value) {
setGroupInfoInteger(world.getName(), group, node, value);
}
/**
* Get a players informational node (Double) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public double getPlayerInfoDouble(String world, OfflinePlayer player, String node, double defaultValue) {
return getPlayerInfoDouble(world, player.getName(), node, defaultValue);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoDouble(String, OfflinePlayer, String, double)} instead.
*
* Get a players informational node (Double) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
abstract public double getPlayerInfoDouble(String world, String player, String node, double defaultValue);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoDouble(String, OfflinePlayer, String, double)} instead
*
* Get a players informational node (Double) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
public double getPlayerInfoDouble(World world, String player, String node, double defaultValue) {
return getPlayerInfoDouble(world.getName(), player, node, defaultValue);
}
/**
* Get a players informational node (Double) value
* @param player Player Object
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public double getPlayerInfoDouble(Player player, String node, double defaultValue) {
return getPlayerInfoDouble(player.getWorld().getName(), player, node, defaultValue);
}
/**
* Set a players informational node (Double) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoDouble(String world, OfflinePlayer player, String node, double value) {
setPlayerInfoDouble(world, player.getName(), node, value);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoDouble(String, OfflinePlayer, String, double)} instead.
* Set a players informational node (Double) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
abstract public void setPlayerInfoDouble(String world, String player, String node, double value);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoDouble(String, OfflinePlayer, String, double)} instead.
* Set a players informational node (Double) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
public void setPlayerInfoDouble(World world, String player, String node, double value) {
setPlayerInfoDouble(world.getName(), player, node, value);
}
/**
* Set a players informational node (Double) value
* @param player Player Object
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoDouble(Player player, String node, double value) {
setPlayerInfoDouble(player.getWorld().getName(), player, node, value);
}
/**
* Get a groups informational node (Double) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public double getGroupInfoDouble(String world, String group, String node, double defaultValue);
/**
* Get a groups informational node (Double) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public double getGroupInfoDouble(World world, String group, String node, double defaultValue) {
return getGroupInfoDouble(world.getName(), group, node, defaultValue);
}
/**
* Set a groups informational node (Double) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
abstract public void setGroupInfoDouble(String world, String group, String node, double value);
/**
* Set a groups informational node (Double) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
public void setGroupInfoDouble(World world, String group, String node, double value) {
setGroupInfoDouble(world.getName(), group, node, value);
}
/**
* Get a players informational node (Boolean) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public boolean getPlayerInfoBoolean(String world, OfflinePlayer player, String node, boolean defaultValue) {
return getPlayerInfoBoolean(world, player.getName(), node, defaultValue);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoBoolean(String, OfflinePlayer, String, boolean)} instead.
*
* Get a players informational node (Boolean) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
abstract public boolean getPlayerInfoBoolean(String world, String player, String node, boolean defaultValue);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoBoolean(String, OfflinePlayer, String, boolean)} instead.
*
* Get a players informational node (Boolean) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
public boolean getPlayerInfoBoolean(World world, String player, String node, boolean defaultValue) {
return getPlayerInfoBoolean(world.getName(), player, node, defaultValue);
}
/**
* Get a players informational node (Boolean) value
* @param player Player Object
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public boolean getPlayerInfoBoolean(Player player, String node, boolean defaultValue) {
return getPlayerInfoBoolean(player.getWorld().getName(), player, node, defaultValue);
}
/**
* Set a players informational node (Boolean) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoBoolean(String world, OfflinePlayer player, String node, boolean value) {
setPlayerInfoBoolean(world, player.getName(), node, value);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoBoolean(String, OfflinePlayer, String, boolean)} instead.
* Set a players informational node (Boolean) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
abstract public void setPlayerInfoBoolean(String world, String player, String node, boolean value);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoBoolean(String, OfflinePlayer, String, boolean)} instead.
* Set a players informational node (Boolean) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
public void setPlayerInfoBoolean(World world, String player, String node, boolean value) {
setPlayerInfoBoolean(world.getName(), player, node, value);
}
/**
* Set a players informational node (Boolean) value
* @param player Player Object
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoBoolean(Player player, String node, boolean value) {
setPlayerInfoBoolean(player.getWorld().getName(), player, node, value);
}
/**
* Get a groups informational node (Boolean) value
* @param world Name of World
* @param group Name of Group
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public boolean getGroupInfoBoolean(String world, String group, String node, boolean defaultValue);
/**
* Set a players informational node (Boolean) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public boolean getGroupInfoBoolean(World world, String group, String node, boolean defaultValue) {
return getGroupInfoBoolean(world.getName(), group, node, defaultValue);
}
/**
* Set a groups informational node (Boolean) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
abstract public void setGroupInfoBoolean(String world, String group, String node, boolean value);
/**
* Set a players informational node (Boolean) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
public void setGroupInfoBoolean(World world, String group, String node, boolean value) {
setGroupInfoBoolean(world.getName(), group, node, value);
}
/**
* Get a players informational node (String) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public String getPlayerInfoString(String world, OfflinePlayer player, String node, String defaultValue) {
return getPlayerInfoString(world, player.getName(), node, defaultValue);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoString(String, OfflinePlayer, String, String)} instead.
*
* Get a players informational node (String) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
abstract public String getPlayerInfoString(String world, String player, String node, String defaultValue);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoString(String, OfflinePlayer, String, String)} instead.
* Get a players informational node (String) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
public String getPlayerInfoString(World world, String player, String node, String defaultValue) {
return getPlayerInfoString(world.getName(), player, node, defaultValue);
}
/**
* Get a players informational node (String) value
* @param player Player Object
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public String getPlayerInfoString(Player player, String node, String defaultValue) {
return getPlayerInfoString(player.getWorld().getName(), player, node, defaultValue);
}
/**
* Set a players informational node (String) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoString(String world, OfflinePlayer player, String node, String value) {
setPlayerInfoString(world, player.getName(), node, value);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoString(String, OfflinePlayer, String, String)} instead.
* Set a players informational node (String) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
abstract public void setPlayerInfoString(String world, String player, String node, String value);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoString(String, OfflinePlayer, String, String)} instead.
* Set a players informational node (String) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
public void setPlayerInfoString(World world, String player, String node, String value) {
setPlayerInfoString(world.getName(), player, node, value);
}
/**
* Set a players informational node (String) value
* @param player Player Object
* @param node Permission node
* @param value Value ot set
*/
public void setPlayerInfoString(Player player, String node, String value) {
setPlayerInfoString(player.getWorld().getName(), player, node, value);
}
/**
* Get a groups informational node (String) value
* @param world Name of World
* @param group Name of Group
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public String getGroupInfoString(String world, String group, String node, String defaultValue);
/**
* Set a players informational node (String) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public String getGroupInfoString(World world, String group, String node, String defaultValue) {
return getGroupInfoString(world.getName(), group, node, defaultValue);
}
/**
* Set a groups informational node (String) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
abstract public void setGroupInfoString(String world, String group, String node, String value);
/**
* Set a groups informational node (String) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
public void setGroupInfoString(World world, String group, String node, String value) {
setGroupInfoString(world.getName(), group, node, value);
}
/**
* Check if player is member of a group.
* @param world World name
* @param player OfflinePlayer
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(String world, OfflinePlayer player, String group) {
return perms.playerInGroup(world, player, group);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #playerInGroup(String, OfflinePlayer, String)} instead.
* Check if player is member of a group.
* @param world World name
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
@Deprecated
public boolean playerInGroup(String world, String player, String group) {
return perms.playerInGroup(world, player, group);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #playerInGroup(String, OfflinePlayer, String)} instead.
* Check if player is member of a group.
* @param world World Object
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
@Deprecated
public boolean playerInGroup(World world, String player, String group) {
return playerInGroup(world.getName(), player, group);
}
/**
* Check if player is member of a group.
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(Player player, String group) {
return playerInGroup(player.getWorld().getName(), player, group);
}
/**
* Gets the list of groups that this player has
* @param world World name
* @param player OfflinePlayer
* @return Array of groups
*/
public String[] getPlayerGroups(String world, OfflinePlayer player) {
return perms.getPlayerGroups(world, player);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerGroups(String, OfflinePlayer)} instead.
* Gets the list of groups that this player has
* @param world World name
* @param player Player name
* @return Array of groups
*/
@Deprecated
public String[] getPlayerGroups(String world, String player) {
return perms.getPlayerGroups(world, player);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerGroups(String, OfflinePlayer)} instead.
* Gets the list of groups that this player has
* @param world World Object
* @param player Player name
* @return Array of groups
*/
@Deprecated
public String[] getPlayerGroups(World world, String player) {
return getPlayerGroups(world.getName(), player);
}
/**
* Gets the list of groups that this player has
* @param player Player Object
* @return Array of groups
*/
public String[] getPlayerGroups(Player player) {
return getPlayerGroups(player.getWorld().getName(), player);
}
/**
* Gets players primary group
* @param world World name
* @param player OfflinePlayer
* @return Players primary group
*/
public String getPrimaryGroup(String world, OfflinePlayer player) {
return perms.getPrimaryGroup(world, player);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPrimaryGroup(String, OfflinePlayer)} instead.
* Gets players primary group
* @param world World name
* @param player Player name
* @return Players primary group
*/
@Deprecated
public String getPrimaryGroup(String world, String player) {
return perms.getPrimaryGroup(world, player);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPrimaryGroup(String, OfflinePlayer)} instead.
* Gets players primary group
* @param world World Object
* @param player Player name
* @return Players primary group
*/
@Deprecated
public String getPrimaryGroup(World world, String player) {
return getPrimaryGroup(world.getName(), player);
}
/**
* Get players primary group
* @param player Player Object
* @return Players primary group
*/
public String getPrimaryGroup(Player player) {
return getPrimaryGroup(player.getWorld().getName(), player);
}
/**
* Returns a list of all known groups
* @return an Array of String of all groups
*/
public String[] getGroups() {
return perms.getGroups();
}
}

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@ -1,331 +0,0 @@
/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault2.economy;
import java.util.List;
import java.util.Map;
import java.util.UUID;
/**
* The main economy API
*
*/
public interface Economy {
/*
* Economy plugin-related methods follow.
*/
/**
* Checks if economy plugin is enabled.
*
* @return Success or Failure
*/
public boolean isEnabled();
/**
* Gets name of economy plugin.
*
* @return Name of Economy plugin.
*/
public String getName();
/**
* Returns true if the given implementation supports banks.
*
* @return true if the implementation supports banks
*/
public boolean hasBankSupport();
/*
* Currency-related methods follow.
*/
/**
* Some economy plugins round off after a certain number of digits. This
* function returns the number of digits the plugin keeps or -1 if no rounding
* occurs.
*
* @return number of digits after the decimal point kept
*/
public int fractionalDigits();
/**
* Format amount into a human readable String This provides translation into
* economy specific formatting to improve consistency between plugins.
*
* @param amount to format
* @return Human readable string describing amount
*/
public String format(double amount);
/**
* Returns the name of the currency in plural form. If the economy being used
* does not support currency names then an empty string will be returned.
*
* @return name of the currency (plural)
*/
public String currencyNamePlural();
/**
* Returns the name of the currency in singular form. If the economy being used
* does not support currency names then an empty string will be returned.
*
* @return name of the currency (singular)
*/
public String currencyNameSingular();
/*
* Account-related methods follow.
*/
/**
* Attempts to create a account for the given uuid
*
* @param uuid associated with the account
* @param name associated with the account.
* @return if the account creation was successful
*/
public boolean createAccount(UUID uuid, String name);
/**
* Attempts to create an account for the given UUID on the specified world
* IMPLEMENTATION SPECIFIC - if an economy plugin does not support this then
* false will always be returned.
*
* @param uuid associated with the account
* @param name associated with the account.
* @param worldName String name of the world
* @return if the account creation was successful
*/
public boolean createAccount(UUID uuid, String name, String worldName);
/**
* Returns a map that represents all of the UUIDs which have accounts in the
* plugin, as well as their last-known-name. This is used for Vault's economy
* converter and should be given every account available.
*
* @return a {@link Map} composed of the accounts keyed by their UUID, along
* with their associated last-known-name.
*/
public Map<UUID, String> getUUIDNameMap();
/**
* Gets the last known name of an account owned by the given UUID. Required for
* messages to be more human-readable than UUIDs alone can provide.
*
* @param uuid UUID to look up.
* @return name of the account owner.
*/
public String getAccountName(UUID uuid);
/**
* Checks if this uuid has an account yet
*
* @param uuid to check
* @return if the uuid has an account
*/
public boolean hasAccount(UUID uuid);
/**
* Checks if this uuid has an account yet on the given world
*
* @param uuid to check
* @param worldName world-specific account
* @return if the uuid has an account
*/
public boolean hasAccount(UUID uuid, String worldName);
/**
* A method which changes the name associated with the given UUID in the
* Map<UUID, String> received from {@link #getUUIDNameMap()}.
*
* @param uuid which is having a name change.
* @param name name that will be associated with the UUID in the
* Map<UUID, String> map.
* @return true if the name change is successful.
*/
public boolean renameAccount(UUID uuid, String name);
/**
* Gets balance of a UUID
*
* @param uuid of the account to get a balance for
* @return Amount currently held in account associated with the given UUID
*/
public double getBalance(UUID uuid);
/**
* Gets balance of a UUID on the specified world. IMPLEMENTATION SPECIFIC - if
* an economy plugin does not support this the global balance will be returned.
*
* @param uuid of the account to get a balance for
* @param world name of the world
* @return Amount currently held in account associated with the given UUID
*/
public double getBalance(UUID uuid, String world);
/**
* Checks if the account associated with the given UUID has the amount - DO NOT
* USE NEGATIVE AMOUNTS
*
* @param uuid to check
* @param amount to check for
* @return True if <b>UUID</b> has <b>amount</b>, False else wise
*/
public boolean has(UUID uuid, double amount);
/**
* Checks if the account associated with the given UUID has the amount in the
* given world - DO NOT USE NEGATIVE AMOUNTS IMPLEMENTATION SPECIFIC - if an
* economy plugin does not support this the global balance will be returned.
*
* @param uuid to check
* @param worldName to check with
* @param amount to check for
* @return True if <b>UUID</b> has <b>amount</b> in the given <b>world</b>,
* False else wise
*/
public boolean has(UUID uuid, String worldName, double amount);
/**
* Withdraw an amount from an account associated with a UUID - DO NOT USE
* NEGATIVE AMOUNTS
*
* @param uuid to withdraw from
* @param amount Amount to withdraw
* @return Detailed response of transaction
*/
public EconomyResponse withdraw(UUID uuid, double amount);
/**
* Withdraw an amount from an account associated with a UUID on a given world -
* DO NOT USE NEGATIVE AMOUNTS IMPLEMENTATION SPECIFIC - if an economy plugin
* does not support this the global balance will be returned.
*
* @param uuid to withdraw from
* @param worldName - name of the world
* @param amount Amount to withdraw
* @return Detailed response of transaction
*/
public EconomyResponse withdraw(UUID uuid, String worldName, double amount);
/**
* Deposit an amount to an account associated with the given UUID - DO NOT USE
* NEGATIVE AMOUNTS
*
* @param uuid to deposit to
* @param amount Amount to deposit
* @return Detailed response of transaction
*/
public EconomyResponse deposit(UUID uuid, double amount);
/**
* Deposit an amount from an account associated with a UUID on a given world -
* DO NOT USE NEGATIVE AMOUNTS IMPLEMENTATION SPECIFIC - if an economy plugin
* does not support this the global balance will be returned.
*
* @param uuid to deposit to
* @param worldName name of the world
* @param amount Amount to deposit
* @return Detailed response of transaction
*/
public EconomyResponse deposit(UUID uuid, String worldName, double amount);
/*
* Bank methods follow.
*/
/**
* Creates a bank account with the specified name and the given UUID as the
* owner
*
* @param name of account
* @param uuid the account should be linked to
* @return EconomyResponse Object
*/
public EconomyResponse createBank(String name, UUID uuid);
/**
* Deletes a bank account with the specified name.
*
* @param name of the back to delete
* @return if the operation completed successfully
*/
public EconomyResponse deleteBank(String name);
/**
* Returns the amount the bank has
*
* @param name of the account
* @return EconomyResponse Object
*/
public EconomyResponse bankBalance(String name);
/**
* Returns true or false whether the bank has the amount specified - DO NOT USE
* NEGATIVE AMOUNTS
*
* @param name of the account
* @param amount to check for
* @return EconomyResponse Object
*/
public EconomyResponse bankHas(String name, double amount);
/**
* Withdraw an amount from a bank account - DO NOT USE NEGATIVE AMOUNTS
*
* @param name of the account
* @param amount to withdraw
* @return EconomyResponse Object
*/
public EconomyResponse bankWithdraw(String name, double amount);
/**
* Deposit an amount into a bank account - DO NOT USE NEGATIVE AMOUNTS
*
* @param name of the account
* @param amount to deposit
* @return EconomyResponse Object
*/
public EconomyResponse bankDeposit(String name, double amount);
/**
* Check if a uuid is the owner of a bank account
*
* @param name of the account
* @param uuid to check for ownership
* @return EconomyResponse Object
*/
public EconomyResponse isBankOwner(String name, UUID uuid);
/**
* Check if the uuid is a member of the bank account
*
* @param name of the account
* @param uuid to check membership
* @return EconomyResponse Object
*/
public EconomyResponse isBankMember(String name, UUID uuid);
/**
* Gets the list of banks
*
* @return the List of Banks
*/
public List<String> getBanks();
}

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@ -1,89 +0,0 @@
/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault2.economy;
/**
* Indicates a typical Return for an Economy method.
* It includes a {@link ResponseType} indicating whether the plugin currently being used for Economy actually allows
* the method, or if the operation was a success or failure.
*
*/
public class EconomyResponse {
/**
* Enum for types of Responses indicating the status of a method call.
*/
public static enum ResponseType {
SUCCESS(1),
FAILURE(2),
NOT_IMPLEMENTED(3);
private int id;
ResponseType(int id) {
this.id = id;
}
int getId() {
return id;
}
}
/**
* Amount modified by calling method
*/
public final double amount;
/**
* New balance of account
*/
public final double balance;
/**
* Success or failure of call. Using Enum of ResponseType to determine valid
* outcomes
*/
public final ResponseType type;
/**
* Error message if the variable 'type' is ResponseType.FAILURE
*/
public final String errorMessage;
/**
* Constructor for EconomyResponse
* @param amount Amount modified during operation
* @param balance New balance of account
* @param type Success or failure type of the operation
* @param errorMessage Error message if necessary (commonly null)
*/
public EconomyResponse(double amount, double balance, ResponseType type, String errorMessage) {
this.amount = amount;
this.balance = balance;
this.type = type;
this.errorMessage = errorMessage;
}
/**
* Checks if an operation was successful
* @return Value
*/
public boolean transactionSuccess() {
switch (type) {
case SUCCESS:
return true;
default:
return false;
}
}
}

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@ -1,705 +0,0 @@
/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault2.permission;
import java.util.logging.Logger;
import org.bukkit.OfflinePlayer;
import org.bukkit.World;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.permissions.PermissionAttachment;
import org.bukkit.permissions.PermissionAttachmentInfo;
import org.bukkit.plugin.Plugin;
/**
* The main Permission API - allows for group and player based permission tests
*
*/
public abstract class Permission {
protected static final Logger log = Logger.getLogger("Minecraft");
protected Plugin plugin = null;
/**
* Gets name of permission method
* @return Name of Permission Method
*/
abstract public String getName();
/**
* Checks if permission method is enabled.
* @return Success or Failure
*/
abstract public boolean isEnabled();
/**
* Returns if the permission system is or attempts to be compatible with super-perms.
* @return True if this permission implementation works with super-perms
*/
abstract public boolean hasSuperPermsCompat();
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerHas(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean has(String world, String player, String permission) {
if (world == null) {
return playerHas((String) null, player, permission);
}
return playerHas(world, player, permission);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerHas(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean has(World world, String player, String permission) {
if (world == null) {
return playerHas((String) null, player, permission);
}
return playerHas(world.getName(), player, permission);
}
/**
* Checks if a CommandSender has a permission node.
* This will return the result of bukkits, generic .hasPermission() method and is identical in all cases.
* This method will explicitly fail if the registered permission system does not register permissions in bukkit.
*
* For easy checking of a commandsender
* @param sender to check permissions on
* @param permission to check for
* @return true if the sender has the permission
*/
public boolean has(CommandSender sender, String permission) {
return sender.hasPermission(permission);
}
/**
* Checks if player has a permission node. (Short for playerHas(...)
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean has(Player player, String permission) {
return player.hasPermission(permission);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerHas(String, OfflinePlayer, String)} instead.
*/
@Deprecated
abstract public boolean playerHas(String world, String player, String permission);
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerHas(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean playerHas(World world, String player, String permission) {
if (world == null) {
return playerHas((String) null, player, permission);
}
return playerHas(world.getName(), player, permission);
}
/**
* Checks if player has a permission node.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world String world name
* @param player to check
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerHas(String world, OfflinePlayer player, String permission) {
if (world == null) {
return has((String) null, player.getName(), permission);
}
return has(world, player.getName(), permission);
}
/**
* Checks if player has a permission node.
* Defaults to world-specific permission check if the permission system supports it.
* See {@link #playerHas(String, OfflinePlayer, String)} for explicit global or world checks.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerHas(Player player, String permission) {
return has(player, permission);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerAdd(String, OfflinePlayer, String)} instead.
* Add permission to a player.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
@Deprecated
abstract public boolean playerAdd(String world, String player, String permission);
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerAdd(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean playerAdd(World world, String player, String permission) {
if (world == null) {
return playerAdd((String) null, player, permission);
}
return playerAdd(world.getName(), player, permission);
}
/**
* Add permission to a player.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world String world name
* @param player to add to
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAdd(String world, OfflinePlayer player, String permission) {
if (world == null) {
return playerAdd((String) null, player.getName(), permission);
}
return playerAdd(world, player.getName(), permission);
}
/**
* Add permission to a player ONLY for the world the player is currently on.
* This is a world-specific operation, if you want to add global permission you must explicitly use NULL for the world.
* See {@link #playerAdd(String, OfflinePlayer, String)} for global permission use.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAdd(Player player, String permission) {
return playerAdd(player.getWorld().getName(), player, permission);
}
/**
* Add transient permission to a player.
* This implementation can be used by any subclass which implements a "pure" superperms plugin, i.e.
* one that only needs the built-in Bukkit API to add transient permissions to a player.
*
* @param player to add to
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAddTransient(OfflinePlayer player, String permission) throws UnsupportedOperationException {
if (player.isOnline()) {
return playerAddTransient((Player) player, permission);
}
throw new UnsupportedOperationException(getName() + " does not support offline player transient permissions!");
}
/**
* Add transient permission to a player.
* This operation adds a permission onto the player object in bukkit via Bukkit's permission interface.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAddTransient(Player player, String permission) {
for (PermissionAttachmentInfo paInfo : player.getEffectivePermissions()) {
if (paInfo.getAttachment() != null && paInfo.getAttachment().getPlugin().equals(plugin)) {
paInfo.getAttachment().setPermission(permission, true);
return true;
}
}
PermissionAttachment attach = player.addAttachment(plugin);
attach.setPermission(permission, true);
return true;
}
/**
* Adds a world specific transient permission to the player, may only work with some permission managers.
* Defaults to GLOBAL permissions for any permission system that does not support world-specific transient permissions!
*
* @param worldName to check on
* @param player to add to
* @param permission to test
* @return Success or Failure
*/
public boolean playerAddTransient(String worldName, OfflinePlayer player, String permission) {
return playerAddTransient(player, permission);
}
/**
* Adds a world specific transient permission to the player, may only work with some permission managers.
* Defaults to GLOBAL permissions for any permission system that does not support world-specific transient permissions!
*
* @param worldName to check on
* @param player to check
* @param permission to check for
* @return Success or Failure
*/
public boolean playerAddTransient(String worldName, Player player, String permission) {
return playerAddTransient(player, permission);
}
/**
* Removes a world specific transient permission from the player, may only work with some permission managers.
* Defaults to GLOBAL permissions for any permission system that does not support world-specific transient permissions!
*
* @param worldName to remove for
* @param player to remove for
* @param permission to remove
* @return Success or Failure
*/
public boolean playerRemoveTransient(String worldName, OfflinePlayer player, String permission) {
return playerRemoveTransient(player, permission);
}
/**
* Removes a world specific transient permission from the player, may only work with some permission managers.
* Defaults to GLOBAL permissions for any permission system that does not support world-specific transient permissions!
*
* @param worldName to check on
* @param player to check
* @param permission to check for
* @return Success or Failure
*/
public boolean playerRemoveTransient(String worldName, Player player, String permission) {
return playerRemoveTransient((OfflinePlayer) player, permission);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerRemove(String, OfflinePlayer, String)} instead.
*/
@Deprecated
abstract public boolean playerRemove(String world, String player, String permission);
/**
* Remove permission from a player.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player OfflinePlayer
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemove(String world, OfflinePlayer player, String permission) {
if (world == null) {
return playerRemove((String) null, player.getName(), permission);
}
return playerRemove(world, player.getName(), permission);
}
/**
* Remove permission from a player.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
@Deprecated
public boolean playerRemove(World world, String player, String permission) {
if (world == null) {
return playerRemove((String) null, player, permission);
}
return playerRemove(world.getName(), player, permission);
}
/**
* Remove permission from a player.
* Will attempt to remove permission from the player on the player's current world. This is NOT a global operation.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemove(Player player, String permission) {
return playerRemove(player.getWorld().getName(), player, permission);
}
/**
* Remove transient permission from a player.
* This implementation can be used by any subclass which implements a "pure" superperms plugin, i.e.
* one that only needs the built-in Bukkit API to remove transient permissions from a player. Any subclass
* implementing a plugin which provides its own API for this needs to override this method.
*
* @param player OfflinePlayer
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemoveTransient(OfflinePlayer player, String permission) {
if (player.isOnline()) {
return playerRemoveTransient((Player) player, permission);
} else {
return false;
}
}
/**
* Remove transient permission from a player.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemoveTransient(Player player, String permission) {
for (PermissionAttachmentInfo paInfo : player.getEffectivePermissions()) {
if (paInfo.getAttachment() != null && paInfo.getAttachment().getPlugin().equals(plugin)) {
paInfo.getAttachment().unsetPermission(permission);
return true;
}
}
return false;
}
/**
* Checks if group has a permission node.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean groupHas(String world, String group, String permission);
/**
* Checks if group has a permission node.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
public boolean groupHas(World world, String group, String permission) {
if (world == null) {
return groupHas((String) null, group, permission);
}
return groupHas(world.getName(), group, permission);
}
/**
* Add permission to a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean groupAdd(String world, String group, String permission);
/**
* Add permission to a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
public boolean groupAdd(World world, String group, String permission) {
if (world == null) {
return groupAdd((String) null, group, permission);
}
return groupAdd(world.getName(), group, permission);
}
/**
* Remove permission from a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean groupRemove(String world, String group, String permission);
/**
* Remove permission from a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
public boolean groupRemove(World world, String group, String permission) {
if (world == null) {
return groupRemove((String) null, group, permission);
}
return groupRemove(world.getName(), group, permission);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerInGroup(String, OfflinePlayer, String)} instead.
*/
@Deprecated
abstract public boolean playerInGroup(String world, String player, String group);
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerInGroup(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean playerInGroup(World world, String player, String group) {
if (world == null) {
return playerInGroup((String) null, player, group);
}
return playerInGroup(world.getName(), player, group);
}
/**
* Check if player is member of a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param player to check
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(String world, OfflinePlayer player, String group) {
if (world == null) {
return playerInGroup((String) null, player.getName(), group);
}
return playerInGroup(world, player.getName(), group);
}
/**
* Check if player is member of a group.
* This method will ONLY check groups for which the player is in that are defined for the current world.
* This may result in odd return behaviour depending on what permission system has been registered.
*
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(Player player, String group) {
return playerInGroup(player.getWorld().getName(), player, group);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerAddGroup(String, OfflinePlayer, String)} instead.
*/
@Deprecated
abstract public boolean playerAddGroup(String world, String player, String group);
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerAddGroup(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean playerAddGroup(World world, String player, String group) {
if (world == null) {
return playerAddGroup((String) null, player, group);
}
return playerAddGroup(world.getName(), player, group);
}
/**
* Add player to a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world String world name
* @param player to add
* @param group Group name
* @return Success or Failure
*/
public boolean playerAddGroup(String world, OfflinePlayer player, String group) {
if (world == null) {
return playerAddGroup((String) null, player.getName(), group);
}
return playerAddGroup(world, player.getName(), group);
}
/**
* Add player to a group.
* This will add a player to the group on the current World. This may return odd results if the permission system
* being used on the server does not support world-specific groups, or if the group being added to is a global group.
*
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerAddGroup(Player player, String group) {
return playerAddGroup(player.getWorld().getName(), player, group);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerRemoveGroup(String, OfflinePlayer, String)} instead.
*/
@Deprecated
abstract public boolean playerRemoveGroup(String world, String player, String group);
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerRemoveGroup(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean playerRemoveGroup(World world, String player, String group) {
if (world == null) {
return playerRemoveGroup((String) null, player, group);
}
return playerRemoveGroup(world.getName(), player, group);
}
/**
* Remove player from a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param player to remove
* @param group Group name
* @return Success or Failure
*/
public boolean playerRemoveGroup(String world, OfflinePlayer player, String group) {
if (world == null) {
return playerRemoveGroup((String) null, player.getName(), group);
}
return playerRemoveGroup(world, player.getName(), group);
}
/**
* Remove player from a group.
* This will add a player to the group on the current World. This may return odd results if the permission system
* being used on the server does not support world-specific groups, or if the group being added to is a global group.
*
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerRemoveGroup(Player player, String group) {
return playerRemoveGroup(player.getWorld().getName(), player, group);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #getPlayerGroups(String, OfflinePlayer)} instead.
*/
@Deprecated
abstract public String[] getPlayerGroups(String world, String player);
/**
* @deprecated As of VaultAPI 1.4 use {@link #getPlayerGroups(String, OfflinePlayer)} instead.
*/
@Deprecated
public String[] getPlayerGroups(World world, String player) {
if (world == null) {
return getPlayerGroups((String) null, player);
}
return getPlayerGroups(world.getName(), player);
}
/**
* Gets the list of groups that this player has
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world String world name
* @param player OfflinePlayer
* @return Array of groups
*/
public String[] getPlayerGroups(String world, OfflinePlayer player) {
return getPlayerGroups(world, player.getName());
}
/**
* Returns a list of world-specific groups that this player is currently in. May return unexpected results if
* you are looking for global groups, or if the registered permission system does not support world-specific groups.
* See {@link #getPlayerGroups(String, OfflinePlayer)} for better control of World-specific or global groups.
*
* @param player Player Object
* @return Array of groups
*/
public String[] getPlayerGroups(Player player) {
return getPlayerGroups(player.getWorld().getName(), player);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #getPrimaryGroup(String, OfflinePlayer)} instead.
*/
@Deprecated
abstract public String getPrimaryGroup(String world, String player);
/**
* @deprecated As of VaultAPI 1.4 use {@link #getPrimaryGroup(String, OfflinePlayer)} instead.
*/
@Deprecated
public String getPrimaryGroup(World world, String player) {
if (world == null) {
return getPrimaryGroup((String) null, player);
}
return getPrimaryGroup(world.getName(), player);
}
/**
* Gets players primary group
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world String world name
* @param player to get from
* @return Players primary group
*/
public String getPrimaryGroup(String world, OfflinePlayer player) {
return getPrimaryGroup(world, player.getName());
}
/**
* Get players primary group.
* Defaults to the players current world, so may return only world-specific groups.
* In most cases {@link #getPrimaryGroup(String, OfflinePlayer)} is preferable.
*
* @param player Player Object
* @return Players primary group
*/
public String getPrimaryGroup(Player player) {
return getPrimaryGroup(player.getWorld().getName(), player);
}
/**
* Returns a list of all known groups
* @return an Array of String of all groups
*/
abstract public String[] getGroups();
/**
* Returns true if the given implementation supports groups.
* @return true if the implementation supports groups
*/
abstract public boolean hasGroupSupport();
}